It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I am old. I have playedf, and still play M&M with delight. I am going through M&M6 for the 20th time in the past few years. I have played it 10 years ago even more. I love many of the aspects about the game but a real fun thing is to pause a watch sunsets. Often I will do this. My favorite area is Kreigspire.
I could not hazard a guess as to how many times I have played this game victoriously. My favorite part is the blasters with speed and haste. Oh sure, some say it is more 1337 not to use blasters, but it is so satisfying. Sometimes I even destroy the world on purpose, just to see it happen.

Needless to say, I also enjoy Armageddon.
There just aren't many games that have the epic scope of MM6-8. I remember being glued to MM6 when it first came out. I think I spent months playing it.

The only thing I disliked was having to swap gear to repair it, sell it, identify it. Inventory management was a real pain, especially with longer dungeons. Life before Town Portal and Lloyd's Beacon was annoying.

The series really captured the imagination without needing great graphics.
avatar
bsunholy: Life before Town Portal and Lloyd's Beacon was annoying.
Tell me about it... ^_^ I can't count how many hours i've spent on MM games, especially the 6!
MM6 is awesome. I actually never got a chance to play it until a couple of years ago, and the first thing I noticed was, oddly enough, how much better it looked than MM7 and MM8. For being the first in the series, I found that quite strange, but welcomed it.

My most memorable moment is being in some weird temple (Forget the name, and yes I know there's tons of weird temples in MM6) taking something on an altar and having a massive horde of skeletons appear. It took me ages to get out of that fight alive. Good times.

My memory is really hazy all around, so I think I'll get into replaying it for the second time.

Edit: "For being the first in the series to use that engine" obviously MM6 isn't the first in the series. Whoops. :V
Post edited July 12, 2011 by jackmix69
avatar
jackmix69: MM6 is awesome. I actually never got a chance to play it until a couple of years ago, and the first thing I noticed was, oddly enough, how much better it looked than MM7 and MM8. For being the first in the series, I found that quite strange, but welcomed it.

My most memorable moment is being in some weird temple (Forget the name, and yes I know there's tons of weird temples in MM6) taking something on an altar and having a massive horde of skeletons appear. It took me ages to get out of that fight alive. Good times.

My memory is really hazy all around, so I think I'll get into replaying it for the second time.
The skeleton army that pops up in the Temple of Baa is pretty gruesome. The only fight bigger is probably Snergle. (By the time I got to Snergle my Wizard and Archer both had Inferno, so it wasn't too bad).

The only downside to the multitudes of enemies in MM6 was encountering those that could kill or eradicate instantly. Even if it was a rare effect, when you have 5-10 casting at you constantly, you're going to lose party members. It also never fails that the person who gets zapped is the one who can cure it.
Might and Magic 6 is my favourite of the series, even though I haven't played them all yet, I have played a few and it has several things I love about it none of the others have.

The music I just love. The best in the series I think. The first town theme is my favourite of all, and even one of my favourite music pieces of all time(and I listen to Classical music).

Another thing I loved is that they used actual people for the player and NPC portraits. The only one they did that with, and I'm not sure why, because I think it's awesome! I love those portraits.

Sadly I have only beaten this game once some years ago, but I bought it recently off the site, so I will have another go at it soon.
I just did the skeletons for the first time. They spawned and I ran like hell! I don't think I have ever been so intimidated by a game before, I had about 30k gold on me and I sure as heck wasn't losing it to a massive room full of skeletons.

Later that day I also fell into a room full of goblins, they had all congregated where I fell and I couldn't see anything in any direction but goblins. Fortunately by that stage I had "ring of fire" (think it is called that) which put most the goblins down very quickly.
avatar
jackmix69: MM6 is awesome. I actually never got a chance to play it until a couple of years ago, and the first thing I noticed was, oddly enough, how much better it looked than MM7 and MM8. For being the first in the *(Neo 3D engine) series, I found that quite strange, but welcomed it.
*Edit by TD2005

I thought I was the only one who found that to be the case! I love the feeling of all my party members wiping out hundreds (Literally! <bonus of sprite-based enemies>) of enemies and joyfully skipping about the decimated horde, gleefully looting left and right!

