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There were some paladin related questions lately.
One question about the holy avenger in the OC of NWN2:
To get it, you need to have at least 1 level of paladin when you build the temple in your stronghold, right?
I think this might be the only quest I have never done in the OC.

I think in SoU in NWN1 you also need 1 level of paladin to get it.
I got it because I played a pala2, CoT2, rest cleric in SoU/HotU

I think I will play the holy knight I posted already several times (favoured soul23, pala5, DC2, EDM).
Using an RDD or a single cleric level looks like extremly overpowered powergaming to me.
My char should make some sense from a role playing point of view (Why should a favoured soul who can easily cast any spell he wants get 1 level of cleric to pray for pathetic lv1 spells he already has).

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And now for something completely different.
I have seen that a fighter in NWN1 can have normal and epic weapon focus/specialisation, but there is no greater focus/specialisation like in NWN2. Does it mean 4 levels of fighter are enough for epic focus/specialisation?
In NWN2 you need 12 levels of fighter.

For playing NWN1 again I think of using either a fighter8, RDD10, bard2 (dammed, no able learner feat) or a fighter/weapon master/dwarven defender.
-Which weapon would be the the best for the dragon and the weapon master?
-Would it be better to get more fighter, bard or RDD levels when you become epic?
-For the dwarven fortress I think F8, WM7, rest DD.

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Are there other good "story driven modules" like MotB, HotU or Planescape Tornment for NWN1 or 2?
I already have Baldurs Gate Reloaded.
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Mad3: I have seen that a fighter in NWN1 can have normal and epic weapon focus/specialisation, but there is no greater focus/specialisation like in NWN2. Does it mean 4 levels of fighter are enough for epic focus/specialisation?
Yup, there's no need for that many fighter levels. Unless you want the bonus feats, of course.
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Mad3: For playing NWN1 again I think of using either a fighter8, RDD10, bard2 (dammed, no able learner feat) or a fighter/weapon master/dwarven defender.
-Which weapon would be the the best for the dragon and the weapon master?
For a weapon master, go with the Greatsword or the Scythe. It's all about critical hits. For the dragon disciple, any two-handed weapon.
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Mad3: Would it be better to get more fighter, bard or RDD levels when you become epic?
Fighter or RDD; wouldn't continue bard advancement, personally.
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Mad3: For the dwarven fortress I think F8, WM7, rest DD.
That sounds about right. The only reason to go above 7 levels of WM is if you're optimizing for PvP; it's rather useless beyond that point for fighting monsters.
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Mad3: Are there other good "story driven modules" like MotB, HotU or Planescape Tornment for NWN1 or 2?
I already have Baldurs Gate Reloaded.
Some of my favorites for NWN2:

* Harp and Chrysanthemum
* Dark Waters
* Subtlety of Thay
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Mad3: And now for something completely different.
I have seen that a fighter in NWN1 can have normal and epic weapon focus/specialisation, but there is no greater focus/specialisation like in NWN2. Does it mean 4 levels of fighter are enough for epic focus/specialisation?
Correct, although if you're going to try for it with only 4 levels, it means you'll have to take both regular and epic Specialization in epic levels on a character feat level and use the FTR bonus feat for the latter.
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Mad3: For playing NWN1 again I think of using either a fighter8, RDD10, bard2 (dammed, no able learner feat) or a fighter/weapon master/dwarven defender.
-Which weapon would be the the best for the dragon and the weapon master?
For a RDD with the high STR, you're best off with a two handed weapon. Can't recall the best two-handers in NWN, but I suspect Greatsword is probably a safe bet.

For the WM, you want a high threat range weapon such as a rapier or kukri. I believe Rapier is probably the best choice for NWN OC, although through SoU/HotU there may be good kukris.
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Mad3: -Would it be better to get more fighter, bard or RDD levels when you become epic?
Depends, but there's really no advantage to getting more than 10 RDD. More Bard gives you access to better Bard Songs and Curse Song as well as access to some spells. More FTR gives you more feats. So depends how you want to proceed.
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Mad3: -For the dwarven fortress I think F8, WM7, rest DD.
Not a bad plan. The DwD is a decent prestige class. Just toss in a couple FTR levels here and there is you think you need more feats.
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Mad3: -------------------------------------

Are there other good "story driven modules" like MotB, HotU or Planescape Tornment for NWN1 or 2?
I already have Baldurs Gate Reloaded.
Off the top of my head for NWN1, I recall enjoying Bonds of Blood, The Harpers Tale (I think that was the name of it), Tragedy in Tragidor, Honor Among Thieves, the Aielund Saga, and Tales of Anterra series.

