Posted November 25, 2010
high rated
Hi guys
Although some command line arguments are listed in the readme files, I've found the full list (by typing "game.exe -h"):
-fr : Force French version
-gr : Force Deutsh version
-it : Force Italian version
-sp : Force Spanish version
-sw : Force Sweden version
-us : Force English version
-fullscreen : Start game in fullscreen mode
-windowed : Start game in windowed mode
3D (hardware)
-3DFX : Use 3DFX if available
-NoPowerVr : Disable PowerVr auto-detection
-OnlyPrimaryDisplay : Don't use 2nd 3D hardware display
-PowerVr : For PowerVr chip if auto-detection fails with a PowerVr chip
Direct3d
-D3D : Use 3D hardware acceleration (if card support D3D but not textures)
-Alpha : Enable texture format 4444
-CorrectRatioTextures : ...If problems with fonts
-MinTextureWidth<n> : Set minimum texture width to <n> pixels
-MaxTextureWidth<n> : Set maximum texture width to <n> pixels
-MinTextureHeight<n> : Set minimum texture height to <n> pixels
-MaxTextureHeight<n> : Set maximum texture height to <n> pixels
-NoD3D : Do not use 3D hardware accelerat.
-NoDither : Do not use dither capabilities
-NoPal256 : Disable 256 colors palettes
-NoTextureSizeMax256 : To optimize size texture in video memory
-OpaqueBlackLevel<n> : Set <n> in the range [1..3] if transparency bugs appear in fonts
-Pal16 : Enable 16 colors palettes (to get more memory)
-TextureSquareOnly : All textures must be square
-ZBuffer : Use hardware Z-Buffer (slower)
DirectDraw
-AskDirectDraw : Display DirectDraw informations
-BlitTimeOut<n> : Set max blit waiting loops to <n>
-DoRealLock : Really use DirectDraw lock/unlock
-DontWaitBlits : Disable Blit waiting
-InfiniteZBuffer : For special Z-buffering system (i.e PowerVr chip)
-NoFlick : Disable flick
-NoBlitAsync : Disable Blit Async
-NoDuplicateSurfaces : Disable surface duplic. of bikes
MotoRacer
-D : Run not playable demo
-J<XXXX> : Set joystick threshold to XXXX (default=2000, max=7000)
-NbComp<X> : Set nb of computer players to X
-NoAGP : Disable AGP use
-NoCpuDetect : Disable CPU detection.
-NoGouraud : Disable gouraud shading
-NoMMX : Disable MMX support
-NoSound : Disable Direct Sound
-ScanOtReverse : For ZBuffer Front to Back
-SnapShot : Enable screen copy in directory Data\Shoot when using Shift-Ins
-ThreadHighest : Set thread to highest priority
-ThreadTimeCritical : Set thread to time critical mode
-FrameRateMax<XX> : Limit frame rate of the game to XX frame/sec (20 to 99, default=30, 0=no limit)
I haven't done any thorough testing, but so far the following ones seem to be useful:
-FrameRateMax0
The framerate is capped at 30 FPS by default, so this option will give you much smoother screen refresh (usually 60/75 FPS, depending on your monitor settings).
-ZBuffer
Turns on Z buffering. For some reason, it's off by default. This will get rid of the sorting artifacts that can be seen eg. on the bike selection screen, on the rider's foot.
Other notes:
By default, the game runs without texture filtering even in d3d mode. All the screenshots on gog are like this. But you can turn on bilinear filtering by changing the D3D option in the options screen from "On" to "Filtered". The game will look much nicer.
AFAIK there is no way to raise the resolution above 640x480.
Also, the game only worked for me when the desktop was in 16-bit color mode.
Feel free to correct me below or post your additional findings.
Although some command line arguments are listed in the readme files, I've found the full list (by typing "game.exe -h"):
-fr : Force French version
-gr : Force Deutsh version
-it : Force Italian version
-sp : Force Spanish version
-sw : Force Sweden version
-us : Force English version
-fullscreen : Start game in fullscreen mode
-windowed : Start game in windowed mode
3D (hardware)
-3DFX : Use 3DFX if available
-NoPowerVr : Disable PowerVr auto-detection
-OnlyPrimaryDisplay : Don't use 2nd 3D hardware display
-PowerVr : For PowerVr chip if auto-detection fails with a PowerVr chip
Direct3d
-D3D : Use 3D hardware acceleration (if card support D3D but not textures)
-Alpha : Enable texture format 4444
-CorrectRatioTextures : ...If problems with fonts
-MinTextureWidth<n> : Set minimum texture width to <n> pixels
-MaxTextureWidth<n> : Set maximum texture width to <n> pixels
-MinTextureHeight<n> : Set minimum texture height to <n> pixels
-MaxTextureHeight<n> : Set maximum texture height to <n> pixels
-NoD3D : Do not use 3D hardware accelerat.
-NoDither : Do not use dither capabilities
-NoPal256 : Disable 256 colors palettes
-NoTextureSizeMax256 : To optimize size texture in video memory
-OpaqueBlackLevel<n> : Set <n> in the range [1..3] if transparency bugs appear in fonts
-Pal16 : Enable 16 colors palettes (to get more memory)
-TextureSquareOnly : All textures must be square
-ZBuffer : Use hardware Z-Buffer (slower)
DirectDraw
-AskDirectDraw : Display DirectDraw informations
-BlitTimeOut<n> : Set max blit waiting loops to <n>
-DoRealLock : Really use DirectDraw lock/unlock
-DontWaitBlits : Disable Blit waiting
-InfiniteZBuffer : For special Z-buffering system (i.e PowerVr chip)
-NoFlick : Disable flick
-NoBlitAsync : Disable Blit Async
-NoDuplicateSurfaces : Disable surface duplic. of bikes
MotoRacer
-D : Run not playable demo
-J<XXXX> : Set joystick threshold to XXXX (default=2000, max=7000)
-NbComp<X> : Set nb of computer players to X
-NoAGP : Disable AGP use
-NoCpuDetect : Disable CPU detection.
-NoGouraud : Disable gouraud shading
-NoMMX : Disable MMX support
-NoSound : Disable Direct Sound
-ScanOtReverse : For ZBuffer Front to Back
-SnapShot : Enable screen copy in directory Data\Shoot when using Shift-Ins
-ThreadHighest : Set thread to highest priority
-ThreadTimeCritical : Set thread to time critical mode
-FrameRateMax<XX> : Limit frame rate of the game to XX frame/sec (20 to 99, default=30, 0=no limit)
I haven't done any thorough testing, but so far the following ones seem to be useful:
-FrameRateMax0
The framerate is capped at 30 FPS by default, so this option will give you much smoother screen refresh (usually 60/75 FPS, depending on your monitor settings).
-ZBuffer
Turns on Z buffering. For some reason, it's off by default. This will get rid of the sorting artifacts that can be seen eg. on the bike selection screen, on the rider's foot.
Other notes:
By default, the game runs without texture filtering even in d3d mode. All the screenshots on gog are like this. But you can turn on bilinear filtering by changing the D3D option in the options screen from "On" to "Filtered". The game will look much nicer.
AFAIK there is no way to raise the resolution above 640x480.
Also, the game only worked for me when the desktop was in 16-bit color mode.
Feel free to correct me below or post your additional findings.
Post edited October 02, 2022 by marci667