Posted March 28, 2010
Bored with MM6 but like the M&M game system? Tired of the same old story and monster bashings? Then give The Choas Conspiracy a-go!
The Chaos Conspiracy is a two-part fantasy/adventure game that uses the original Might and Magic VI game engine. Part 1 uses the original MM6 map world. Part 2 uses a newly created map world. The Part 1 adventure takes place in the vast world of Nimradur; a land of diverse topology, realms, populations, myths, customs, and ‘creatures’. The central game plot is unique, unfolds in nine ‘chapters’, and is supported by a plethora of local challenges.
Part 1 of the game has been extensively play tested both in the Alpha and Beta stages of development, and is now released to the Might and Magic Community at-large in its final version.
Part 1 of The Chaos Conspiracy (TCC) contains a completely new main storyline, quests and subquests, dialogs, many new and/or imported graphics, and new weapon and creature stats. The game-start and game-dne video sequences are new and reflect the new game as presented in both Part 1 and Part 2..
TCC Part 2 is not your standard RPG-adventure game, nor is it your conventional MM game. Rather it is a game of Discovery and of Exploration. In TCC Part 2, you will enter a world unknown and uncivilized: no maps, no villages, no towns; only Creation in its rawest of forms. A single quest drives you onward through this land, as you gather clues from nature and progress towards the end. Your only guide will be your journal of notes, and your only chance of survival will be your wits, your might, and your magic.
The two part mod may be downloaded at the following site;
http://www.mediafire.com/BDJs
The author may be contacted via email at;
mm7rev4modrel2@yahoo.com
Give it a-go!
Big Daddy Jim
The Chaos Conspiracy is a two-part fantasy/adventure game that uses the original Might and Magic VI game engine. Part 1 uses the original MM6 map world. Part 2 uses a newly created map world. The Part 1 adventure takes place in the vast world of Nimradur; a land of diverse topology, realms, populations, myths, customs, and ‘creatures’. The central game plot is unique, unfolds in nine ‘chapters’, and is supported by a plethora of local challenges.
Part 1 of the game has been extensively play tested both in the Alpha and Beta stages of development, and is now released to the Might and Magic Community at-large in its final version.
Part 1 of The Chaos Conspiracy (TCC) contains a completely new main storyline, quests and subquests, dialogs, many new and/or imported graphics, and new weapon and creature stats. The game-start and game-dne video sequences are new and reflect the new game as presented in both Part 1 and Part 2..
TCC Part 2 is not your standard RPG-adventure game, nor is it your conventional MM game. Rather it is a game of Discovery and of Exploration. In TCC Part 2, you will enter a world unknown and uncivilized: no maps, no villages, no towns; only Creation in its rawest of forms. A single quest drives you onward through this land, as you gather clues from nature and progress towards the end. Your only guide will be your journal of notes, and your only chance of survival will be your wits, your might, and your magic.
The two part mod may be downloaded at the following site;
http://www.mediafire.com/BDJs
The author may be contacted via email at;
mm7rev4modrel2@yahoo.com
Give it a-go!
Big Daddy Jim
Post edited March 28, 2010 by BigDaddyJim