Posted January 10, 2022
This is just an idle topic of conversation, nothing big.
I like to tinker with the rules of games, and have my own self-imposed restrictions for most of them. Some of the rules I have for MM6 are about arms/armor access, as I want every class to be different. Here's what I have:
K = leather, chain, plate, shield...all weapons
P = leather, chain, shield...bow, spear
A = leather, chain, shield...bow, axe
D = leather...dagger, staff
C = leather...mace, staff
S = leather...staff
What I wanted to actually mod, but don't seem able to, was to make all staves have a default property of mana regen. Staves suck and have almost no variety in 6, but they're traditionally associated with casters and I thought that mana regen, something that's only really useful at low levels, would be ideal here. Casters having a crappy weapon would be balanced by having regen, letting them cast more spells each day.
Because Knights are generally seen as the weakest, I rule that only they have plate and only they can dual wield, doing sword/dagger or dagger/dagger.
What I'm idly curious about is if you'd keep spears/axes as I've assigned, or give axes to Ps and spears to As. I thought about giving swords to Ps and spears to Ds, as I want Ds to be a bit more melee oriented than C and S, since Ds dont' get mirror magic. But I'm thinking spears might be too much, dunno.
Your thoughts?
I like to tinker with the rules of games, and have my own self-imposed restrictions for most of them. Some of the rules I have for MM6 are about arms/armor access, as I want every class to be different. Here's what I have:
K = leather, chain, plate, shield...all weapons
P = leather, chain, shield...bow, spear
A = leather, chain, shield...bow, axe
D = leather...dagger, staff
C = leather...mace, staff
S = leather...staff
What I wanted to actually mod, but don't seem able to, was to make all staves have a default property of mana regen. Staves suck and have almost no variety in 6, but they're traditionally associated with casters and I thought that mana regen, something that's only really useful at low levels, would be ideal here. Casters having a crappy weapon would be balanced by having regen, letting them cast more spells each day.
Because Knights are generally seen as the weakest, I rule that only they have plate and only they can dual wield, doing sword/dagger or dagger/dagger.
What I'm idly curious about is if you'd keep spears/axes as I've assigned, or give axes to Ps and spears to As. I thought about giving swords to Ps and spears to Ds, as I want Ds to be a bit more melee oriented than C and S, since Ds dont' get mirror magic. But I'm thinking spears might be too much, dunno.
Your thoughts?