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Curious if there is such a thing.
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fjdgshdkeavd: Curious if there is such a thing.
I don't really know, but I would be quite surprised to find something. One of the real issues with NWN modding is that it is extremely difficult to implement different rulesets. But who knows, maybe someone got around it. Of course, it would be tricky to make it universal across modules too.

That being said, the new Neverwinter quasimultiplayer/MMO apparently will use 4E. I'm hoping it'll turn out ok.
Post edited January 08, 2012 by PenutBrittle
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fjdgshdkeavd: Curious if there is such a thing.
The idea was raised but didn't go anywhere.

http://nwvault.ign.com/View.php?view=ideas.detail&id=3012
Post edited January 08, 2012 by Kezardin
Thanks guys. 'ppreciate it.
I don't think it's possible unless Atari releases the source code, which they never will since they don't own the licensing rights. The 3.5 d20 rules are hard coded into the game. The d20 modern folks did an amazing job creating new skills, feats, and classes. But in the end the core rules are 3.5.
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fjdgshdkeavd: Curious if there is such a thing.
Doubtful but, with the right once-a-day magic items and the right unlimited use ones, you might be able to kludge together a semi-4E experience. Would work better for casters than fighters I bet though.

-d
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diagnull: Doubtful but, with the right once-a-day magic items and the right unlimited use ones, you might be able to kludge together a semi-4E experience. Would work better for casters than fighters I bet though.

-d
Ah, do elaborate. That is exactly why I was curious in the first place. I thought the "unlimited use" aspect of 4E would work well in a PC game. Of what unlimited use magic do you speak?
What I do, is use this mod: http://nwvault.ign.com/View.php?view=Modules.Detail&id=4215 and use the blacksmith to add spells or effects to an item. Pretty much any spell can be added, most at multiple levels and you can select anywhere from one use to unlimited uses. So, if you want an amulet that give you unlimited Burning Hands for example, you can do that.

-d
Why would you want to make the game suck donkey balls?
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NWNDM: Why would you want to make the game suck donkey balls?
I mean, it kind of sucks donkey balls as it is. The idea that 4E rules would improve it is sort of a shot in the dark.

To really remove the donkey balls from the game's mouth, you'd need to implement turn-based combat, revamp the AI, rewrite the cookie-cutter story, and get rid of Jar Jar Binks...I mean, Deekin.

But short of that, I was thinking a 4E rules mod might be the equivalent of letting the game hold its nose so it, at least, wouldn't have to smell the donkey balls.
Post edited January 16, 2012 by fjdgshdkeavd
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NWNDM: Why would you want to make the game suck donkey balls?
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fjdgshdkeavd: I mean, it kind of sucks donkey balls as it is. The idea that 4E rules would improve it is sort of a shot in the dark.

To really remove the donkey balls from the game's mouth, you'd need to implement turn-based combat, revamp the AI, rewrite the cookie-cutter story, and get rid of Jar Jar Binks...I mean, Deekin.

But short of that, I was thinking a 4E rules mod might be the equivalent of letting the game hold its nose so it, at least, wouldn't have to smell the donkey balls.
The AI has already been revamped and there are tons of user made mods out there better than SoU.

Here are just a few you might want to look at...
http://nwvault.ign.com/View.php?view=Modules.Detail&id=4273
http://nwvault.ign.com/View.php?view=Modules.Detail&id=48
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3432

NWN is turn based, it just doesn't have an autopause.

As for Deekin... I kinda liked Deekin, but I'll freely admit I stopped bringing him along for HotU.
Wow, thanks!! I would not have thought that such a helpful suggestion would be given in exchange for my blatant trolling. I will definitely install the AI mod. I will probably play the Adam Miller modules at some point as well. Thanks, seriously.

To be fair, I actually really liked one of the user-made modules (Bastard of Kosigan, recommended by another gog user). My NWN frustrations have been exclusively with the official campaigns. Even though I paid for them, I have to admit that they are atrocious.

The real problem with combat is movement. Is there any way to force your character to run? If you click nearby, your character will walk; if you click further away, your character will run. This lack of precision is absurd.
Post edited January 17, 2012 by fjdgshdkeavd
NP. IMO NWN is not just the best RPG on the market, the DM client makes it, in a way, the ONLY RPG on the market. But you're right, the SP game has some issues. If you'd be interested in a better SP game I'd look into NWN2 on steam.

Oh... and WASD movement defaults to Always Run. If precision movement is an issue, or if you're trying to push through a mob, give that a try.
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PenutBrittle: That being said, the new Neverwinter quasimultiplayer/MMO apparently will use 4E. I'm hoping it'll turn out ok.
Just for corrections sake it is an upcoming game (probably late this year) and then also it has unfortunately switched focus to what the developers call "a full blown MMO" which unfortunately by todays standards means its a SP game race to the highest level.

Hopefully I could be wrong and this could turn out not to be another mainstream MMO....
I just took a look at 4e rules for the first time yesterday at a bookstore, and I felt like it wasn't even the same game. The way combat is done makes it like a board game, like a really complicated version of Hero Quest. I haven't played PnP D&D for many years now (stopped right about when 3.5e came out) but I definitely wouldn't want to use 4e rules in a PnP game. Seems like all the technical stuff would take a lot of the fun out of the role-playing. I think you'd need a really good DM to keep focus on the story instead of the dice.

That being said, 4e rules seem like they'd be great for video games. They're definitely geared towards power-gaming. I'm excited to see what developers can do with them, and I'll probably give the new Neverwinter MMO a try just to see how 4e actually translates to video games. The whole "Free to Play" thing makes me think you'll have to cough up some cash to upgrade weapons or access the cooler parts of the game though.

I'm still pretty new to NWN though, and I like the old familiar 3e rules. I wouldn't want to switch this game to 4e.

Don't be so hard on Deekin people, the Jar-Jar comparison was pretty harsh, LOL. I actually kept Deekin with me through HotU and I don't think it would have been as fun without him. I have no trouble seeing why some people disagree with me though.