Posted October 18, 2016
Engerek01: Wizards are extremely weak before level 5 in most DND settings. Like someone else said, your best bet is keep your Dex high and use a fighter henchman like Dealen or that crazy monk by your side. Shoot enemies from far away while that guy (you can only hire on in OC) does most of the killing and save your spells for hard enemies. Dealen or that evil monk will take care of almost all situations without a problem.
Take note that once you become higher level like 8 or 10, you will be a killing machine.
That's been my strategy so far, send in Daelen and then blast everyone with fireball/burning hands. Once I realized you could get a companion, it got a bit easier, haha Take note that once you become higher level like 8 or 10, you will be a killing machine.
Jason_the_Iguana: The key to playing a wizard in NWN at low levels is to have meatshields.
* You can summon a badger at level 1 that's tougher than most level 1 fighters.
* You can have a familiar with damage resistance and regeneration. (Pick a mephit, or an imp.)
* And finally, of course, you can hire a meatshield henchman. Cast Mage Armour on him for greatly enhanced survivability.
Unlike in NWN2, familiars in NWN1 are highly effective warriors at low levels, and can take on those hordes of enemies easily. Plus, you can even control them directly so you don't need to rely on voice commands. (Via the radial menu, or by making a shortcut) For added fun, pick a fire mephit, send him ahead to distract a whole mob of enemies, and then cast Burning Hands at them. The Mephit is fire immune. Works even better after level 5 when you get fireballs.
The AI can make all these allies a pain, true enough. Learning the voice commands is key to your sanity. "v, w x" makes henchmen/summons/familiars stop in place. "v, w, e" makes them attack. "v, e, e" makes them follow you without attacking IF you're playing modules that have this feature enabled (i.e. not the OC) or have an AI mod installed.
Even worse, each ally you have reduces the XP you get for beating an encounter. The game kinda compensates by spawning more monsters if you have a bigger party, (counting familiars and summons) which kinda defeats the point of having those extra allies in the first place, but well. That's NWN for you.
So all in all, once you gain some levels you'll want to do without summons and such. Just a single henchman will do.
Finally, you want to use the right spells for the job. Key spells at low levels are:
* Sleep. Gets rid of whole groups of goblins in one go. Colour Spray also works.
* Burning Hands. The only worthwhile damage spell, since it lets you hit groups of enemies. (Magic missile is great and all, but not until you reach level 5 or so.)
* Ghostly Visage. Makes you pretty much invulnerable to the foes you face at low levels.
* Combust. You need to get close, but it kills single tough foes for most of the early game. Though you may need to run in circles for a bit until they burn to death.
On a side note, I find that sorcerers are more suited to the OC than wizards are. There's just so much hack-and-slash gameplay against endless hordes of enemies that wizards run out of spells all the time. Sorcerers may be less flexible, but in the OC a blunt instrument is just what's needed.
Thanks man, I definitely need to try out ghostly visage. The best strategy I've got so far is just to get Daelen to tank while I just blast all the enemies with AoE spells. * You can summon a badger at level 1 that's tougher than most level 1 fighters.
* You can have a familiar with damage resistance and regeneration. (Pick a mephit, or an imp.)
* And finally, of course, you can hire a meatshield henchman. Cast Mage Armour on him for greatly enhanced survivability.
Unlike in NWN2, familiars in NWN1 are highly effective warriors at low levels, and can take on those hordes of enemies easily. Plus, you can even control them directly so you don't need to rely on voice commands. (Via the radial menu, or by making a shortcut) For added fun, pick a fire mephit, send him ahead to distract a whole mob of enemies, and then cast Burning Hands at them. The Mephit is fire immune. Works even better after level 5 when you get fireballs.
The AI can make all these allies a pain, true enough. Learning the voice commands is key to your sanity. "v, w x" makes henchmen/summons/familiars stop in place. "v, w, e" makes them attack. "v, e, e" makes them follow you without attacking IF you're playing modules that have this feature enabled (i.e. not the OC) or have an AI mod installed.
Even worse, each ally you have reduces the XP you get for beating an encounter. The game kinda compensates by spawning more monsters if you have a bigger party, (counting familiars and summons) which kinda defeats the point of having those extra allies in the first place, but well. That's NWN for you.
So all in all, once you gain some levels you'll want to do without summons and such. Just a single henchman will do.
Finally, you want to use the right spells for the job. Key spells at low levels are:
* Sleep. Gets rid of whole groups of goblins in one go. Colour Spray also works.
* Burning Hands. The only worthwhile damage spell, since it lets you hit groups of enemies. (Magic missile is great and all, but not until you reach level 5 or so.)
* Ghostly Visage. Makes you pretty much invulnerable to the foes you face at low levels.
* Combust. You need to get close, but it kills single tough foes for most of the early game. Though you may need to run in circles for a bit until they burn to death.
On a side note, I find that sorcerers are more suited to the OC than wizards are. There's just so much hack-and-slash gameplay against endless hordes of enemies that wizards run out of spells all the time. Sorcerers may be less flexible, but in the OC a blunt instrument is just what's needed.
I think i just hit lvl 5 so I'm hoping I'll start to beef up a bit more.
Post edited October 18, 2016 by 4saken21