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Halls of the Hing King has been massively updated and is very good
http://nwvault.ign.com/View.php?view=Modules.Detail&id=6131
The modules by Udasu are all very high quality

Also, Eye of the Beholder
http://nwvault.ign.com/View.php?view=Modules.Detail&id=4028
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nurgog: Bumping.
Also I have a question. If I were to play any mod before playing SoU after finishing the OC what would it be? Anyone with any good recommendations?
Do you mean something like a 'bridge module' to take your character from the OC to SoU? If so, then you should be aware that SoU is intended to be played with a new level 1 character.

If you're just looking to continue with your CO character before starting a new one in SoU, then I'd suggest searching the nwvault, using your character's level as one of the search filters.
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nurgog: Bumping.
Also I have a question. If I were to play any mod before playing SoU after finishing the OC what would it be? Anyone with any good recommendations?
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Coelocanth: Do you mean something like a 'bridge module' to take your character from the OC to SoU? If so, then you should be aware that SoU is intended to be played with a new level 1 character.

If you're just looking to continue with your CO character before starting a new one in SoU, then I'd suggest searching the nwvault, using your character's level as one of the search filters.
So, you cannot bring your OC character forward to SoU or HoTU? Can you load a character to the NW Vault then download it to use it?
Post edited February 20, 2012 by thme
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thme: So, you cannot bring your OC character forward to SoU or HoTU? Can you load a character to the NW Vault then download it to use it?
The OC is kind of a stand-alone adventure. You can use your OC character in SoU if you want to, but it will be around level 17 by the end of the OC. SoU, as noted, is intended for a new level 1 character and the encounters don't scale to level, so SoU will be incredibly unchallenging and likely quite boring if you use your OC character in it.

The intention is to take your SoU character into HotU (the games are written with that in mind), but you can easily either start a new character in any of the games, take your SoU character into HotU, or you could even take your OC character straight into HotU.
There are a bunch of modules out there for higher level adventurers, but I can't recall anything worth recommending as a continuation from OC. Mostly those are for characters having finished HotU.

If one really likes the OC character, I could easily recommend continuing to HotU with it. It doesn't really matter whether you come from OC or SoU.

There's something special in the very first character you make and adventure with, isn't there? For my part, he was a sorry mix-up of bad feat choices, silly skill picks and unnecessarily multiclassed to hell and back. Memorable one though, managed to beat OC against all odds as well. :)
For some reason I had the impression you just played straight through the Oc, then the modules. It just gives me a chance to either tweak what I have done with my current character and explore the more advanced classes.
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Jarmo: There are a bunch of modules out there for higher level adventurers, but I can't recall anything worth recommending as a continuation from OC. Mostly those are for characters having finished HotU.

If one really likes the OC character, I could easily recommend continuing to HotU with it. It doesn't really matter whether you come from OC or SoU.

There's something special in the very first character you make and adventure with, isn't there? For my part, he was a sorry mix-up of bad feat choices, silly skill picks and unnecessarily multiclassed to hell and back. Memorable one though, managed to beat OC against all odds as well. :)
Yup. I'm quite attched to my character from OC even with all the flaws and defects....
Post edited February 22, 2012 by nurgog
That thing's like playing porn. Seriously, at some points, sexual content feels kind of forced. Forced as in it feels artificial, not forced as in thy force upon main character. They always do. That's the problem :D
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Fenixp: That thing's like playing porn. Seriously, at some points, sexual content feels kind of forced.
Well... yeah. Part of the charm though. :)
I was kind of looking forward to see what's the next degradation going to be.. and it still caught me off guard now and then.

While the module has much to offer besides the plentiful smut and would be a very good module with sexual content removed, I can't imagine someone enjoying the story if one takes offense in the said smut.
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Jarmo: Well... yeah. Part of the charm though. :)
I am not really against the sexual content itself, it is even quite decently written. What I do not like is that some sexual scenes are quite out of place and would really be more fitted in porn than in an immersive story. Doesnt stop me from fucking every single sailor and dock worker I find thou.