For NWN2, I really enjoyed Harp and Chrysanthemum, and the NWN2 remake of Tragedy in Tragidor. I know there were a couple more but I can't recall the names right now.
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Mad3: snip...
One question about the holy avenger in the OC of NWN2:
To get it, you need to have at least 1 level of paladin when you build the temple in your stronghold, right?
I think this might be the only quest I have never done in the OC.
You need to build the temple & get the quest from the priest running it BEFORE killing the dragon or the weapon won't appear… act 3.

Spoiler;
The measliest way is to talk to the dragon first (without going near her horde) and agree to kill the giants for her, then enter the giants area and agree (lie) to help them kill the dragon. When she shows up, order your party to attack the dragon… this way the giants and dragon should ignore your party until one side is taken out and the sword will appear in a special chest when you approach the dragon horde.

Nwn1 weapon.
The weapon I'd recommend for nwn1 is Sword (Two-Blade)… this counts as both two weapons and a two-handed weapon with some nice specials available but you need enough dex (two weapons fighting feats) as well as str to get the best from it.

For a str only fighter great sword or heavy frail depending on personal preference.
Thanks

One more question about a fighter in NWN1:
If you have less than 20 fighter levels until character level 20, will you continue to get extra feats every second fighter level when you are an epic char? I have read that getting feats changes when you get epic, but I do not know if this refers to class or char level.

Kukri is not a good choice for a weapon master with tons of strengh. Its a tiny weapon so no 1.5 strengh factor.
Does a rapier use the 1.5 str. damage when used by a medium char? If yes I could use it as 1 or 2 handed weapon.
But I think you cannot use it with power attac (I don´t use it in NWN1 anyway with the +/- 5 thing in NWN1, only with a frenzy berserker in NWN2).
Are there good scimitars in NWN1?
Else I stay with the great sword.
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Mad3: Thanks

One more question about a fighter in NWN1:
If you have less than 20 fighter levels until character level 20, will you continue to get extra feats every second fighter level when you are an epic char? I have read that getting feats changes when you get epic, but I do not know if this refers to class or char level.
Refers to class level. But Fighters get feats every second epic level as well, so no worries.
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Mad3: Kukri is not a good choice for a weapon master with tons of strengh. Its a tiny weapon so no 1.5 strengh factor.
Does a rapier use the 1.5 str. damage when used by a medium char?
No.
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Mad3: If yes I could use it as 1 or 2 handed weapon.
In NWN there are no weapons that you can use as either 1 or 2 handers. They're either one or the other. Medium weapons are two-handers for small races by default though.
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Mad3: But I think you cannot use it with power attac (I don´t use it in NWN1 anyway with the +/- 5 thing in NWN1, only with a frenzy berserker in NWN2).
Are there good scimitars in NWN1?
Else I stay with the great sword.
You can use Power Attack with any melee weapon in NWN. Doesn't matter the size of the weapon.

If memory serves, yeah there are a couple good scimitars.
Thought I would mention the falchion as a good choice for a WM. It's like a slightly less powerful greatsword with better crit range.
Even though its damage is 2d4, as a 2-hander it gets the 1.5x damage bonus. Its crit range is 18-20/x2, just as good as a rapier, scimitar, kukri. So, if you also get the Improved Critical feat, you can get a crit threat range of 13-20/x3 with a WM.
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MadOverlord: Thought I would mention the falchion as a good choice for a WM. It's like a slightly less powerful greatsword with better crit range.
Even though its damage is 2d4, as a 2-hander it gets the 1.5x damage bonus. Its crit range is 18-20/x2, just as good as a rapier, scimitar, kukri. So, if you also get the Improved Critical feat, you can get a crit threat range of 13-20/x3 with a WM.
Falchions do not exist in NWN1, which was the context in which the weapon master question was asked.

In NWN2, the falchion is superior to the greatsword at higher levels. On average it hits for 2 fewer points of damage per hit, but the heightened chance of a critical hit more than compensates for this. At lower levels, though greatsword is still better for all but the highest-strength characters.
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Darvin: Falchions do not exist in NWN1, which was the context in which the weapon master question was asked.
Oh, I didn't know Weapon Master existed in NWN 1, so I naturally assumed it had to be NWN2. Not sure how I missed that, considering how much time I put in the first one.
The monkey grip feat allows you to hold a two handed weapon such as a great sword in only one hand (-2 hit) or allow a small character to wield a medium weapon… a Favoured Soul gets this feat for free if they need it to use the deity weapon.

