Posted April 18, 2020
Finally, after years of telling myself I'd eventually put aside the time to once again enjoy my favorite late-childhood game, a pandemic gave me the excuse I needed, and I must say: Might & Magic VII is every bit the amazing masterpiece of a game that I had always believed it to be. No nostalgia hype is even needed on it's account, and it's held up after all these years despite everything.
Coming back after all this time, and playing it through to the end (Light Path), I had a few more takeaways.
Lloyd's Beacon has got to be overrated. My KMCD party was unstoppable, and I *never* needed to bug out of a dungeon for emergency healing, ever. Even clearing out Thunderfist Mountain at Level 25, I soldiered through without leaving. I did have to use the teleporting shrine in the Land of the Giants (some significant levelling-up later) to revive people back in Harmondale, but of course, that's why there's a shrine there.
I also discovered that apparently, if you find the box of Lich Jars in Thunderfist Mountain before choosing the Light Path, you can later on turn them in to Sir Caneghem the advisor and complete his quest without ever setting foot inside Castle Gloaming. Didn't know that. Weird.
The Druid was a great second healer and I'm happy I took him, though I didn't end up relying on his elemental damage spells very much. Sparks would sometimes be useful in a toe-to-toe fight, but other spells like Implosion, Fireball, or Inferno never seemed to do a lot. I'd use his healing spells scores of times in a single dungeon, and he'd still be left with an enormous pool of spell points that I never quite knew what to do with.
If I were to create another might-of-center party, I might try PMAC, and perhaps the balance of spellpoints to physical power might be a bit more fine tuned. That said, KMCD was an effing rock, and could handle pretty much everything without breaking a sweat.
It's been such a long time since I played this game. I'd love to hear anyone's opinions/thoughts on anything. :)
Coming back after all this time, and playing it through to the end (Light Path), I had a few more takeaways.
Lloyd's Beacon has got to be overrated. My KMCD party was unstoppable, and I *never* needed to bug out of a dungeon for emergency healing, ever. Even clearing out Thunderfist Mountain at Level 25, I soldiered through without leaving. I did have to use the teleporting shrine in the Land of the Giants (some significant levelling-up later) to revive people back in Harmondale, but of course, that's why there's a shrine there.
I also discovered that apparently, if you find the box of Lich Jars in Thunderfist Mountain before choosing the Light Path, you can later on turn them in to Sir Caneghem the advisor and complete his quest without ever setting foot inside Castle Gloaming. Didn't know that. Weird.
The Druid was a great second healer and I'm happy I took him, though I didn't end up relying on his elemental damage spells very much. Sparks would sometimes be useful in a toe-to-toe fight, but other spells like Implosion, Fireball, or Inferno never seemed to do a lot. I'd use his healing spells scores of times in a single dungeon, and he'd still be left with an enormous pool of spell points that I never quite knew what to do with.
If I were to create another might-of-center party, I might try PMAC, and perhaps the balance of spellpoints to physical power might be a bit more fine tuned. That said, KMCD was an effing rock, and could handle pretty much everything without breaking a sweat.
It's been such a long time since I played this game. I'd love to hear anyone's opinions/thoughts on anything. :)