Posted April 29, 2020
To this day, no game scratches my RPG itch like Might & Magic 6, 7, and to a somewhat lesser degree 8.
I've played Elder Scrolls games, had fun in Witcher 3, Baldur's Gate 2, Pillars of Eternity, Dragon Age, etc. They're all good games, even terrific games, but they're all good for reasons that are entirely beside what makes Might and Magic so incredibly satisfying for me.
In part, I think it has to do with the way M&M makes you *care* about character progression. It's system is straightforward enough for you to fully understand and plan with, yet detailed enough to make a build interesting. It's rewarding to see your party's build unfold and come into it's potential as you go.
I'd really love to find some other RPG that fulfills the same niche as Might and Magic. It doesn't have to be in 1st person with a party, but I'd love to find something with a truly satisfying system of progression.
Even Morrowind (which I do love), never achieved this. Without any tradeoffs for your choices, you pick skills either on the basis of which ones will make your character the most powerful overall, or which one indulges your mental image of who he/she is. Weapon skills are all the same, which means your preference is a purely cosmetic one. Unarmed and unarmored skills are objectively worse than a weapon/armor skill, but of course, you do have the option of going *against* a better build and taking them anyway if you want to feel like a Kung Fu master. Not that there ever was much "strategy" involved in simply picking an objectively superior skill over an inferior one anyway.
Many of the isometric-view, tactical RPGs have overly complex progression systems. Later ones have unconventional "creative" approaches with things like "perks" which pile up in complexity to a point where it becomes very hard to see just exactly how your Thief/Paladin/Ranger/whoever is supposed to be built. Most importantly, I don't know how any of an aspiring characters abilities are actually supposed to cover for a void left by other characters' deficiencies. It's all too complex.
In addition to the skill problem I have with isometric games, the tactical combat does become a bit taxing over time. Don't get me wrong, the tactical battles in those games are super fun, but when they happen so often that every single five meters or so further down a road gives you, "Oh look, another troll. Once again let's stop everything, and tell the wizard to do his usual opening spell while moving the fighter forward and..." it gets draining after a while.
Another thing: Stories are good, but I want an RPG with a story, not a story with an RPG. I don't like this delusion that an RPG is somehow supposed to be mostly about enjoying the writers' movie, with some character advancement tucked around the edges as window dressing (I'm looking at you, Bioware).
Oh, and no cutesy anime bullshit.
If you read through all of that, then I'd like to apologize for my cruelty, but also maybe ask if you know of any games that would fit the bill in terms of what I'm looking for. Thanks already for your time!
I've played Elder Scrolls games, had fun in Witcher 3, Baldur's Gate 2, Pillars of Eternity, Dragon Age, etc. They're all good games, even terrific games, but they're all good for reasons that are entirely beside what makes Might and Magic so incredibly satisfying for me.
In part, I think it has to do with the way M&M makes you *care* about character progression. It's system is straightforward enough for you to fully understand and plan with, yet detailed enough to make a build interesting. It's rewarding to see your party's build unfold and come into it's potential as you go.
I'd really love to find some other RPG that fulfills the same niche as Might and Magic. It doesn't have to be in 1st person with a party, but I'd love to find something with a truly satisfying system of progression.
Even Morrowind (which I do love), never achieved this. Without any tradeoffs for your choices, you pick skills either on the basis of which ones will make your character the most powerful overall, or which one indulges your mental image of who he/she is. Weapon skills are all the same, which means your preference is a purely cosmetic one. Unarmed and unarmored skills are objectively worse than a weapon/armor skill, but of course, you do have the option of going *against* a better build and taking them anyway if you want to feel like a Kung Fu master. Not that there ever was much "strategy" involved in simply picking an objectively superior skill over an inferior one anyway.
Many of the isometric-view, tactical RPGs have overly complex progression systems. Later ones have unconventional "creative" approaches with things like "perks" which pile up in complexity to a point where it becomes very hard to see just exactly how your Thief/Paladin/Ranger/whoever is supposed to be built. Most importantly, I don't know how any of an aspiring characters abilities are actually supposed to cover for a void left by other characters' deficiencies. It's all too complex.
In addition to the skill problem I have with isometric games, the tactical combat does become a bit taxing over time. Don't get me wrong, the tactical battles in those games are super fun, but when they happen so often that every single five meters or so further down a road gives you, "Oh look, another troll. Once again let's stop everything, and tell the wizard to do his usual opening spell while moving the fighter forward and..." it gets draining after a while.
Another thing: Stories are good, but I want an RPG with a story, not a story with an RPG. I don't like this delusion that an RPG is somehow supposed to be mostly about enjoying the writers' movie, with some character advancement tucked around the edges as window dressing (I'm looking at you, Bioware).
Oh, and no cutesy anime bullshit.
If you read through all of that, then I'd like to apologize for my cruelty, but also maybe ask if you know of any games that would fit the bill in terms of what I'm looking for. Thanks already for your time!
Post edited April 29, 2020 by jermungand