Psyringe: I agree with most points raised in the review. I differ in three aspects that the review stated (or didn't touch upon):
1. I _did_ enjoy the atmosphere
2. I didn't think the writing was shallow. It's certainly nothing special, but it also wasn't so bad that it would have thrown me off, and the the professional voice acting made it work regardless.
3. I enjoyed solving the puzzles, though I agree that they mostly make no sense and feel like arbitrary puzzles thrown in for the sake of having puzzles - which is a pity in a game that hinges so much on atmosphere and immersion.
I think Polygon's review is spot-on, but you do raise some good points.
The atmosphere and voice acting are definitely the two (only?) strong points. I understand many of the design decisions, such as the sombre piano music, slow cutscenes, slow walking speed, etc. They're all designed to slow the player down and allow them become immersed in the atmosphere and story. But
what story? The voice acting was excellent, but the writing was often so cringe-worthy, I was genuinely embarrassed.
But one thing that hasn't been addressed anywhere yet, and the thing that frustrates me the most is one of the main reasons I bought the game - its claim "The first game to explore and promote the Irish language (Gaeilge)". This is utter rubbish.
I don't speak Gaelic, but do have an interest in Irish folklore and have encountered some interesting Gaelic texts before. Pre-purchase, I imagined hearing the lovely language spoken to me and possibly even having to translate something in a puzzle. Instead, aside from a couple of one-or-two-word signs, all the game does is list item descriptions in Gaelic. It was interesting the first couple of times, but having no real reference to the pronunciation in-game, I very quickly ended up completely ignoring the Irish descriptions and immediately reading the smaller English. Why wasn't the narration in Gaelic, or in-game writing? Rather than promoting the Irish language, Montague's Mount almost seemed to throw it in as an afterthought.
While I'm grumbling about the text, if the entire game is focused around absorbing the player into the atmosphere, isn't having "ACHIEVEMENT UNLOCKED: INSPECT 25 OBJECTS!" plastered across the screen for meaningless 'achievements' somewhat contrary to that?
Sigh. I apologise for my long and overtly negative grumblings, but this game did so many frustrating things that just a little QA testing should have fixed and made it at least bearable. I feel genuinely disappointed.