Posted August 29, 2016
So I joined a faction (specifically Sarranid) and now I own 3 castles and 1 village.
I've been trying to figure out how weekly pay works for these things (if you have some kind of comprehensive guide that I haven't been able to find, please link) and it's a little confusing.
Villages
As far as I can tell, villages can be raided by enemy lords or occupied by bandits, reducing its 'prosperity' to zilch (not that I could find an actual numerical value of this) quite easily. This means you need to babysit your villages to have them make any real profit.
No units can be stationed/garrisoned at villages (are there exceptions? some towns seem to be more fortifiedy than others).
It seems like prosperity can be aided by building things (especially the Mill) in a village. You can only build things if you actually own the village. It's possibly also aided by doing quests for the village elder (does this require you to own the village too?)
Castles
Castles can have stationed units, which I think only have half the weekly pay that units kept with you require... but this still offsets the income from them, requiring you to keep some kind of balance if you want profit from it.
By monitoring the 'Locations' that are linked to my character page in-game, I'm quite confident that the prosperity of a castle is entirely dependent on the village associated with it... but the village is separately owned- meaning even if you garrison the castle, you may not own the village which determines your income (facepalm @ whoever made this design choice).
Towns
I actually don't own a town yet! Emir Nuam took Dhirim, WHICH WAS RIGHTFULLY MINE! >:(
I've been trying to figure out how weekly pay works for these things (if you have some kind of comprehensive guide that I haven't been able to find, please link) and it's a little confusing.
Villages
As far as I can tell, villages can be raided by enemy lords or occupied by bandits, reducing its 'prosperity' to zilch (not that I could find an actual numerical value of this) quite easily. This means you need to babysit your villages to have them make any real profit.
No units can be stationed/garrisoned at villages (are there exceptions? some towns seem to be more fortifiedy than others).
It seems like prosperity can be aided by building things (especially the Mill) in a village. You can only build things if you actually own the village. It's possibly also aided by doing quests for the village elder (does this require you to own the village too?)
Castles
Castles can have stationed units, which I think only have half the weekly pay that units kept with you require... but this still offsets the income from them, requiring you to keep some kind of balance if you want profit from it.
By monitoring the 'Locations' that are linked to my character page in-game, I'm quite confident that the prosperity of a castle is entirely dependent on the village associated with it... but the village is separately owned- meaning even if you garrison the castle, you may not own the village which determines your income (facepalm @ whoever made this design choice).
Towns
I actually don't own a town yet! Emir Nuam took Dhirim, WHICH WAS RIGHTFULLY MINE! >:(
Post edited August 29, 2016 by bushwhacker2k