jbunniii: I just finished the first chapter of the OC. It was pretty underwhelming. The story itself was pretty lackluster (go into these four dungeons and collect four items), and as a wizard I have mostly been able to get by using just 2 spells (fireball and ice storm) plus a tank for a henchman. Once I had enough experience (i.e., in three of the four dungeons), the boss monsters were a bit of a joke to kill. It seems to me that a better-designed campaign would force me to use more variety/tactics to succeed.
I pretty much never need to take advantage of the "pause" feature. The combat is fairly brain-dead.
Also, while I assume it's part of the D&D rule set, I find the constant "resting" to be a silly mechanism. Oh no! I'm mortally wounded and so is my henchman, and I have used all my spells! But I'll just sit here for 10 seconds and everything will be OK. Oh wait, it won't let me sit here, so I'll move 10 feet and sit there instead. There, all better.
Yes, drinking potions to accomplish the same thing (as in Diablo and its ilk) is equally silly, but without the pointless 10-second "time out". And at least you have to work a bit to find or buy potions.
I'll still finish the OC, though, just in case it gets more interesting.