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Aliasalpha: Personally I liked the original campaign. Sure the quest was a bit dull in places and it had a fairly linear structure but then so many games do, "go to map x, kill enemy y, retrieve item z" is present in virtually every RPG ever made. Sometime you can bypass or negotiate with enemy y but you can never trust the bastards, they're just waiting for you to let your guard down before stabbing you in the back leaving you to die as you shout "Y, god Y???"

Sorry, went off on a tangent there, the original campaign is not the best I've ever played but its a solid adventure game with some decent characters (if you take the trouble to get to know them, especially aribeth & linu) and some nice levels. The expansions are substantially better and its worth buying this package just to play them
Totally agree I never understood why people hated the OC so much like you say there are problems with it but then other games have Storyline problems..... I think the one's that hate OC the most are jaded by the older Bioware titles made by Black Isle....

All in All I've played far far worse Campaigns in other games...
Post edited October 28, 2010 by Beakie
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Aliasalpha: Personally I liked the original campaign. Sure the quest was a bit dull in places and it had a fairly linear structure but then so many games do, "go to map x, kill enemy y, retrieve item z" is present in virtually every RPG ever made. Sometime you can bypass or negotiate with enemy y but you can never trust the bastards, they're just waiting for you to let your guard down before stabbing you in the back leaving you to die as you shout "Y, god Y???"

Sorry, went off on a tangent there, the original campaign is not the best I've ever played but its a solid adventure game with some decent characters (if you take the trouble to get to know them, especially aribeth & linu) and some nice levels. The expansions are substantially better and its worth buying this package just to play them
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Beakie: Totally agree I never understood why people hated the OC so much like you say there are problems with it but then other games have Storyline problems..... I think the one's that hate OC the most are jaded by the older Bioware titles made by Black Isle....

All in All I've played far far worse Campaigns in other games...
I Never thought the OC was that bad either. I thought other campaigns were better, but I don't think Bioware was trying to make Baulder's Gate 3. I guess it's all in how you look at it, eh?

I'm going to be playing through the OC again soon.
The O.C had some interesting scenarios. Like in Act 2 (very slghtly spoiler-ish) where you find the town that is replaying time while waiting for judgement, for some reason I remember that as one of the finest moments in an cRPG ... though really it isn't.
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Beakie: Totally agree I never understood why people hated the OC so much like you say there are problems with it but then other games have Storyline problems..... I think the one's that hate OC the most are jaded by the older Bioware titles made by Black Isle....

All in All I've played far far worse Campaigns in other games...
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deejrandom: I Never thought the OC was that bad either. I thought other campaigns were better, but I don't think Bioware was trying to make Baulder's Gate 3. I guess it's all in how you look at it, eh?

I'm going to be playing through the OC again soon.
You could argue that everything is a matter of perspective. But if you only compare something bad to something worse then of course it'll look ok. Most other types of rotting meat smell great compared to a dead skunk. If someone is known for making really good cakes, and then one day for no apparent reason they make a much less good cake, the reasonable response isn't, "This cake is great compared to the result of a careless person's first attempt at making cake." The reasonable response is, "This cake is substandard compared to your usual work."

It's this stubbornly anti-critical attitude among consumers that's allowed gaming to come to the depressing state it's in today.
Post edited October 29, 2010 by Shoelip
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deejrandom: I Never thought the OC was that bad either. I thought other campaigns were better, but I don't think Bioware was trying to make Baulder's Gate 3. I guess it's all in how you look at it, eh?

I'm going to be playing through the OC again soon.
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Shoelip: You could argue that everything is a matter of perspective. But if you only compare something bad to something worse then of course it'll look ok. Most other types of rotting meat smell great compared to a dead skunk. If someone is known for making really good cakes, and then one day for no apparent reason they make a much less good cake, the reasonable response isn't, "This cake is great compared to the result of a careless person's first attempt at making cake." The reasonable response is, "This cake is substandard compared to your usual work."

It's this stubbornly anti-critical attitude among consumers that's allowed gaming to come to the depressing state it's in today.
I don't Agree with your last statement there was plenty of public outrage over the OC when it first came out and that is what made the Expansions better.... To say something is not that bad all things considered and supportting the company is not that same as calling something a stinking pile of....... and bad mouth the series which taken as a whole is a fine one...