IMO The scimitar that gives cleave is a good option for a sword and board Elanee.
Thanks again.

It is hard not to confuse the rules of NWN1 and NWN2.
So in NWN1 a weapon is either 1 or 2 handed, but in NWN2 a medium (or small for small chars) weapon can be used in both ways, depending on weather your off hand is empty.
In that case I will use the great sword for high strengh chars in NWN1.

Does the monkey grip feat only exist in NWN2?
There are also some strange things when you use monkey grip + small char, I think then the rapier is a 2 handed weapon without penalty that can be used for power attac (in NWN2)

I am more familar with the NWN2 rules than with those of NWN1.
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Mad3: Does the monkey grip feat only exist in NWN2?
Yeah.
I've made about 50 characters in NWN1, but never had a case where a small char would try to use a large weapon,
so I'm not sure how and if the weapon size limitations play out there. 2h weapon is only for 2h use anyway.
I made a mistake regarding weapons in NWN2
http://nwn2db.com/build/?164093

I made a fighter who is max focused on using a single type of weapon.
There is also a discussion about power attac, finesse weapon, small chars, 1 and 2 hand weapons and so on.

Is there a similar character builder to create NWN1 chars?
I want to test something first before playing the char, because I have the NWN2 rules in mind and it might not work if I try to make a NWN1 char.
Weapon sizes come in tiny, small, medium and large…
If we assume a normal sized unencumbered character then the weapons break down as follows;

Tiny weapons take one hand to use.

Small weapons take one hand to use.

Medium weapons take one hand to use (shield) and add your str bonus to their damage.

Large weapons take two hands to use (no shield) and add 1 1/2 times your str bonus to their damage… the monkey grip feat allows 1 handed and therefor a shield.

weapon focus feat allows you to use your dex bonus instead of the str bonus when rolling to hit… as long as it is higher and the weapon is small or tiny.

Insightful Strike feat allows you to add your intel bonus to damage when using a light weapon.

Exception = Rapier is a medium weapon but counts as small for the weapon focus feat

Two weapons gives -6 and -10 twf (two weapon fighting) makes this -4 and -8 or add ambidexterity feat (nwn1 only) makes this -4 and -4 unless the off hand is light which makes it -2 and -2.

Gnome or Halfling are small creatures which bump every weapon up by one level so a tiny weapon becomes small and a medium weapon needs two hands to use.

p.s. to answer your question, a small player (Gnome | Halfling) wields a rapier as a two handed weapon… the monkey grip feat would allow one handed operation (-2 hit) which then lets you use a shield.

Pps. As a rule of thumb,
High str low ab characters get the most from a two-handed weapon
If you have enough dex for the two weapon fighting feats then using two weapons is generally better because of the extra attacks.

Remember that while str is the normal bonus added there are others,
A longsword for example (base weapon damage) + (strength bonus) + (magic enhancement bonus) + (elemental enchants) + (favored enemies) + (bane of enemies) + (favored power attack) + (epic divine might) x (back stab) x critical damage + (smite evil)
You mistook weapon focus with weapon finesse.
-Weapon focus increases AB+1 for 1 type of weapon.
-Weapon finesse lets you use your dex instead of strengh for AB,
if dex is higher and you have a light weapon or a rapier.

A 2 handed weapon is better when you have lots of strengh, but no other sources of damage.
The fighter I posted above is a good example for this.

Dual wielding is better when you have high dex (or epic ranger) and you have other sources of damage (like sneak attacs, elemental damage, bane of enemies, . . .). This is even more important if the additional damage is not multiplied on a critical hit (like sneak attac, elemental damage, bane of enemies, . . .)
A dual wielder who has nothing but weapon damage is close to useless.

Weapon+shield is good for something like my famous white knight: http://nwn2db.com/build/?163388
High AC so your spells are not interrupted. Damage comes from EDM and cleric buffs.

Of course, having a keen weapon with high enchantment and elemental damage is never a bad choice.


I think in NWN2, when a medium char uses a medium weapon, the strengh bonus damage is 1.5 when your off hand is empty and 1.0 if you use a shield. Same for small chars with small weapon. But after all those dicussions I am not 100% sure anymore.

By the way:
I never used smite evil. From the description it sounds like you have 1 attac in this round and this attac adds your cha modifier to AB and your pala/DC level to damage.
Sounds like a bad choice to me if you can have at least 7 attacs per round (6 base + haste).