It's also important to note that without M&M there would BE no Diablo and it's clones...But M&M STILL kicks the livin shit out of ANY Diablo clone!

BTW, Diablo was the ORIGINAL game that dumbed-down the PC RPG much more than any console game ever could!
Post edited August 06, 2011 by takezodunmer2005
If you guys think Snergle's Cavern and Temple of Baa were hard, they are nothing compared to the Tomb of Varn.

If there was any dungeon that seemed to stretch for several miles, Tomb of Varn is one of them. Not only does it play host to unique enemies (tough and hard to kill) but there are several things you have to do before you can get the Control Cube.

I had my foursome pretty pumped up by that stage of the game and it still wasn't easy. I managed to kill most of the enemies (which was a feat in itself), but still had some running around. All in all there were secrets to uncover and code scrolls to find.

You're more likely to spend more time in that dungeon than any other one.
avatar
DryMango: If you guys think Snergle's Cavern and Temple of Baa were hard, they are nothing compared to the Tomb of Varn.
I actually found that Castle Darkmoor and the promotion quest where you have to fight Cuisinarts (I forget where that was) were the most annoying. Cuisinarts weren't hard per se but took forever to kill, but Darkmoor was seriously hard. I may have not been using the right strategy against the floating eyes in there though.

The Tomb of VARN was tough but by then I was really powerful so I actually had a good bit of fun fighting through it.
Yeah those Cuisinarts were tough. I had to do the hit-n-run tactic because otherwise I would be dead within 20-30 seconds.

Tomb of Varn was ridiculously long and the biggest dungeon in the game. I found that one interesting because you're fighting inside a pyramid.

Prior to the Tomb of Varn you had to go through the castles first. Such an interesting game though, and perhaps the most enjoyable experience was finding all the obelisks to get the last Dark Magic spell.
Here's the problem with Darkmoor. Just about every type of monster in it has a special attack that causes fear, insanity and other things. The problem is you face so many monsters at once, that multiple effects hit your party every encounter. The worst is the dispel that wipes out all of your protection.

I understand the design. By that point, you should have Lloyd's Beacon and be able to get in and out quickly, so it's more annoying than anything. Still, the place is packed with so many bad guys that it takes forever to get through. I remember just running around the back of the last building and seeing forty or so eyes back there. There was no reason for them to be there hanging out. Of course, I had to hack through them all.

Varn wasn't too bad. When I got to it, I was so strong that I didn't really have to worry about the guardians at all. I don't remember even using turn-based mode for them. However, there was that small army around back that took quite a while to take on.

I also remember hating the Fire Lord's dungeon the first time through. At that point, I had not visited the Misty Islands, so I was a bit weak for the dungeon. It's also a nightmare to navigate. Not to mention the Fallen Guardian at the end.
I played MM6 a long time ago, having purchased the Might & Magic Millennium Edition in 1999. Still, it was a great thrill playing it through, despite the challenges.

Some of which including getting the Hourglass of Time. Those Fire Elementals and Warlocks made for a tough fight. Others are the ones already mentioned.
avatar
takezodunmer2005: It's also important to note that without M&M there would BE no Diablo and it's clones...But M&M STILL kicks the livin shit out of ANY Diablo clone!
Um... Couple of things.

- Diablo was a real-time roguelike planted pretty firmly in more combat-heavy Moria/Angband style. M&M cannot really be considered as a predecessor in anything more than a really minor, by-proxy way.

- The Bard's Tale, Wizardry, and Ultima all actually predate M&M as a series. Wizardry and Ultima both by about five years, at that. All of these had a pretty big effect on how RPGs stared shaping up down the line. You can't really single Might and Magic out here. See point above.

- Diablo also came out two years before M&M6, so you DEFINITELY can't say that 6 had any influence on Diablo.

- The phrase 'Diablo-clone' is sort of meaningless because Diablo did not invent that style of gameplay. Rogue did, in 1983.
Post edited August 14, 2011 by amccour