Posted June 12, 2015
Ttrue, but those were easy to get. It's even possible to pick them up before leaving any towns, just by using the town teleporters.
I liked how locations like the Enchanted Forest in MM1 were actually really difficult to navigate. It made them feel like unique and memorable locations. And it also meant it wasn't possible to just travel in any direction one wished, there were only certain ways into certain areas of the world. In MM2, the world map didn't feel nearly so varied.
Then again, I remember liking the world map in World of Xeen when I played it long ago, so maybe it's just that the more"open" overworld design improved as the series went on. If I remember correctly, the mountaineering skill at least (can't remember about forestry) was harder to find in World of Xeen, so the world had more natural barriers early on, only opening up later. I've also heard good things about MM3 in this regard, so I'm looking forward to that one.
I liked how locations like the Enchanted Forest in MM1 were actually really difficult to navigate. It made them feel like unique and memorable locations. And it also meant it wasn't possible to just travel in any direction one wished, there were only certain ways into certain areas of the world. In MM2, the world map didn't feel nearly so varied.
Then again, I remember liking the world map in World of Xeen when I played it long ago, so maybe it's just that the more"open" overworld design improved as the series went on. If I remember correctly, the mountaineering skill at least (can't remember about forestry) was harder to find in World of Xeen, so the world had more natural barriers early on, only opening up later. I've also heard good things about MM3 in this regard, so I'm looking forward to that one.