That having been said I wonder how much Bioware was involved in the actual Stories of the Baldur's Gate, PST, IWD series?

Other then the Infinity Engine and Toolset I'm of the Opinion that Black Isle Studios might have been the real creative force story wise.

So capairing BG,PST IWD with NWN might not be vaid?
Post edited October 29, 2010 by Beakie
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Shoelip: You could argue that everything is a matter of perspective. But if you only compare something bad to something worse then of course it'll look ok. Most other types of rotting meat smell great compared to a dead skunk. If someone is known for making really good cakes, and then one day for no apparent reason they make a much less good cake, the reasonable response isn't, "This cake is great compared to the result of a careless person's first attempt at making cake." The reasonable response is, "This cake is substandard compared to your usual work."

It's this stubbornly anti-critical attitude among consumers that's allowed gaming to come to the depressing state it's in today.
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Beakie: I don't Agree with your last statement there was plenty of public outrage over the OC when it first came out and that is what made the Expansions better.... To say something is not that bad all things considered and supportting the company is not that same as calling something a stinking pile of....... and bad mouth the series which taken as a whole is a fine one...

That having been said I wonder how much Bioware was involved in the actual Stories of the Baldur's Gate, PST, IWD series?

Other then the Infinity Engine and Toolset I'm of the Opinion that Black Isle Studios might have been the real creative force story wise.

So capairing BG,PST IWD with NWN might not be vaid?
Well first of all, BG was made by Bioware. The other games were made by Black Isle. And actually that's all. There is no second point. :p
I have played this game only single player and really enjoyed it. With some of the modules out there, you will even more fun out of it. The OC may not have been the most brilliant in the world, but I found it fun, and, at least with my Paladin, challenging at times. The expansion campaigns were actually quite good, especially HoTU. So yeah, great single player experience.
I'll add my voice to the pro-OC voters here!

I really quite enjoyed it, despite it being very combat-focused. I found it considerably better than the NWN2 OC.

I haven't fully tried all the recommended extra modules yet, but there is a thread on here that has several highly rates ones (Darkness over Daggerford is supposed to be excellent).

Really wish we were getting a new single-player D&D game in the future. As much as I enjoy replaying BG, NWN, etc.. I'd like to see new series too.
Yes, this is a great single player game. First of all the main story is fine. The expansions are better, but the real gold is the user made content. There are thousands of hours of quality modules for free at the NWN Vault. Whatever it is that you like to see in a medieval RPG(horror, romance, big battles, intricate stories, unique backgrounds, steampunk etc) it is there.

For $10 you get access to one of the largest network of RPG content available.
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Andy_Panthro: I'll add my voice to the pro-OC voters here!

I really quite enjoyed it, despite it being very combat-focused. I found it considerably better than the NWN2 OC.

I haven't fully tried all the recommended extra modules yet, but there is a thread on here that has several highly rates ones (Darkness over Daggerford is supposed to be excellent).

Really wish we were getting a new single-player D&D game in the future. As much as I enjoy replaying BG, NWN, etc.. I'd like to see new series too.
Heh that's kind of funny. I like the NWN2 OC better then the NWN1. I don't think either of them are bad, btw. Just an opinion.

We are getting a new DnD game in the form of Neverwinter Nights from Cryptic Studios, though it is more the MP portion of the two nwn nights games then the singleplayer.

We'll see how that turns out...

The closest I've played to a new DnD game is Dragon Age Origins.
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Andy_Panthro: I'll add my voice to the pro-OC voters here!

I really quite enjoyed it, despite it being very combat-focused. I found it considerably better than the NWN2 OC.

I haven't fully tried all the recommended extra modules yet, but there is a thread on here that has several highly rates ones (Darkness over Daggerford is supposed to be excellent).

Really wish we were getting a new single-player D&D game in the future. As much as I enjoy replaying BG, NWN, etc.. I'd like to see new series too.
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deejrandom: Heh that's kind of funny. I like the NWN2 OC better then the NWN1. I don't think either of them are bad, btw. Just an opinion.

We are getting a new DnD game in the form of Neverwinter Nights from Cryptic Studios, though it is more the MP portion of the two nwn nights games then the singleplayer.

