Posted April 03, 2010
Played through realMyst recently and, aside from the horizontal/verticle white line problem that some other people have mentioned already, I find that my computer is rendering something wierd when I go to Rime at the end of the game. The odd thing is, the verticle white bar problem doesn't seem to happen here but it's as though the lighting goes haywire as I look around the room. The only think I can equate it to is looking at a 3d model wherein the verticies are not properly welded or surfaces are overlapping (don't know how much that helps people who aren't Game Art Design majors...)
I'm running Vista 64bit. Didn't have this problem at all when I ran it in XP years ago, but then again that was with the CDrom version. Also, I tried the anti-aliasing setting in the setup - that doesn't fix it.
I'm running Vista 64bit. Didn't have this problem at all when I ran it in XP years ago, but then again that was with the CDrom version. Also, I tried the anti-aliasing setting in the setup - that doesn't fix it.
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