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All if you don't find any value to it, don't buy it.
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darktjm: In particular, "Do not remove the original Neverwinter from the store" has over 1200 votes. Not that they are mutually exclusive. In any case, a popularity contest by the very low percentage of gog users who actually use the wishlist will not affect Beamdog's decisions, anyway. I'm not even sure they affect gog's decisions.
Unfortunately, I expect the original will disappear as an option for new buyers, when EE arrives, and I also expect that while original will remain in the library for those of us who own in now, GOG will likely reduce/stop supporting the original version.
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PeterScott: Hard to get excited about the price doubling soon, for questionable/negligible benefit. Much more than double really, because before EE, NWN used to go on sale for $5 or less on a regular basis.

It hasn't been on sale once since NWN EE was announced. Apparently when Beamdog got the rights to do NWN:EE it came with the rights to stop sale prices on NWN on GOG as well.
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RadonGOG: Well, would it be better if it never lands here? I mean on the long term!
Going by the sleaze factor of the Neverwinter Nights: Enhanced Edition Digital Deluxe, I would have to say that yeah, it would be best if Beamdog got the fuck out, and stayed the fuck out. But maybe GOG thinks it's own sleaze factor needs a major boost?
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RadonGOG: Neverwinter Nights: Enhanced Edition on GOG will happen. More news soon!
Source: http://blog.beamdog.com/2018/06/june-29-livestream-recap.html
Thanks for the info. I've been waiting for roughly 4 months now, since it launched, to get it on GOG, and I was just about to give up and buy it on Steam. I figured it would "probably" come to GOG sooner or later. But after 4 months without any definitive information, or any sign of the game itself, I wasn't sure if I was just wasting time, waiting for it to come to GOG.
Available NOW. ($10)
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scientiae: Available NOW. ($10)
I don't see anything about gog releasing this title on the link you provided. I'd compliment you on your reading comprehension, but these days, the overzealous gog Censor General would lock the thread and threaten to kick me off the forums for that. Then again, maybe he will, anyway; what do I care? As a side note, I also did not see any price tag of less than $19.99 at either store front linked to from that page, but maybe you're seeing something I don't.
Post edited July 08, 2018 by darktjm
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RadonGOG: Neverwinter Nights: Enhanced Edition on GOG will happen. More news soon!
Source: http://blog.beamdog.com/2018/06/june-29-livestream-recap.html
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PeterScott: Hard to get excited about the price doubling soon, for questionable/negligible benefit. Much more than double really, because before EE, NWN used to go on sale for $5 or less on a regular basis.

It hasn't been on sale once since NWN EE was announced. Apparently when Beamdog got the rights to do NWN:EE it came with the rights to stop sale prices on NWN on GOG as well.
I think it's worth it, just for having a developer providing active support and patches for the game, as opposed to none at all.
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PeterScott: Hard to get excited about the price doubling soon, for questionable/negligible benefit. Much more than double really, because before EE, NWN used to go on sale for $5 or less on a regular basis.

It hasn't been on sale once since NWN EE was announced. Apparently when Beamdog got the rights to do NWN:EE it came with the rights to stop sale prices on NWN on GOG as well.
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Crosmando: I think it's worth it, just for having a developer providing active support and patches for the game, as opposed to none at all.
GOG already supports NWN. As far as patches, the game was patched into a solid state ages ago.

I shouldn't have to buy the game again at inflated prices to get support, to say nothing of the new Bugs NWN EE is introducing.

When GOG switches to EE, NWN classic will probably lose support, so it is lose-lose.
Post edited July 13, 2018 by PeterScott
NWN:DE already had little support before the EE's announcement. 90% of threads here were people asking for help with technical issues. Some people report that switching to EE made these issues go away - and I mean people I know personally and people reporting it online alike.

There are some new bugs introduced, that's true, but so far Beamdog has done a good job with fixing them when they are reported.

And yes, the game was patched into a stable state ages ago, but there is room for improvement and more than just fixing compatibility issues. Aside from numerous bugfixes and crashfixes to NWN:DE issues already implemented, scripting features such as area instancing, effect tagging, object scaling, customizable ability/AC/attack cap limits or setting and getting event scripts are extremely good to have for a builder. And what's good for a builder is, by extension, good for players, albeit this may become more apparent when even more EE content starts to appear.

Then you have stuff like interface scaling (once I've switched to an x2 interface I can't imagine going back to the old one - when I needed to launch 1.69 for a moment some time ago, I had a hard time looking at it), 4K resolution (not really useful for me, but for those with such screens I imagine it's a great feature), etc.

Then there's stuff for custom content creators, such as normal and specular maps - again, players will benefit from it by extension eventually.

And then there's stuff that is confirmed to be added in future updates: UI overhaul (with programmable windows, similar to NWN2), texture and models overhaul, game optimization.

I'd be very happy if the original remained for sale, but the game itself - NWN:EE itself - is definitely a step in the right direction.
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Taro94: NWN:DE already had little support before the EE's announcement. 90% of threads here were people asking for help with technical issues. Some people report that switching to EE made these issues go away - and I mean people I know personally and people reporting it online alike.
I see you are back for a another sales job on EE.

There people having technical problems with EVERY game ever. There will be people having problems with NWN:EE as well.

Most of the technical issues with GOG NWN at this point is people with screwy setups in their graphics, and NWN:EE changed the graphics path, so that can lead to that problem being fixed for that individual.

But that is NOT a bug in the game. It's computer setup that is faulty. NWN:EE as a solution is just a workaround, not a bug fix for the game.

