JeniSkunk: The resulting character would make companion gameplay pretty much a must, primarily using Tomi to disable traps and locks, and then dragging him well away from where I am working taking out the enemies. No way I'd be able to harvest as many traps as I'd like.
For a character like that, you'd be better off using Daelan or the monk as a henchman, and shooting enemies from up close whilst they're fighting him. This would get you full sneak attack damage.
At character level 20, AA 10, I actually had one last Feat I could choose, so I grabbed Epic Weapon Focus
You made a mistake there, I'm afraid. You get a feat at character level 21, which is your first Epic feat. It's impossible to select this feat before level 21, so you probably took a rogue or wizard level too many. No big deal. If you do reach level 21, epic weapon focus indeed is a great choice.
The stat increases I fed into INT to maximize the skill points per level
That's a very bad idea. Stat increases should go into DEX to feed attack bonus and armour class. Skillpoints are nice, but they are a secondary concern for this character. Plus, you don't get the skill bonus retroactively, so you only get a very marginal return for your investment. If you boost INT by 4 points at levelup as soon as you can, by level 20 you'll only have 18 extra skillpoints. In comparison: Boosting INT by 2 points at character creation would net you 23.
You just need to limit the amount of skills your character takes, and save some skillpoints up initially so you can raise them later. If you start at 14 INT, you get a total of 153 skillpoints, provided you start as rogue. (very important! Your first level gets quadruple skillpoints.) That's enough for 7 maxed out skills, or 8 if you keep (some) a bit lower.
That's enough for tumble, UMD, set trap, disarm trap, open locks and hide/move silently. If you keep open lock low (no problem because of your high DEX bonus) you can also take persuade. You don't really need anything else. (Discipline isn't necessary in the OC due to enemies hardly ever using knockdown on you if you have decent AC.)
You could easily skip the trap and lock stuff (not really necessary) or the stealth stuff (get some invis potions. In general, stealth isn't a big benefit in the OC because you just need to slaughter everything to get enough XP.) and so free up plenty more skillpoints to take other skills you're interested in.
The only tricky bit is that you can't raise these skills whilst taking Arcane Archer levels, so what happens in practice is that your skills start to lag a lot behind in the mid levels. That's the disadvantage of multiclassing. And you won't get high enough level in the OC to add some rogue levels in between to keep your skills up.
In that regard, this kind of character is indeed less suited to playing in the OC.
(Honestly, for a new player I'd recommend playing a single-class character that isn't a rogue, or a very simple headache-free multiclass like fighter/rogue.)
As an experiment, I decided to see how that build targeting those final class levels might finish up, by feeding a brand new character XP through the console.
Edit: But if you want to experiment with character builds and designs, give
the pretty good character creator/customiser a try. It's a small user-module that lets you level, customise, equip and test your characters. The best of its kind, i.m.o. A great way to figure out what characters you like to play, and also very useful if you want to play a module that starts at a level other than 1 when you don't have such a character available.