Posted July 23, 2014
I am thinking of starting Might & Magic 6 again (played through Temple of Baa and a bit after once with default party, but never got far...computer crashed, lost the saves).
Thinking of possibly using default party classes (with adjusted stats), but also considering possibly Knight/Paladin/Druid/Sorcerer. I don't see this discussed much online, but it seems balanced... 2 melee, 2 offensive spellcasters, 2 healers... Besides, I have heard that Clerics are underpowered in the endgame.
Is there any reason why this party would be a bad idea for someone's first playthrough of MM6, or should I go for it? Any warnings on proper use of a druid? (Haven't played that class in MM6 before.)
Thinking of possibly using default party classes (with adjusted stats), but also considering possibly Knight/Paladin/Druid/Sorcerer. I don't see this discussed much online, but it seems balanced... 2 melee, 2 offensive spellcasters, 2 healers... Besides, I have heard that Clerics are underpowered in the endgame.
Is there any reason why this party would be a bad idea for someone's first playthrough of MM6, or should I go for it? Any warnings on proper use of a druid? (Haven't played that class in MM6 before.)