Posted September 12, 2017
mystral: Enervation just drains 1d4 levels, it's not going to kill anything in epic levels. And again, most enemies in MotB are immune to level/ability drain anyway.
As I said it just example from the top of my head. While most direct dealing damage spells indeed stops at 20 in turm of damage - most buffs\defuffs continue to grow so its not exactly correct to say that 20CL is effective limit of spells mystral: As for vampiric feast, it's an epic spell. Obviously, it's going to scale into epic levels, but I specifically mentioned I was talking about non-epic spells.
. May I nitpick one more but... it doesn't. Nowhere in epic spell usage caster level comes into use. Since it spell like ability of innate level 10 it does not subject to any forms of immunities/resists/ward. But as a price its a big fat lie that all epic spells has DC+5. It has DC 25+caster stat modifier, so epic caster with epic focus will have DC on its 9 level spells about the same(ot better if it RWT) Anyway, vampiric feast was example of how you can overcome death immunity on death enemy to oneshot them. As I said - caster can pull out more damage when applied, meaning not in every single fight and in basic capanilities. Companions are a bit different through one kast killers is still better as a wizard a bit
mystral: Seriously, I've played arcane casters enough in 3.5 games in general and NWN 2 in particular, that I know what I'm talking about. Your nitpicking at my posts is both ridiculous and pointless.
It's so much nitpick as small mechanical qualifications. Why don't go further? Dex figher/monk9 with two kamas, perfect two weapon fighting, greater flurry(+2 attacks) and permahaste kama in offhand for 15 attacks per round? Yes there are power builds(btw doesn't sopmewhat similar exist in nwn1 As well as DD with epic DR progression? As well as Arcane archer with +15 bow). Yes you can craft insanely powerful item. But in most of casescrafting is just a waste of time with main reason being that final boss is kinda a pushover. His saves are not that great(I managed to make him fail saves as a controller warlock. He lost to 15CL spell!), his weapon hurt but his AB is far from the best and well equiped fighter can ignore him. Additionally for all your crafting you need the same essences so you most likely will get this item somewhere at the end companion or you will have to grind respawning elementals if you want to be able to slowly improve it through companion. Additionally you forget about pretty hight AC and AB of enemies, so melee fighter want to have innate 40+AB to deliever at least half of attacks in round and AC around 50-60 to comfortably be in melee. And if we were to actually talk about op stuff - Requiem man. Just requiem.
Additionally you once again ignore that you have a party. A true party, not just three useless idiots tailoring you, who are more then happy to run after summoned rat, leaving you wide open for attacks of guys who actually metter, too stupid to take even cleave or waste half of fight casting "critical wound" on lich. You can say what you want, but your party is significally, SIGNIGFICALLY more powerful then in nwn2(not to mention Zehir, where you can have +6 party members at once) since you can actually ensure that they do their job, and not running through 20 traps just becouse there is a wolf on other side
Post edited September 12, 2017 by Valkinaz