Pensalesman: I'm curious if anyone else has troubles climbing up steep slopes on the GOG version of MM7. I seem to not be able to climb certain hills on the GOG version, when I could when I used to play on the disk version. The easiest example I can explain is that I could climb up beside the waterfall on Emerald Island, but when I play on the GOG version I can't climb up and I have to take the long way up.
Just wondering if anyone has noticed anything similar.
Bookwyrm627: I seriously doubt it is something with the GoG version, since that sort of change seems like it would have to start tinking with the terrain or physics in the engine.
The GoG version couldn't be the culprit, but the fact that it's running on newer machines (as compared to the ones the OP ran the disc version on) could be.
If I'm not mistaken, there are some rounding issues that manifest themselves on newer processors that caused minute changes to movement and jumping (which is why jumping in the beehive in MM8 was much more difficult). This was fixed by Greyface patch according to its readme, but I never used it so can't confirm.
From the
readme:
[-] Movement rounding issues fixed properly. Walking and strafes weren't precise because of these issues and jump height was lower than it should be. JumpSpeed option has been removed.
As for the OP's issue, I just tested MM7 on my PC (GoG's version) and I can easily climb the hill next to the waterfall. You must first jump on the hill, you can't just start walking immediately, but once you do jump you can easily climb up the remainder of the way.
This was the case in most climbable hills in MM6-8. I don't know if it was any different on old machines and whether this is part of the rounding issues mentioned in Greyface's patch though.