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I finally started playing Neverwinter nights 1 and I am having a blast right now. However, me and my Half-Orc Barbarian are mostly charging the enemy and getting hit. I noticed that whenever I use a healing potion on myself or my henchman, it randomly heals from 3 to 10 for smallest. I am saving and loading the game when it cures 3 .

So the question. Is there a way to make the potions always cure full amount?

Thanks
Engin.
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Yep: turn down the difficulty to "normal" or below, and all healing potions behave as though they're maximised.

Though this also makes the game a lot easier in other ways so I don't actually recommend it. (No friendly fire, no critical hits on you, fewer attacks of opportunity against you, etc.)

Other than that, though, you just have to accept the randomness. Name of the game. Everything is random. Sure, you can reload every time you miss an attack roll or the enemy passes his will save, but honestly I imagine that'll just get frustrating.

Anyway, healing potions are plentiful and cheap in this game. Plus, if no enemies are near, you can always rest and just get your hitpoints back. Finally, you can use heal-kits. They're also cheap, and outside of combat you always get the maximum healing benefit out of them. If you have heal skill or a high wisdom score, they're better than early potions. If you don't, they're still better than the really cheap potions. By the time you start to find full Heal potions the kits kinda lose relevance, but before that they're pretty useful.
Post edited September 26, 2015 by Jason_the_Iguana
Unfortunately, no. The vast majority of potions and other consumable/usable items work by basically casting the according spell at a pre-determined caster level; in the case of Cure Light Wounds potions, that spells is the cleric spell Cure Light Wounds, cast at 2nd caster level (the level at which the spell is cast is shown in parenthesis next to the spell's name when you examine a potion). As such, Cure Light Wounds potions can only heal 3 - 10 HP; the spell cures 1d8 HP, plus 1 additional point per caster level. While you can reduce the difficulty level so they all heal their respective amounts (i.e. Cure Light Wounds potions always heal 10 points), it's still not worthwhile -- they still heal too little to be actually useful.

Although you will soon start finding more potent potions, they're all just really useful in the heat of battle when you absolutely need to heal. And even then it might be better NOT to drink a potion because doing so will give each opponent within melee range a free attack (known as Attack of Opportunity), which in turn means that you might suffer more damage from these attacks than the potion restores. The only exception to this are Heal potions, which cast the Heal spell -- the most powerful curative spell in the game. Unfortunately these are pretty expensive, and as such not really worth it. Keep a few in stock in case you're about to go down in the middle of combat, but try to heal yourself otherwise if possible.

The best way to heal yourself is to simply rest, which restores all your HP. If that isn't possible for whatever reason, your next best option is to use Healing Kits. They are quite powerful, don't provoke Attacks of Opportunity when used, and you can continually increase the amount they heal by raising your Heal skill at level up.
Post edited September 26, 2015 by notsofastmyboy
Setting difficulty to easy only makes it work for me. My henchman still heal randomly from potions.

Thanks for the tip about resting. I didnt think it would heal all. I am level 8 now. It is a very different experience than Baldur's Gate. Very different rules.
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Engerek01: Setting difficulty to easy only makes it work for me. My henchman still heal randomly from potions.
Yes, because only you as the player get to cheat.
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Engerek01: Thanks for the tip about resting. I didnt think it would heal all. I am level 8 now. It is a very different experience than Baldur's Gate. Very different rules.
Regardless, you shouldn't have having significant difficulties with money even if you have to constantly buy potions. The original campaign is littered with tons of stuff to pick up and sell (and was rightfully criticized for too many containers/too much loot).
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MagicalMaster: The original campaign is littered with tons of stuff to pick up and sell (and was rightfully criticized for too many containers/too much loot).
That is so True. At first when i looked at the inventory size, I thought it was huge. However I had to cheat money and buy those bags to increase inventory space. I am only collecting +1 items yet inventory still fills with quest items.

Speaking of quest items, there are lots of different items that have no use but yet i still keep them in inventory incase it is a quest item. I had the same problem in Baldur's Gate. I was carrying lots of documents dreaming that i would have chance to show them to someone (like assasin's letters).
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Engerek01: Speaking of quest items, there are lots of different items that have no use but yet i still keep them in inventory incase it is a quest item. I had the same problem in Baldur's Gate. I was carrying lots of documents dreaming that i would have chance to show them to someone (like assasin's letters).
Yeah, and sometimes rarely you do need a document. Though I'm not sure if that was in official campaign or just user made modules. The answer is cheap bags, bags of holding are for good stuff but minor ones are good for light random stuff
I always look forward to the end of an act, when all the plot-based stuff that's no longer needed is removed from my inventory.

But yes, Bags of Holding ftw. And the other containers.
I only used 2 tabs in my inventory. 1 for loot 1 for potions and plot items. Use the stuff as you find it and maybe you won't have to reload because you didn't roll a good heal potion or w/e

twitch should have a show called video game hoarders so i can laugh my balls off at people collecting every +1 club they find because it could be useful for something. ya right. one day you'll finally finish that fire beetle belly sculpture.
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vsommers12: twitch should have a show called video game hoarders so i can laugh my balls off at people collecting every +1 club they find
I pick up every single item, magical or not. A handful of sling bullets? Taken. A single dart? Taken. Inventory full? You betcha! I'm the king of pack rats!

Pro tip: Once you're utterly overloaded and can only walk at an abysmally slow speed, you're faster if you "craw walk", i.e. using Q or E (I think) on the keyboard to walk sideways. It's more than twice as quick that way.
Looks like all the items i collected had a use. Especially henchman quest items. I just noticed that you can talk to each of them and they reveal their story as you level up. So I am guessing its a little like KOTOR or Dragon Age where you keep all your companions through the rest of the game. Journal says the items they give me can be upgraded in the future which is awesome.

My only problem now is my obsession with potions. I have a whole tab filled with only healing potions. I guess i will sell the smaller ones especially now that i dont use them since i discovered resting.
I just installed the Henchman Inventory & Battle AI Mod . Is there anything that I should be careful about with this mod? Like some known bugs. I read the FAQ but didnt read the long readme file.
In NWN I always had a system where the last item tab was for potions and healing kits, arranged in order of magnitude, and a bag to hold the extra potions.

Then one page of alternate outfits, protection against fire cloak instead of the normal regeneration cloak, boots of freedom for the special occasion, and so on.

One page of various magical trinkets, like a couple of brooch of shielding, lantern of revealing, pipes of chime of opening, such stuff.

The same system for every one of the 100+ modules I played through.
And I invariably forgot to equip the protection against X cloak for the one fight it would have been useful for, remembered I did have those +5 against giants slingshots stashed forever, right after having hacked the giants to death with the normal sword, and always finished with about 90% of the meticulously stacked potions remaining. Wonder if I ever drank a single potion of cure moderate wounds, always choosing either the cheap ones, or if in a fight, the most effective ones.

If I ever return to NWN, I'll do things exactly the same way again.