Posted December 03, 2018
That's how the games work. There has to be some balance achieved. Do you consider realistic the fact that you can take many sword hits and still be able to fight? Or the fact that heavy armor provides a higher chance to avoid enemy hits (avoid hits, not provide greater damage resistance)? Or do you consider elves, dwarfs, gnomes races realistic? Real life is right there, behind the window. We're playing games because they're not realistic in most cases.
You get bonuses to your skills for every two ability points. If you have 12 dexterity, you get +1 to every skill that relies on this ability (hide in the shadow, lockpick etc.). If you have 13 dexterity, you still get +1. If you raise it to 14 however, the bonus is now +2 and so on.
temps: I don't see why a balance between genders of player characters matters. Tbh, the game would be more realistic and immersive having the people swinging swords on the front lines being nearly all men anyway.
I really don't see a point in talking about realism in a fantasy RPG game. temps: Why should I care if none of them are playing female characters? You could still have women in cities, villages, etc. And you may still have a few in adventuring parties playing characters that aren't on the front-lines. Isn't that more like how things actually tended to be during medieval times?
What's the point in taking a female character (even if it's not on the frontline) if she gets only penalties? Even if I take a rogue or wizard, I'd prefer a rogue or wizard with the +2 strength bonus. Besides it's important that female players feel equal as male ones. Why do you want to discriminate women that are playing this game? temps: If you want to give women a corresponding buff, I think giving them something like +5 to persuasion checks would make the most sense.
Once again, it's not balanced enough. This bonus is not meaningful. You get bonuses to your skills for every two ability points. If you have 12 dexterity, you get +1 to every skill that relies on this ability (hide in the shadow, lockpick etc.). If you have 13 dexterity, you still get +1. If you raise it to 14 however, the bonus is now +2 and so on.
Post edited December 03, 2018 by Sarafan