We'll see how that turns out...

The closest I've played to a new DnD game is Dragon Age Origins.
I thought it was just called Neverwinter and it was a MMORPG.
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deejrandom: Heh that's kind of funny. I like the NWN2 OC better then the NWN1. I don't think either of them are bad, btw. Just an opinion.

We are getting a new DnD game in the form of Neverwinter Nights from Cryptic Studios, though it is more the MP portion of the two nwn nights games then the singleplayer.

We'll see how that turns out...

The closest I've played to a new DnD game is Dragon Age Origins.
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Shoelip: I thought it was just called Neverwinter and it was a MMORPG.
Sorry it is called Neverwinter. Without the Nights.

It's not an MMORPG though. It is being designed for small parties to go through the game. It'll have a few persistant zones that seem to be more of a Lobby then a town...kind of like Guild Wars I would imagine.

Plus it'll have the same idea of user generated content that both previous neverwinter games have had.

Check out this interview: Click here

So basically the MP aspects of NWN.

How will cryptic do at this? We'll see. I bet the character creation will be *awesome* even if the game isn't, heh.
Well crap. Guild Wars is literally the most boring game I remember playing...

At least the actual gameplay probably won't be identical.

Is there going to be a monthly fee?

And is the content going to be controlled and limited like Far Cry 2's map editor, Little Big Planet, or Spore?
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Shoelip: Well crap. Guild Wars is literally the most boring game I remember playing...

At least the actual gameplay probably won't be identical.

Is there going to be a monthly fee?

And is the content going to be controlled and limited like Far Cry 2's map editor, Little Big Planet, or Spore?
well I just mean it *sounds* like the way Guild wars is set up, I have no idea if the game play is going to be the same. You know how there are cities, but the cities are really just visual lobbies for meeting up with people? That's basically what I *think* it is going to be like. I haven't seen the game so I dunno.

As for Module creation? The interview said it isn't as robust as NWN 1/2 but more so then the content creation in City of Heroes.

They talked about writing scripts and what not, so it can't be that limited...

Then again, I've seen some incredible things created with FC2, LBP, and Spore. Sometimes limitations really bring out the creativity in people.
Post edited October 30, 2010 by deejrandom
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Shoelip: Well crap. Guild Wars is literally the most boring game I remember playing...

At least the actual gameplay probably won't be identical.

Is there going to be a monthly fee?

And is the content going to be controlled and limited like Far Cry 2's map editor, Little Big Planet, or Spore?
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deejrandom: well I just mean it *sounds* like the way Guild wars is set up, I have no idea if the game play is going to be the same. You know how there are cities, but the cities are really just visual lobbies for meeting up with people? That's basically what I *think* it is going to be like. I haven't seen the game so I dunno.

As for Module creation? The interview said it isn't as robust as NWN 1/2 but more so then the content creation in City of Heroes.

They talked about writing scripts and what not, so it can't be that limited...

Then again, I've seen some incredible things created with FC2, LBP, and Spore. Sometimes limitations really bring out the creativity in people.
Sure, creativity is great, but it's worth a lot more when it's used to do something new and original than when it's used to trick an artificially limited system into doing something that would otherwise have been simple. It's like Dwarf Fortress. Sure it's cool that the community has come up with all sorts of awesome ways to work around or exploit the myriad bugs in the game. They make great stories. But most of us still want Toady to fix them. Except of course Toady actually is going to fix them, whereas the artificial limits on creativity in FC2, LBP, and Spore are there intentionally to keep anyone from doing anything really epic. I'm honestly surprised that Bethesda has yet to crack down on their own mod community but I guess since it's PC exclusive already it end up just losing them a bunch of customers who only get their games for that.

So anyway the content creation is somewhere between being able to relatively simply create massive entirely new plots and worlds and everything that populates them, and being able to design instanced dungeons out of pre-approved pieces?

Well I guess we'll just have to wait until we get some actually useful information... :p But this doesn't sound like something I can be optimistic about.

Then again FC2 is nothing compared to Modern Warfare 2's "Get a pack of five new maps at three dollars per map! Oh, and some of them aren't actually new at all but are instead maps ported from the previous game."
Post edited October 30, 2010 by Shoelip