Posted December 14, 2015
Hi everyone,
I noticed a bug:
a texture with alpha channel (transparent texture) show over the transparency directly the static objects (terrain, trees, houses) and not the dynamic (pc, npc).
In the attached image you can see that the grass transparency reveals the terrain texture behind the PC.
My video card is a recent amd radeon.
Is there a solution?
I noticed a bug:
a texture with alpha channel (transparent texture) show over the transparency directly the static objects (terrain, trees, houses) and not the dynamic (pc, npc).
In the attached image you can see that the grass transparency reveals the terrain texture behind the PC.
My video card is a recent amd radeon.
Is there a solution?
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