Posted February 12, 2013
Hello - I have played around a bit in MM6 and read through some guides and walkthroughs. I am thinking about starting a custom build, very similar to the default party, as follows:
Paladin:
M23 I5 P12 E15 A16 S10 L5 Total 86
Sword (No Choice about this - It will be dumped for Axe)
Spirit
Chain (Dump this skill for Axe if going to Ironfist on January 1)
Shield
(Plate, Shield, Axe)
(Merchant and maybe Diplomat)
Archer:
M12 I12 P5 E15 A21 S16 L5 Total 86
Bow
Air
Fire
Sword (No shield, so the choices are dual wield Daggers, dual wield Swords, or 2H wield Spear)
(Chain, Dual Wield Sword)
(Repair and Disarm)
Cleric:
M10 I7 P21 E15 A10 S10 L12 Total 85
Mace
Body
Mind
Spirit
(Chain, Shield, Mace)
(Perception)
Sorcerer:
M10 I21 P7 E15 A11 S12 L9 Total 85
Dagger
Fire
Water
Earth
(Leather, Dual Wield Daggers)
(Identify)
One start would be to go to Ironfist and pick up armor skills, armor, and bow, then go to Misty Islands and pick up learning skill, then return to New Sorpigal and clean up now that everybody starts with a bow. The alternative is to stay in New Sorpigal, clear up Goblinwatch, level to 4, clear up the Abandoned Temple, then go to Ironfist and Misty Islands. I think the difference amounts to a few days in the calendar.
The next part of the plan is to complete the Pilgrimage of Might. The attributes are chosen to visit the Fountains of Luck, Speed, Accuracy, Might, Personality, and Intelligence, then visit the Altar of Might before the end of January. Essences will be used after reaching 15 in an Attribute.
One NPC will be a Banker, the other NPC will be a Merchant. Lots of gold is needed. The Merchant may be switched out possibly for an Explorer (Sailor, Guide) if travel times appear to be critical, and more likely for a Gate Keeper to more easily get to Silver Cove and Free Haven.
Testing this out, I have not been able to find the ship going to Silver Cove, or the Coach going to Free Haven, and I have checked the travel schedules.
Any feedback and further advice? Would switching out the Paladin and Archer for a Knight and Druid be a good idea?
Paladin:
M23 I5 P12 E15 A16 S10 L5 Total 86
Sword (No Choice about this - It will be dumped for Axe)
Spirit
Chain (Dump this skill for Axe if going to Ironfist on January 1)
Shield
(Plate, Shield, Axe)
(Merchant and maybe Diplomat)
Archer:
M12 I12 P5 E15 A21 S16 L5 Total 86
Bow
Air
Fire
Sword (No shield, so the choices are dual wield Daggers, dual wield Swords, or 2H wield Spear)
(Chain, Dual Wield Sword)
(Repair and Disarm)
Cleric:
M10 I7 P21 E15 A10 S10 L12 Total 85
Mace
Body
Mind
Spirit
(Chain, Shield, Mace)
(Perception)
Sorcerer:
M10 I21 P7 E15 A11 S12 L9 Total 85
Dagger
Fire
Water
Earth
(Leather, Dual Wield Daggers)
(Identify)
One start would be to go to Ironfist and pick up armor skills, armor, and bow, then go to Misty Islands and pick up learning skill, then return to New Sorpigal and clean up now that everybody starts with a bow. The alternative is to stay in New Sorpigal, clear up Goblinwatch, level to 4, clear up the Abandoned Temple, then go to Ironfist and Misty Islands. I think the difference amounts to a few days in the calendar.
The next part of the plan is to complete the Pilgrimage of Might. The attributes are chosen to visit the Fountains of Luck, Speed, Accuracy, Might, Personality, and Intelligence, then visit the Altar of Might before the end of January. Essences will be used after reaching 15 in an Attribute.
One NPC will be a Banker, the other NPC will be a Merchant. Lots of gold is needed. The Merchant may be switched out possibly for an Explorer (Sailor, Guide) if travel times appear to be critical, and more likely for a Gate Keeper to more easily get to Silver Cove and Free Haven.
Testing this out, I have not been able to find the ship going to Silver Cove, or the Coach going to Free Haven, and I have checked the travel schedules.
Any feedback and further advice? Would switching out the Paladin and Archer for a Knight and Druid be a good idea?