Anyway, do you know of a good co-op module, where story would actually be adjusted to more players? Can two players have their own companions and pursue their own romances and stories, or is everything everywhere centered around one lead?
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Jarmo: Well... yeah. Part of the charm though. :)
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Fenixp: I am not really against the sexual content itself, it is even quite decently written. What I do not like is that some sexual scenes are quite out of place and would really be more fitted in porn than in an immersive story.
I actually meant just that. The "what, again?!" aspect of it. And then I actually felt bad when, after earning a few extra coins from a sailor and my protege scolded me for my behaviour..

Anyway, do you know of a good co-op module, where story would actually be adjusted to more players? Can two players have their own companions and pursue their own romances and stories, or is everything everywhere centered around one lead?
I've never actually played co-op or online at all, not at all interested in the thought either. Anyway, the one module that comes to mind is Dark Waters for NWN2, but having not played it co-op, I'm not sure how well it works. Well worth playing anyway though.

Might have luck searching for multiplayer only from the vault, which is something I never did.
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Jarmo: Thought to list a bunch of my favourite modules and would appreciate if a few others would do the same. The idea being, if I list 3 of your favourites and one you don't know, you're probably going to like that one too. But if my recommendations are all crappy, you'll know what to avoid! In general, I value roleplaying, plot, consistency, believability, character interaction, stuff like that. I don't value tactical gameplay, big battles, powergaming or massive amounts of loot.

NWN Vault's voting system is all nice and good, but very much broken. There are a lot of modules and one angry vote can drop something out of top 100. And these are personal favourites. Pretty much everything in the Hall of Fame is pretty good, in one way or another. But there's like 500 modules in the hall of fame, you're not very likely to sample them all.


Shadowlords, Dreamcatcher, and Demon campaigns

This starts a bit slow, Early Shadowlords episodes are… average. But it improves all the time. The story is a good one, henchie interaction & romance exemplary. But what really sets the series apart is the custom content, amazing inventive stuff you just don't see anywhere else. The full demon cards trading card game built into Demon is just superbly wonderful. Sometimes this content breaks up a bit and you'll have to reload, but it's worth it. DO NOT pass!



The Aielund Saga and Tales of Arterra
I always mix these up. Both are slow starting and rising to epic proportions before the endgame. Epic not meaning "epic arrows +5", but intense action with the fate of the world in line. High quality fantasy RPG's. Both of these are similar in tone to NWN official campaign, simply better in both plot and action! Plot twists and surprises. Action and romance.

Stuff by Stefan Gagne
One of the Big Names in NWN module design, likely the most famous, deservedly.

Elegia Eternum is probably the best built module for NWN, voice acting, superb plot. Twists and turns, journey into the psyche. There's action, but it's not the point here. The dark, twisted story continues in Excrucio Eternum.

HeX coda, the great unfinished trilogy. Open source magic vs corporate magic in a wonderful story full of action, suspense, romance and great humor. You might think it pointless to play the 1,5 episodes available, knowing there's no ending. But think of it like any given great movie trilogy, the first one does not require the later episodes to be enjoyable!

Penultima Series and Penultima Rerolled.
Penultima 0: Penultima City These are all about humor! Thinking about Discworld novels might give and idea that's not so far off. Rerolled is much, much better, but plain penultima has it's moments as well. Though rerolled is a sequel, it's not completely necessary to have played the original series first.


A Tangled Web
Unlike most other builders, Bruce Laplante has not relied on new content and hackpacks, only the base game is required. This is about the plot and ingenious use of raw materials. A slow starter in realistic world, moving towards high fantasy.

Bastard of Kosigan series. Realistic, grimy, down to earth, sexual content. Bastard is set in an alternate history france where magic was real. The plot and telling of the story are top notch.


The Cave of Songs + Honor Among Thieves + Prophet are probably not meant to be played as a series, but nevertheless work as such. Cave has fine moments, but is pretty average overall. Works as a way to gain a few levels for Honor among Thieves, which might be the best rogue module ever (rogue skills required). In The Prophet you are driven mercilessly towards the horrible vision you have foreseen.

In all of these, Baldecaran paints a realistic, gritty world, where high magic exist and can be really terrifying. You'll probably end up doing some pretty nasty stuff in order to survive.

A Dance with Rogues
Probably the best rogue module out there… You play the part of a princess (female), and have to have rogue skills, might just as well use the supplied character. Falling from grace, you'll have to survive in a slimy low magic world. And it takes some adjusting. Superb plot, nasty business, sexual content.