NWN:EE breaks modules and then the community has to go and fix them to work with NWN:EE. So much for backward compatibility.
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Taro94: 90% of threads here were people asking for help with technical issues.
90% of the threads on gog are about how Windows 10 breaks all the games, repeatedly (a new slew of such threads is guaranteed after every major patch). The correct answer is to complain to Microsoft and have them actually deliver on backwards compatibility. Of course they know this won't work, because MS doesn't care. Instead, entitled people expect gog and others to "fix" games that have long since stopped making money for the original creators. Some are even willing to pay a fair price for such service, which is fine. Not so fine, if they expect me and others who don't have this issue to pay the price, as well.

They aren't just "fixing it for modern machines", though (which almost always just means "the latest Windows" without much regard to Mac and Linux users). Too bad Beamdog's idea of "backwards compatibility" is to capture all of the old content, and not allow any means of providing content for old users. Much like how MS forces the world into Office upgrades (although, to be fair, at least MS sometimes provides a hidden option for backwards compatibility).

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Taro94: I'd be very happy if the original remained for sale,
Actually, I wouldn't. I don't need an ad for the EE that never goes on sale or drops in price, and doesn't provide the Linux version (not that the latter is entirely Beamdog's fault, but it's a problem they could correct, and won't). They should just finally drop the charade and replace the original with the EE. At least threads like this will finally stop appearing, and we can complain about the actual product being sold here instead of speculating.

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Taro94: but the game itself - NWN:EE itself - is definitely a step in the right direction.
I, and many others, disagree, as we discussed to death months ago. Nothing has changed, including your blind faith arguments about how wonderful the future is. If you expect a game that provides proper support for modern systems with all-new features, demand a new game. Better yet, write a new game.
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Taro94: NWN:DE already had little support before the EE's announcement. 90% of threads here were people asking for help with technical issues. Some people report that switching to EE made these issues go away - and I mean people I know personally and people reporting it online alike.
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PeterScott: I see you are back for a another sales job on EE.

There people having technical problems with EVERY game ever. There will be people having problems with NWN:EE as well.

Most of the technical issues with GOG NWN at this point is people with screwy setups in their graphics, and NWN:EE changed the graphics path, so that can lead to that problem being fixed for that individual.

But that is NOT a bug in the game. It's computer setup that is faulty. NWN:EE as a solution is just a workaround, not a bug fix for the game.

NWN:EE breaks modules and then the community has to go and fix them to work with NWN:EE. So much for backward compatibility.
Accusing the other person in the discussion of having a hidden agenda is probably not the smartest way to put your point across.

Well, worry not, for no amount of money Beamdog could pay me would make it worthwhile to respond to the nonsense you're spouting. You can rest assured I'm doing it out of my masochistic nature and naive belief that a sensible conversation is possible here.

Mind telling me what modules EE supposedly broke aside from the ones that had a video file? Because, you know, you make it purposedly sound like it's worse than it is. In reality, your "NWN:EE breaks down modules" comes down to video files (which are incredibly rarely used in modules anyway) not playing. And the fix to this that "the community has to go and do", which sounds as if it took hours or days of complicated work, is in fact using a video converter to convert that video to another file format.

Sure, too bad that this one percentile of modules don't work out of the box (oh wait, they do - they're only going to miss the intro or outro movie), but require one extra step. Using it as an argument on why NWN:EE is not worth getting is amusing, though, and I'm surprised you don't see the absurdity.

But by all means, carry on.

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darktjm: I, and many others, disagree, as we discussed to death months ago. Nothing has changed, including your blind faith arguments about how wonderful the future is. If you expect a game that provides proper support for modern systems with all-new features, demand a new game. Better yet, write a new game.
My "blind faith arguments" was two lines out of seventeen dedicated to presenting the advantages of NWN:EE.
Are you a builder or a scripter? I doubt it. Otherwise you'd not neglect features introduced for builders.
Post edited July 13, 2018 by Taro94
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Crosmando: I think it's worth it, just for having a developer providing active support and patches for the game, as opposed to none at all.
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PeterScott: GOG already supports NWN, as far as patches. The game was patched into a solid state ages ago.
No they don't lol, how could they patch NWN when they don't have the source code or even the legal right to do so.
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PeterScott: GOG already supports NWN, as far as patches. The game was patched into a solid state ages ago.
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Crosmando: No they don't lol, how could they patch NWN when they don't have the source code or even the legal right to do so.
Punctuation error, fixed now.
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Taro94: Accusing the other person in the discussion of having a hidden agenda is probably not the smartest way to put your point across.
I never accused you of anything hidden. Saying you are "selling" something doesn't necessarily involve working for anyone, or money changing hands.

https://en.oxforddictionaries.com/definition/sell
2nd definition:
"Persuade someone of the merits of.
‘he sold the idea of making a film about Tchaikovsky’"

To be clear, there was no intent to imply you get money from Beamdog, and to be more clear, I don't believe you get money from Beamdog.

You are the most vociferous NWN:EE advocate, constantly trying to sell us on the idea that NWN:EE is the greatest thing to ever happen to NWN. Would you prefer I described your actions as proselytizing, or that you are the resident NWN:EE apologist?

Mind telling me what modules EE supposedly broke aside from the ones that had a video file? Because, you know, you make it purposedly sound like it's worse than it is. In reality, your "NWN:EE breaks down modules" comes down to video files (which are incredibly rarely used in modules anyway) not playing. And the fix to this that "the community has to go and do", which sounds as if it took hours or days of complicated work, is in fact using a video converter to convert that video to another file format.
I really haven't paid attention in months, but intially there was the video change, that breaks on the modules with video, which means the community has to update the module, and if it's and obscure one it may not get fixed indefinitely, and there was at least one tileset that didn't work in NWN:EE, which killed the modules using that tileset, and again required the community to fix.