Posted February 23, 2022
Here are the Mount & Blade II: Bannerlord related FAQ (frequently asked questions). We will update the topic with new information as needed.
What can I do if I experience bugs/crashes/performance issues or can’t launch the game?
- If you are facing crashes or can’t launch the game, please have a look at the Common Issues and Workarounds and the Crash Checklist for guidelines on how to potentially resolve the issue by using one of the methods described there.
- If you are unable to resolve the issue or would like to report a bug, please head over to the support section and open a new discussion thread. Make sure to read the guidelines on reporting issues before creating the thread.
- The game features a crash dump system that allows us to analyse and understand the cause of game crashes. If you encounter a crash, we would appreciate it if you were to make use of the crash dump uploader that appears after a crash to share the dump file with us to help us resolve the issue.
Why are some patches so big to download?
- The game uses a streaming technology/system that allows for better performance. This packages resources in a specific way which causes even minor adjustments to lead to changes to larger packages. This package in its entirety is then redownloaded by Steam. That's why a patch can end up being larger despite having only minor art-related changes.
Where can I find more information on game updates?
- Take a look at our Future Plans post to learn more about what we are working on and what you can expect to see in future patches.
We will also continue to share development updates on our YouTube channel, through patch notes and blog posts.
I have feedback about a specific feature or would like to share a suggestion. Where can I post it?
- Join us on our forum where you can discuss the game with fellow players, provide feedback or make suggestions. The Citadel is a good place to read up on the latest forum discussions, delve into The Keep to provide feedback on singleplayer features, The Fields of Valour for multiplayer features and the Suggestions board for brand new ideas!
What is your patch process?
- In principle, we want to share patches with players as soon as we can! However, every patch has to go through a review and testing cycle for the purpose of quality assurance. As a consequence, some patches will arrive faster than others.
- We continuously try to identify potential critical issues and push out hotfixes between regular patches that remedy those issues so that you can continue to play the game on the latest patches.
Is my current save game compatible across different versions of the game?
- Most native (non-modded) save games are forward compatible and we will seek to continue achieving this.
- Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. If your save file is from an older version, you should first load and save it in the e1.7.0 version of the game before using it in a newer update. You can find the original announcement here. Note that switching versions is available via Steam only.
Are there any plans to add a co-op campaign?
- We spent a lot of time looking into this, but it is unfortunately not possible at this point to retrofit it into the project in a way that would achieve satisfactory quality. We may explore similar ideas in future products.
Which languages are supported in-game?
- The game is available in the following languages (interface & subtitles): English, Simplified & Traditional Chinese, Turkish, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Spanish - Latin America.
- We’re still working on the German translation which will follow in the future.
- We’re currently not exploring any additional languages beyond the ones already listed above.
Will you add Steam Workshop support?
- Yes! We will continue to support modding through the various ways listed below, one of which is making mods easily accessible via the Steam Workshop.
How do you intend to support modding?
- We have released an array of in-depth modding tools that are currently accessible via Steam only (we are looking to expand the modding tools support to other platforms in the future). They include the following:
- Scene Editor Toolset
- Entity Placement Tools
- Terrain Import, Export, and Editing Tools
- Navigation Mesh Tools
- GI Baking Tools
- Level System Editing Tool
- Path Editing Tools
- Resource Editors
- Resource Browser
- Material Editor
- Mesh Editor
- Texture Editor
- Body Editor
- Cloth Editor
- Atmosphere Editor
- Skeleton Editor
- Particle Editor
- Model & Animation Viewer
- You can learn more about modding on our forums, the Mount and Blade Modding Discord and our documentation.
- Modding is not limited to just these tools! You can create your own logic using our submodule system which is explained here.
- We are working with the community to continuously improve the modding capabilities. You can learn more about this here.
Why are patches breaking mods?
- Modders can deeply interact with and influence the game - which is great but also means that the work they do can be dependent on many different parts of the base game in ways that we don’t control or know about. There is little that we can do to outright prevent such issues while the game is in active development.
