wiiseeyou: No way, I love the inventory system. It's fun organizing every bag page.
Engerek01: A lot of people do :) But it does take a lot of time and can get tedious after a while.
Leroux: ...., but that's more to do with limiting the inventory space in the first place (and it has nothing to do with realism, but I suspect an unlimited inventory would come with the risk of slowing NWN down).
Engerek01: And they ditched the inventory system altogether after that. Starting from KOTOR and onward(Dragon Age, Mass Effect), they used the Elder Scrolls way of handling the inventory. No physical limit, only number of items or weight limit, which reduced the time spent on the inventory screen greatly.
Yeah, you can definitely ruin a game with a bad inventory system. I liked some of what I played of Divinity Original Sin 2, but the constant loot dropping slowed the game down so much that I didn't enjoy the game anymore. Always needing to compare new gear wasn't fun at all.
I like how in NWN you rarely get any weapons or gear that is better then what you already have, cutting down on the time comparing if this sword is slightly better then that sword. Unlike how in OS2 you always had to compare not only if a weapon had a higher average base damage, but also elemental, and poison, and buffs, or de-buffs, and I don't know if maybe you looked cooler in plaid then in stripes. Plus you had 3 more companions you needed to do this for every time you got loot.