Waltorious: I think I'm in a minority in liking the overworld design of MM1 better than MM2. MM2 was just open areas. MM1 actually had mountain passes, dense forests, etc. that made navigation much more interesting.
You need Mountaineering and Forestry to navigate mountains and forests, though.
MM1 felt a bit weird, since a mountain was not a mountain square, but the line between squares.
dtgreene: By the way, the only thing that scales with your level in MM2 is the *number* of enemies, not their strength.
Actually it's a mix of area scaling and level scaling.
Most areas have caps on the levels of the monsters you can face at your current level. When exploring some dungeons and you leave to train, you'll notice suddenly facing higher level enemies when returning.
The
number of enemies will increase when your own levels exceed the max area level.
The final area is totally unscaled, and you can meet anything from one Neophyte Wizard to 15 Orc Gods.