What can I do if I experience bugs/crashes/performance issues or can’t launch the game?
- If you are facing crashes or can’t launch the game, please have a look at the Common Issues and Workarounds and the Crash Checklist for guidelines on how to potentially resolve the issue by using one of the methods described there.
- If you are unable to resolve the issue or would like to report a bug, please head over to the support section and open a new discussion thread. Make sure to read the guidelines on reporting issues before creating the thread.
- The game features a crash dump system that allows us to analyse and understand the cause of game crashes. If you encounter a crash, we would appreciate it if you were to make use of the crash dump uploader that appears after a crash to share the dump file with us to help us resolve the issue.
Why are some patches so big to download?
- The game uses a streaming technology/system that allows for better performance. This packages resources in a specific way which causes even minor adjustments to lead to changes to larger packages. This package in its entirety is then redownloaded by Steam. That's why a patch can end up being larger despite having only minor art-related changes.
Where can I find more information on game updates?
- Take a look at our Future Plans post to learn more about what we are working on and what you can expect to see in future patches.
We will also continue to share development updates on our YouTube channel, through patch notes and blog posts.
I have feedback about a specific feature or would like to share a suggestion. Where can I post it?
- Join us on our forum where you can discuss the game with fellow players, provide feedback or make suggestions. The Citadel is a good place to read up on the latest forum discussions, delve into The Keep to provide feedback on singleplayer features, The Fields of Valour for multiplayer features and the Suggestions board for brand new ideas!
What is your patch process?
- In principle, we want to share patches with players as soon as we can! However, every patch has to go through a review and testing cycle for the purpose of quality assurance. As a consequence, some patches will arrive faster than others.
- We continuously try to identify potential critical issues and push out hotfixes between regular patches that remedy those issues so that you can continue to play the game on the latest patches.
Is my current save game compatible across different versions of the game?
- Most native (non-modded) save games are forward compatible and we will seek to continue achieving this.
- Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. If your save file is from an older version, you should first load and save it in the e1.7.0 version of the game before using it in a newer update. You can find the original announcement here. Note that switching versions is available via Steam only.
Are there any plans to add a co-op campaign?
- We spent a lot of time looking into this, but it is unfortunately not possible at this point to retrofit it into the project in a way that would achieve satisfactory quality. We may explore similar ideas in future products.
Which languages are supported in-game?
- The game is available in the following languages (interface & subtitles): English, Simplified & Traditional Chinese, Turkish, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Spanish - Latin America.
- We’re still working on the German translation which will follow in the future.
- We’re currently not exploring any additional languages beyond the ones already listed above.
Will you add Steam Workshop support?
- Yes! We will continue to support modding through the various ways listed below, one of which is making mods easily accessible via the Steam Workshop.
How do you intend to support modding?
- We have released an array of in-depth modding tools that are currently accessible via Steam only (we are looking to expand the modding tools support to other platforms in the future). They include the following:
- Scene Editor Toolset
- Entity Placement Tools
- Terrain Import, Export, and Editing Tools
- Navigation Mesh Tools
- GI Baking Tools
- Level System Editing Tool
- Path Editing Tools
- Resource Editors
- Resource Browser
- Material Editor
- Mesh Editor
- Texture Editor
- Body Editor
- Cloth Editor
- Atmosphere Editor
- Skeleton Editor
- Particle Editor
- Model & Animation Viewer
- You can learn more about modding on our forums, the Mount and Blade Modding Discord and our documentation.
- Modding is not limited to just these tools! You can create your own logic using our submodule system which is explained here.
- We are working with the community to continuously improve the modding capabilities. You can learn more about this here.
Why are patches breaking mods?
- Modders can deeply interact with and influence the game - which is great but also means that the work they do can be dependent on many different parts of the base game in ways that we don’t control or know about. There is little that we can do to outright prevent such issues while the game is in active development.
Post edited February 23, 2022 by DejanTW