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Hey guys!

I installed the game a few days ago, but some things are not exactly clear (I have played MM6 a few years ago the first time). So one question is the skill points. What are the breakpoints for expert, master and grandmaster? (I know for Expert you need 4 skill level) And should I invest skillpoints in a guy who can only use Bow on a normal level? Or just leave it on 1.

Thanks in advance!
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Cori91: So one question is the skill points. What are the breakpoints for expert, master and grandmaster? (I know for Expert you need 4 skill level)
The breakpoints are generally 4-7-10 for E-M-GM. I think every skill follows this pattern in MM7, but I wouldn't swear to it (I know 6 definitely didn't, and I don't remember about 8).

Some skills also have a minimum stat requirement. For example, to become a GM Merchant requires a skill level of 10, Mastery of the skill, and at least 50(?) personality (might be higher, I don't remember the exact number). The stat requirement is for the "base" (white) stat, so temporary (green) buffs (like Day of the Gods) don't count. Magic items that boost the stat do count, since they add to the white version of the stat.

Unarmed and Dodging GM each require another skill to be at level 10 (they don't require any level of mastery, only the skill points).

The skill trainer will tell you the individual requirements to reach the level of mastery they teach.
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Cori91: And should I invest skillpoints in a guy who can only use Bow on a normal level? Or just leave it on 1.
I'd say it isn't worth it, especially for the Bow. As a rule of thumb, only invest the points if the character will be using the skill and they can achieve a higher level of mastery in the skill.
Post edited August 20, 2019 by Bookwyrm627
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Cori91: So one question is the skill points. What are the breakpoints for expert, master and grandmaster? (I know for Expert you need 4 skill level)
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Bookwyrm627: The breakpoints are generally 4-7-10 for E-M-GM. I think every skill follows this pattern in MM7, but I wouldn't swear to it (I know 6 definitely didn't, and I don't remember about 8).

Some skills also have a minimum stat requirement. For example, to become a GM Merchant requires a skill level of 10, Mastery of the skill, and at least 50(?) personality (might be higher, I don't remember the exact number). The stat requirement is for the "base" (white) stat, so temporary (green) buffs (like Day of the Gods) don't count. Magic items that boost the stat do count, since they add to the white version of the stat.

Unarmed and Dodging GM each require another skill to be at level 10 (they don't require any level of mastery, only the skill points).

The skill trainer will tell you the individual requirements to reach the level of mastery they teach.
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Cori91: And should I invest skillpoints in a guy who can only use Bow on a normal level? Or just leave it on 1.
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Bookwyrm627: I'd say it isn't worth it, especially for the Bow. As a rule of thumb, only invest the points if the character will be using the skill and they can achieve a higher level of mastery in the skill.
Thank you for your detailed answer!
Post edited August 20, 2019 by Cori91
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Cori91: Thank you for your detailed answer!
Glad to help! :)

One more suggestion for skills: plan your ultimate build in advance, assigning who is going to handle what sorts of tasks.

There are several skills that can effectively only be used by one character. For example, if one person is a GM in Repair Item, then no one else needs to invest in points in the skill because you can just pass all broken gear to the GM for repairs. Only the active character will make an attempt to disarm a trap, so only one character should ever invest in Disarm Trap (and from personal experience, it isn't worth investing unless the character can at least Master Disarm Trap).

For comparison, Meditation is a personal skill, so everyone that can advance it should probably do so. Back to the rule of thumb, I'd only advance it to the minimum necessary to reach their highest level of mastery.

You'll have more skill points than you need to reach minimum levels in each character's skills, so you'll also want to designate an end game skill dump for the extra points. For example, a Knight can dump excess skill points into Armsmaster and/or his weapon skills to increase his melee weapon damage while a Cleric or Sorcerer is likely to use Light/Dark magic as their skill dump.
Post edited August 20, 2019 by Bookwyrm627
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Cori91: Thank you for your detailed answer!
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Bookwyrm627: Glad to help! :)

One more suggestion for skills: plan your ultimate build in advance, assigning who is going to handle what sorts of tasks.

There are several skills that can effectively only be used by one character. For example, if one person is a GM in Repair Item, then no one else needs to invest in points in the skill because you can just pass all broken gear to the GM for repairs. Only the active character will make an attempt to disarm a trap, so only one character should ever invest in Disarm Trap (and from personal experience, it isn't worth investing unless the character can at least Master Disarm Trap).

For comparison, Meditation is a personal skill, so everyone that can advance it should probably do so. Back to the rule of thumb, I'd only advance it to the minimum necessary to reach their highest level of mastery.

You'll have more skill points than you need to reach minimum levels in each character's skills, so you'll also want to designate an end game skill dump for the extra points. For example, a Knight can dump excess skill points into Armsmaster and/or his weapon skills to increase his melee weapon damage while a Cleric or Sorcerer is likely to use Light/Dark magic as their skill dump.
Thanks for the tips again :) I already laid out some skills for the party, but good to hear some more information about these :) It's a fun little game, sometimes I need to read on the web cuz I would be running around like a headless chicken :D It's fun though, just as MM6 was fun a few years ago for the first time. Sad that no Blobber RPG-s are made these days in this style and in this quality.