Posted October 30, 2010
deejrandom: well I just mean it *sounds* like the way Guild wars is set up, I have no idea if the game play is going to be the same. You know how there are cities, but the cities are really just visual lobbies for meeting up with people? That's basically what I *think* it is going to be like. I haven't seen the game so I dunno.
As for Module creation? The interview said it isn't as robust as NWN 1/2 but more so then the content creation in City of Heroes.
They talked about writing scripts and what not, so it can't be that limited...
Then again, I've seen some incredible things created with FC2, LBP, and Spore. Sometimes limitations really bring out the creativity in people.
Shoelip: Sure, creativity is great, but it's worth a lot more when it's used to do something new and As for Module creation? The interview said it isn't as robust as NWN 1/2 but more so then the content creation in City of Heroes.
They talked about writing scripts and what not, so it can't be that limited...
Then again, I've seen some incredible things created with FC2, LBP, and Spore. Sometimes limitations really bring out the creativity in people.
Well I guess we'll just have to wait until we get some actually useful information... :p But this doesn't sound like something I can be optimistic about.
Then again FC2 is nothing compared to Modern Warfare 2's "Get a pack of five new maps at three dollars per map! Oh, and some of them aren't actually new at all but are instead maps ported from the previous game."
I can't comment on how good or bad a games tools will be until it is out.