Posted May 07, 2013
I am playing NWN1 OC right now with a rougue/fighter/blackguard and its really fun.
I have read a lot in the wikias for NWN1+2 but some questions are still open.
1) All tables regarding spell progression go from lv1 to 20.
Does this mean a caster does not learn new spells known and new spell slots above lv20?
example: First you take 5lv fighter, afterwards you take only levels as wizard.
Does this mean you will learn new spell until character lv 25 (= wizard lv 20) and then you get nothing
from more levels of wizard?
note: this is for understanding the principle, NOT if such a build makes sense
Is there a difference between NWN1 and NWN2?
2.) in NWN1 you do NOT get more attacks per round after character lv20 but in NWN2 you do, right?
3.) Right now I have not a big problem with traps (half of my levels are rouge and I max out open locks, spot and disable traps, tumble and UMD) but I want to use a char that is mostly cleric when playing sou/hotu.
The worst trap till now made 107 points of damage and I´m only in chapter2.
In sou/hotu you can have 2 henchmen. If one of them is rouge, can you tell him to spot and disarm traps?
Else I will find lots of bizarre deaths or I use a spell that protects from elemental damage in every dungeon.
4.) Now I go out and explore the world until my weight limit is reached and then I return to town with the stone.
Fortuanatly my char is strength based.
How are you supposed to play the OC of NWN1 with a mage (or another char with little strengh)?
I stopped playing "batrayal at kronor" in chapter 3 because I was tired of running back to the shop after every second fight.
In NWN2 you don´t have this problem since you are a big group and you can use everyones inventory.
5.) In NWN1, can you put executable combat actions (like knockdown) to your quick slot? In NWN2 you can pull things from your feat list to the quick slot, but in NWN1 this seems not to work. Using the ring menu in combat is not so great.
I have read a lot in the wikias for NWN1+2 but some questions are still open.
1) All tables regarding spell progression go from lv1 to 20.
Does this mean a caster does not learn new spells known and new spell slots above lv20?
example: First you take 5lv fighter, afterwards you take only levels as wizard.
Does this mean you will learn new spell until character lv 25 (= wizard lv 20) and then you get nothing
from more levels of wizard?
note: this is for understanding the principle, NOT if such a build makes sense
Is there a difference between NWN1 and NWN2?
2.) in NWN1 you do NOT get more attacks per round after character lv20 but in NWN2 you do, right?
3.) Right now I have not a big problem with traps (half of my levels are rouge and I max out open locks, spot and disable traps, tumble and UMD) but I want to use a char that is mostly cleric when playing sou/hotu.
The worst trap till now made 107 points of damage and I´m only in chapter2.
In sou/hotu you can have 2 henchmen. If one of them is rouge, can you tell him to spot and disarm traps?
Else I will find lots of bizarre deaths or I use a spell that protects from elemental damage in every dungeon.
4.) Now I go out and explore the world until my weight limit is reached and then I return to town with the stone.
Fortuanatly my char is strength based.
How are you supposed to play the OC of NWN1 with a mage (or another char with little strengh)?
I stopped playing "batrayal at kronor" in chapter 3 because I was tired of running back to the shop after every second fight.
In NWN2 you don´t have this problem since you are a big group and you can use everyones inventory.
5.) In NWN1, can you put executable combat actions (like knockdown) to your quick slot? In NWN2 you can pull things from your feat list to the quick slot, but in NWN1 this seems not to work. Using the ring menu in combat is not so great.