Posted September 03, 2017
Hey guys.
I decided to get back to this game after a long while, and while I didn't care about knowing specific game mechanics back in the day, now I guess I'm spoiled and it really bothers me to not know some things. For instance:
1) What influences chance to hit? Only Accuracy, AC, bonus from weapons and an eventual bless or curse? Is the formula known?
2) Does armor reduce damage or only affects chance to hit? How are damage bonuses calculated?
3) What are the benefits of gaining levels, other than extra hit/spell points and more spells?
4) What affects robber disarm trap chance? Luck+robber's tools?
5) What about status effect-applying spells? Even on monsters with supposedly no magic resistance, spells like Sleep tend to not work at all unless they're really low level. So how does magic resist work exactly?
6) Is there any way to know what exactly is the "bonus on touch" of each monster? I mean, I imagine the Thief steals money from you, but I never noticed my money stash dwindling when fighting them...
Questions 5 and 6 specially bother me. For now, casting identify monster is just a way to ascertain how many hit points and AC a monster has, since "bonus on touch" and "magic resist" seem to be completely irrelevant.
Thanks in advance!
I decided to get back to this game after a long while, and while I didn't care about knowing specific game mechanics back in the day, now I guess I'm spoiled and it really bothers me to not know some things. For instance:
1) What influences chance to hit? Only Accuracy, AC, bonus from weapons and an eventual bless or curse? Is the formula known?
2) Does armor reduce damage or only affects chance to hit? How are damage bonuses calculated?
3) What are the benefits of gaining levels, other than extra hit/spell points and more spells?
4) What affects robber disarm trap chance? Luck+robber's tools?
5) What about status effect-applying spells? Even on monsters with supposedly no magic resistance, spells like Sleep tend to not work at all unless they're really low level. So how does magic resist work exactly?
6) Is there any way to know what exactly is the "bonus on touch" of each monster? I mean, I imagine the Thief steals money from you, but I never noticed my money stash dwindling when fighting them...
Questions 5 and 6 specially bother me. For now, casting identify monster is just a way to ascertain how many hit points and AC a monster has, since "bonus on touch" and "magic resist" seem to be completely irrelevant.
Thanks in advance!