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So I've been meaning to play NWN 1, but I just read that you're only allowed just the one henchman until you get to HotU, and even then, you only get one more. I wanna know how I can get all henchmen with me at the same time. Bear in mind, I've no idea how to use the Toolset to make a script or whatever. In NWN 2, I used console commands to modify my party limit and do other stuff in the game. From what I know, here, there are no console commands that would do this.
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Yeah, looking through the toolset, the script to add a henchman explicitly removes any existing ones. I don't know of any way to have multiple henchmen outside of editing stuff in the toolset given the way it's laid out.
Well then, do you know how to use the toolset to change that? I'd need specific instructions, since I've literally no idea how to work it.
The parameter to set would be SetMaxHenchmen(number) which should be in the OnModuleLoad script.

This probably will only be of use in post-Undrentide modules as before that the scripts did not support multiple henches.

Bear in mind also that the campaigns are balanced around a limited number of henchmen.
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jjglvz: The parameter to set would be SetMaxHenchmen(number) which should be in the OnModuleLoad script.

This probably will only be of use in post-Undrentide modules as before that the scripts did not support multiple henches.

Bear in mind also that the campaigns are balanced around a limited number of henchmen.
Okay, but HOW do I do that? As I already specifically said from the very start, I've no idea how to use the Toolset.
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jjglvz: The parameter to set would be SetMaxHenchmen(number) which should be in the OnModuleLoad script.

This probably will only be of use in post-Undrentide modules as before that the scripts did not support multiple henches.

Bear in mind also that the campaigns are balanced around a limited number of henchmen.
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TheLoneRaven: Okay, but HOW do I do that? As I already specifically said from the very start, I've no idea how to use the Toolset.
That is really beyond the scope here.

But if you are really insistent on ruining the game you could try this:
https://neverwintervault.org/project/nwn1/other/ohs-henchman-system
Post edited February 20, 2018 by PeterScott
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TheLoneRaven: Okay, but HOW do I do that? As I already specifically said from the very start, I've no idea how to use the Toolset.
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PeterScott: That is really beyond the scope here.

But if you are really insistent on ruining the game you could try this:
https://neverwintervault.org/project/nwn1/other/ohs-henchman-system
>Ruining the game

That's a funny way of saying "Making it better". Also, last I checked, that mod doesn't support the henchmen quests. Is that true?
Can give this a shot. Seems to work, but no idea if it'll mess stuff up further in the campaign.

https://neverwintervault.org/project/nwn1/script/all-henchmen-original-campaign-use-your-own-risk
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MagicalMaster: Can give this a shot. Seems to work, but no idea if it'll mess stuff up further in the campaign.

https://neverwintervault.org/project/nwn1/script/all-henchmen-original-campaign-use-your-own-risk
I can try it, but it says that it works for the OC. It doesn't say anything about the other campaigns. I wanna do the same with them too.
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TheLoneRaven: I can try it, but it says that it works for the OC. It doesn't say anything about the other campaigns. I wanna do the same with them too.
It'll take you 40+ hours of playing to get through the first campaign. Why don't you give me a shout when you test out this one a bit and are close to finishing the OC? Then I'll work on setting up something similar for the other campaigns. That way I can try to avoid any bugs you might encounter.
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TheLoneRaven: I can try it, but it says that it works for the OC. It doesn't say anything about the other campaigns. I wanna do the same with them too.
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MagicalMaster: It'll take you 40+ hours of playing to get through the first campaign. Why don't you give me a shout when you test out this one a bit and are close to finishing the OC? Then I'll work on setting up something similar for the other campaigns. That way I can try to avoid any bugs you might encounter.
You make mods too, then? Well, alright, I'll get around to playing it some time soon. Thanks.
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TheLoneRaven: You make mods too, then? Well, alright, I'll get around to playing it some time soon. Thanks.
I literally just made and tested that project solely for you, yes. Balkoth is my usual handle.
Post edited March 08, 2018 by MagicalMaster
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TheLoneRaven: You make mods too, then? Well, alright, I'll get around to playing it some time soon. Thanks.
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MagicalMaster: I literally just made and tested that project solely for you, yes. Balkoth is my usual handle.
After five hundred years, I return to this plane.

And this time, I'm actually gonna play the damn game with your mod and see if it works.
I don't know when the message you mentioned is supposed to appear, but I'm still in the tutorial stage and I haven't seen it.
Officially cleared the prologue. Tomorrow, I'll be venturing out into Neverwinter proper, and with Tomi right next to me in the temple and a place for recruiting other henchmen (probably) not far, I'll test out the mod finally.