Ravenloft modules by Firestarter, "I found myself in a world sliding ever closer to Ravenloft." I was hooked right there, in these dark modules full of vampires and evil stuff. The first episode is weaker, the second one an absolute masterpiece. I don't like horror or vampires or stuff like that, but this is just great!

The Wanderer is an extremely slow starter. A colonist in a frontier town, you have basically nothing and have to crawl your way up to wealth and fame. There's a good story, bunch of stuff happening, a town full of people. But this is about a vast wilderness full of beasts and dangers. There's plenty to do all the time, yet you are in charge of your actions. If you like realistic down to earth low level gameplay, this is your thing.


... yes, I've played much more modules than is healthy for anyone...
wow. I had no idea this game was so huge. Mindblowing. As a first timer, I'll start from the Ailund saga as Leroux suggested. This game is a real classic. Thanks for the informative post, I will come back to reading this often
Thanks for the post Jarmo.

I have tried the following.

A Dance with Rogues.
Favorite so far.

Enigma Island.
First two parts are very good, the third part gets a bit silly towards the end.

Bastard of Kosigan.
Very disappointing. The start of a good story, pity he never finished it.
Exile of the West was alright & pretty stable, except your follower who was quite interesting up until you hired her, then became mute & boring.
The Bastard of Kosigan was terrible. Saved games had to be loaded 3 or 4 times (constant crashing when loading)
I couldn't find a walkthrough to know how the author wanted me to play the mod.
If you didn't play it as he intended & just followed your nose then none of it made sence.
For example: right at the start, I didn't trust the grey ghost bloke & told him to stick it, & left.
I got attact by bandits straight away & got the key to the sewers they dropped.
So I go down the sewers & play cards with a thug & my only topic of conversation is to ask for help with a quest I haven't been given from a women I haven't yet meet or know anything about.
Then when I head to the next town I find myself at a ball asking questions about a women prisoner I know nothing about. I can hand over documents from the grey ghost bloke, that I was never given.
And I can try & stop a wedding but don't know why I would want to.
You can find the answers to quest before you are given them, but aren't given the option to say "I already found that"

But ultimately the decisions you make are meaningless, do you help the witches, the church, or the king? doesn't matter because the mod was never finished. You end up 1/2 way through a battle.

Shadowlords & Dreamcatcher.
Are very good, although I nearly stopped playing when Anera died, I didn't really like the trial, but I'm glad I stuck with it.

A Tangled Web.
I played this to where I was down in the Broadskull Stronghold, but it was far to puzzle oriented for me.
If I have to play with a walkthrough, then it is not worth playing.
But I played as a rogue & it was clearly made for a fighter.
Most of the doors require "special" keys, so lockpicking is only good for minor thieving, none of the quest items or keys can be pickpocted, & even some of the traps can't be disabled even with high disable skills.
And I imagine the vast areas where you can't rest would make playing a magic character a PITA.

I am trying Tales of Arterra now.
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Leroux: Ok, three more suggestions...
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Jarmo: Hehe, I think I'm beginning to see a trend in the tone of these modules.
I've mostly steered clear of horror/vampire/evil offerings, but I probably should at least give Almraiven a chance..
I've got another one of these, Deja Vu, a dark and twisted story-telling module for clerics that features both good and evil paths, as well as several different endings. It's very immersive, with a gripping story, cinematic cutscenes, neat puzzles and lots of interaction with the game world, a bit reminiscent of adventure games, as well as an (optional) crafting system and a high level of polish:

"You awaken from a nightmare to find that you have total memory loss and are sleeping in an abandoned crypt. Mystery and intrigue develop as you seek out clues regarding your identity, recent activities, and a string of missing person reports. Amnesia and flashbacks plague you as you gather evidence that increasingly implicate you in criminal activity and the occult. Time is running out and you are low on aspirin. "
Post edited September 13, 2019 by Leroux
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olnorton: Shadowlords & Dreamcatcher.
Are very good, although I nearly stopped playing ... but I'm glad I stuck with it.
Did you try Demon?
Because that concludes the story of those two and is IMO the best one.
Has a pretty depressing and disorienting start, but you will get back on your feet and it's great.