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Jarmo: Did you try Demon?
Because that concludes the story of those two and is IMO the best one.
Has a pretty depressing and disorienting start, but you will get back on your feet and it's great.
No, I didn't realize it continued, I 'll have to reinstall & play through again.

I just finished Tales of Arterra.
I loved it.
I just finished Demon.

I liked it in the end, but it is very hard to know what your doing at the start.
The introduction says to read the readme if your stuck, but it doesn't come with one & there isn't one on the authors site.
So the whole spirit gem thing is a bit confusing because you can't do anything with it at the beginning.
A note in your journal to explain the basics would have been helpful if he is no longer giving you a readme.


Edit: Forget my complaint, when I was uninstalling it I found the readme in the module directory.

Would be nice if it came with an uninstaller because you can't tell what it installed.
Post edited April 16, 2013 by olnorton
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olnorton: I just finished Demon.
A couple of days to redow Shadowlords-Dreamcatcher and then Demon as well? You're not slow.. :)
Yeah, most of the gameplay was an adjustment to where you are and what're you supposed to be doing and stuff.

Played it through twice (many years apart), the first time I didn't make heads or tails of the demon card game or stuff.
The second time I spent hours and hours playing.
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Jarmo: A couple of days to redow Shadowlords-Dreamcatcher and then Demon as well? You're not slow.. :)
Yeah I just rushed through the main quests on the first two.
So I started Demon @ level 10. But as it turned out, it made no difference because it leveled me up anyway.

I've just started Honor among Thieves.
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olnorton: Bastard of Kosigan.
Very disappointing. The start of a good story, pity he never finished it.
Exile of the West was alright & pretty stable, except your follower who was quite interesting up until you hired her, then became mute & boring.
The Bastard of Kosigan was terrible. Saved games had to be loaded 3 or 4 times (constant crashing when loading)
I couldn't find a walkthrough to know how the author wanted me to play the mod.
If you didn't play it as he intended & just followed your nose then none of it made sence.
For example: right at the start, I didn't trust the grey ghost bloke & told him to stick it, & left.
I got attact by bandits straight away & got the key to the sewers they dropped.
So I go down the sewers & play cards with a thug & my only topic of conversation is to ask for help with a quest I haven't been given from a women I haven't yet meet or know anything about.
Then when I head to the next town I find myself at a ball asking questions about a women prisoner I know nothing about. I can hand over documents from the grey ghost bloke, that I was never given.
And I can try & stop a wedding but don't know why I would want to.
You can find the answers to quest before you are given them, but aren't given the option to say "I already found that"

But ultimately the decisions you make are meaningless, do you help the witches, the church, or the king? doesn't matter because the mod was never finished. You end up 1/2 way through a battle.
That's mostly because the author is French and so are his original modules. I haven't tried the English translations but apparently they have issues. They weren't all translated either.

If you can understand French, though, the 6 modules are great, they're nearly bug free, and they form a cohesive and finished campaign taking you from level 5 or so to level 25.
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olnorton: I've just started Honor among Thieves.
I'd recommend you think about your choices in that one, it's not like most modules.
Some action close off some choices and you might not find out until later.

I ended up with a pretty bad ending for everybody, but walked away alive anyway so guess that was a victory.

Consider making a somewhat combat capable character and carry him through to The Prophet.
It's not necessarily a sequel, but has some of the same settings and works fine as a sequel.
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Jarmo: I ended up with a pretty bad ending for everybody, but walked away alive anyway so guess that was a victory.
I got the worst ending ever.
It just fizzled out without a main battle or anything.

I got the glove & gave it to Loriana, she took it to the temple, there was a small battle with a group I didn't know & then the priests destroyed the glove.
After that, Loriana will ony say "hello"
I went back to the guild expecting a battle with Feyal (for not giving him the glove) and he just gave me a quest about Dariush being Karol Norvath, in spite of the fact that he had already told me that there was no Karol Norvath.

So I did that quest & now he says he has no more work for me, Loriana is still just saying hello, & Akasha & Gareth are dead, so I suppose that is the end?
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olnorton: I suppose that is the end?
I think it just bugged out on you somehow somewhere, no idea how far back. :/
I'd imagine all the proper endings are more eventful than that, but who knows.
I really regret the time I spent downloading & installing Penultima.
It seemed crap at the start but I kept playing hoping it would pick up, but it just got worse.
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olnorton: I really regret the time I spent downloading & installing Penultima.
It seemed crap at the start but I kept playing hoping it would pick up, but it just got worse.
Would now be a good time to suggest "Rerolled" is much better? :)
Anyway, the rest of Gagnes modules are completely different than Penultimas.
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Leroux: I've got another one of these, <span class="bold">Deja Vu</span>, a dark and twisted story-telling module for clerics that features both good and evil paths, as well as several different endings.
Tried this around a bit, seemed well made.
What it didn't include though, was a walkthrough or hints section.
So when I got stuck near the start with no idea where to find a temple or such to pray for some skeleton or something, I just gave up.
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Leroux: I've got another one of these, <span class="bold">Deja Vu</span>, a dark and twisted story-telling module for clerics that features both good and evil paths, as well as several different endings.
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Jarmo: Tried this around a bit, seemed well made.
What it didn't include though, was a walkthrough or hints section.
So when I got stuck near the start with no idea where to find a temple or such to pray for some skeleton or something, I just gave up.
I'm sorry to hear that. Like I wrote, it's got some similarities to adventure games (of the old school variety). ;) A walkthrough would be helpful, but so far noone has provided one. I got stuck one or two times, too, but I always got a quick reply by the authors who are really nice folks. Dunno if Dan would still be able to answer that quickly now though, as he's currently recovering from surgery. Maybe you overlooked a secret door? Or you missed the puzzle concerning a chasm, a nearby pillar and a rope?
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Leroux: Or you missed the puzzle concerning a chasm, a nearby pillar and a rope?
That would be it I guess. Mayhaps it's best to go back and see what develops. Thanks.
I'll add one to the list that I haven't seen on anyone's top yet list but it's one of my favorites. It's a P&P conversion of Against the Cult of the Reptile God.

http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=4921
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olnorton: I really regret the time I spent downloading & installing Penultima.
It seemed crap at the start but I kept playing hoping it would pick up, but it just got worse.
Penultima was not a particularly good set of modules; they were basically Gagne's first shot at NWN modules, and are also quite grindy in terms of combat (and Gagne has admitted later that designing combat encounters are his major weakness as a modder). As Jarmo mentioned Penultima Rerolled is quite a bit better (less combat, much better writing), but in my opinion Gagne didn't really hit his stride as a modder until elegia eternum, with his next two modules excrucio etertum and Hex Coda also being excellent.