Posted November 05, 2018
JimmyDeSouzasGOG: Peter... Peter my boy...
Those people who "understand magic" never actually give a basis for thier statement beyond mindlessly saying "linear fighters quadratic mages!!" as if that means anything. I mean look at you, you know I'm right but instead you're whining and splitting hairs about a couple of points of damage difference in feats :D.
Anyway I was actually using the NWN2 wiki as that's the game I'm currently on and the problem exists in both games (it's actually somewhat worse in NWN2 due to most buff durations being lowered. I know that's a bit of a fauxpas considering the original subject is NWN1 but hell.
Anyway moving right along from the NWN 1 wiki;
Weapon spec is +2 (+4 comes from imp WS in NWN2)
Power attack is +10 (In NWN2 it's +6 or +12 for two handers)
Crit multiplier is x4 with weapon master (basically whole point of taking weapon master)
So plug those in and you get 168 damage a swing. World shattering difference apparently :D. I would like you to notice I was only using +3 just for the sake of it. What's the highest + you get in NWN again? +5s are common, but best weapons are like a +8 aren't they?
Anyway shove your "PLAY A FIGHTER!" whining up your arse. Notice how I never started the OP complaining about the mage. I'm playing it for the flavor after all. All I asked about was if there is a way to increase attack bonus that I had overlooked. Pointing out the people are wrong came after.
JimmyDeSouzasGOG: Have you noticed how you're rattling on about how you're giving the fighter an unfair advantage by comparing maximum damage but what you're actually doing is taking normal swings and then multiplying them by half?
And you're also ignoring everything that fighter would actually have, such as bags of holding full of potions of bless and heriosm and such.
Your entire point is trying to make it a fair comparison and even in your "fair" comparison the mage still loses unless you bring time stop into the equation (which even that doesnt mean a whole lot, though it's at least a powerful spell).
So you're going to cherry pick bits out of context to provide a rebuttal. No point demonstrating further how you're wrong. Those people who "understand magic" never actually give a basis for thier statement beyond mindlessly saying "linear fighters quadratic mages!!" as if that means anything. I mean look at you, you know I'm right but instead you're whining and splitting hairs about a couple of points of damage difference in feats :D.
Anyway I was actually using the NWN2 wiki as that's the game I'm currently on and the problem exists in both games (it's actually somewhat worse in NWN2 due to most buff durations being lowered. I know that's a bit of a fauxpas considering the original subject is NWN1 but hell.
Anyway moving right along from the NWN 1 wiki;
Weapon spec is +2 (+4 comes from imp WS in NWN2)
Power attack is +10 (In NWN2 it's +6 or +12 for two handers)
Crit multiplier is x4 with weapon master (basically whole point of taking weapon master)
So plug those in and you get 168 damage a swing. World shattering difference apparently :D. I would like you to notice I was only using +3 just for the sake of it. What's the highest + you get in NWN again? +5s are common, but best weapons are like a +8 aren't they?
Anyway shove your "PLAY A FIGHTER!" whining up your arse. Notice how I never started the OP complaining about the mage. I'm playing it for the flavor after all. All I asked about was if there is a way to increase attack bonus that I had overlooked. Pointing out the people are wrong came after.
JimmyDeSouzasGOG: Have you noticed how you're rattling on about how you're giving the fighter an unfair advantage by comparing maximum damage but what you're actually doing is taking normal swings and then multiplying them by half?
And you're also ignoring everything that fighter would actually have, such as bags of holding full of potions of bless and heriosm and such.
Your entire point is trying to make it a fair comparison and even in your "fair" comparison the mage still loses unless you bring time stop into the equation (which even that doesnt mean a whole lot, though it's at least a powerful spell).
In any event: If you want to buff a mage's attack bonus, then use all the same things you'd use to buff a fighter's attack bonus (except for things that can specifically only be used by fighters).