Lilura: Didn't say it was, but I like the on-hit Daze and it's probably the best katana drop before Sword Saint Legacy because Daze is the only mod, meaning you can add lots more useful mods on top from Rizolvir and the Black Pearl, keeping Daze until you upgrade to a katana that can have two dmg mods.
Problem is that the Daze is effectively worthless -- anything with low enough Will AND without Mind Spell Immunity is going to die very easily anyway. Perhaps not in Undermountain, sure, but once you're in Chapter 2 with a souped up weapon? Oh yes.
Lilura: Not in something as facerolly as HotU, which is what I'm talking about.
Well, quite a few of the "main" enemies in HotU have AC in the 40-50 range in Chapter 3 at least. So let's see. A level, oh, 26 Fighter starting with 16 strength would have...
23 BAB
6 strength from leveling
2 strength from Great Strength II
4 AB from Weapon Focus/Epic Weapon Focus/Epic Prowess
12 strength from gear
10 AB from weapon
So 23 (BAB) + 13 (strength) + 4 (feats) + 10 (weapon) = 50/45/40/35/50 attack schedule. Against a 45 AC enemy (which is what a certain Minotaur using a 2H axe has when buffed with Mass Haste) that's 4.2 hits per round.
If we switch to dual-wielding with light weapons, we get 48/43/38/33/48/43/50, or 5.9 hits per round.
Dual-wielding Katanas gives 46/41/36/31/46/41/50, or 5.5 hits per round, a 7%ish damage loss from hits, at least. On the flip side, since we're not worried about really optimizing our weapons, let's assume we're not worried about optimizing our character and subtract 5 AB overall (could be anything -- less BAB from rogue levels, less base strength, less strength from gear, missing one or more AB feats, not a +10 weapon, less actual levels (26 is near the top of what you hit without farming infinite XP as I recall), whatever).
45/40/35/30/45 is now 3.55 hits per round. Dual-wielding is 43/38/33/28/43/38/35 = 4.9 hits per round. Katanas are 41/36/31/26/41/36/45 = 4.3 hits per round. Now we're up to a 13%ish damage loss. And that number only grows larger as AB relative to AC drops (right now we're starting with AB = AC for single wielding which is extremely high AB).
In fact, let's imagine a scenario where you aren't quite so godlike yet (say, Chapter 2). Let's say you're level 20.
17 BAB (pretend, say, an 10 rogue/10 fighter or 12 rogue/8 fighter split)
21 strength + 5 from belt = 8 modifier
1 AB from weapon focus
7 AB from weapon (have enough money to upgrade somewhat but not all the way yet -- especially not for two weapons)
17 + 8 + 1 + 7 = 33 AB.
Something like the Mithral Golems have 39 AC. The Maker has 44 AC (with no spells, including no Haste). Elder Monk and Shadow Master have 37 AC if I did that math correctly. Vix'thra has 42 AC. Sabal has 42. Eldath has 38 AC, Eye Tyrant has 38 AC. Call it an average of 40 AC (and actually more for the hardest fights).
Single wielding is 33/28/23/18/33 = 2.1 hits per round. Dual is 31/26/21/16/31/26/33 = 2.75 hits per round. Katanas are 29/24/19/14/29/24/33 = 2.3 hits per round. Which is a 17%ish loss compared to normal dual-wielding and less than a 10% gain compared to single wielding despite needing three more feats, much higher dex (which costs you strength or other stats), and no shield benefit.
Now if your overall point is really "HotU is so easy that even if dual-wielding Katanas resulted in doing less DPS than single wielding you could still make it through the campaign" then sure...but even in HotU losing that 2 AB is still usually a 10-30% damage loss, facerolly or not.
Lilura: Pretty common knowledge...
Uh, no?
First of all, from the way the wording is phrased in-game, it sounds like only one damage upgrade, period, is allowed on a weapon.
Second, the way I suspect the code is working (or at least should be working, based on the fact it won't allow both fire and cold) leads me to think sonic and acid wouldn't work either.
Third, I went and tested it. He wouldn't upgrade my Astral Longsword +2 with any damage boost, acid or otherwise. Said I'd be wasting my gold.
So...not sure what to say here.
So you had enough money (while doing things like splitting apart the super arrow and bolt stacks to sell and only selling to the Drearing's Deep merchant and saving the highest value items for Chapter 3) to get two weapons upgraded to +10, Keen, 2d6 damage, and 2 regen each while also getting Haste and True Seeing across the pair? And then go into Act 3 and repeat that with two new weapons? While also having enough money to buy all of the True Names, including the big one? And, presumably, also buy item upgrades in Chapter 3?
And this was a fresh character in HotU? I don't even remember if you get your gold back at the end of Chapter 1 where you get your items back, but if so that might be a difference. I just don't remember having that much gold overall.
ThePalmTree: The nice thing is that NWN is forgiving enough to allow small shield use, and that plus tumble gives me enough AC not to be just a one-hit wonder.
What do you mean by "forgiving" in this case? If you're referring to stealth/tumble/etc penalties then you could/should use a Large Shield -- only 2 penalty instead of 1 but gain 1 more AC. Tower shielding giving minus 10 skill might be a bit much for you, though.
Darvin: There are also no weapon restrictions on sneak attacks in NWN. You can sneak attack with a greatsword if you want. Really opens up what you can do with the Rogue.
Indeed. One build I'm fond of is basically your stereotypical fighter with strength, full plate, and tower shield...but with emphasis on rogue levels. Front-line fighter who has enough HP/AC to take the hits and enough AB/damage to just smash stuff in the face...but who's also able to disarm traps, open locks, and utilize other rogue skills that aren't dex dependent or penalized by armor. Usually use a morningstar for lowest chance of being immunitied and vs sneak vulnerable foes he can do devastating flanks if the enemy tries to ignore him or even just knock them down and then sneak attack.
Will he match a Weapon Master in 1v1 combat? No, but it fills two party roles in one go for the most part.