Posted January 21, 2010
Before Myst, adventure gaming was a vibrant genre, full of fantastic, living worlds with intriguing characters, story-based puzzles, and witty dialogue. Highlights of the era range from Infocom's early Zork games to graphical masterpieces Secret of Monkey Island and Simon the Sorceror.
After Myst, adventure games described drab, dead worlds with no characters whatever, utterly nonsensical "logic" puzzles, and the occasional monologue.
After Myst, adventure games described drab, dead worlds with no characters whatever, utterly nonsensical "logic" puzzles, and the occasional monologue.