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I don't remember which might and magic game it was but in one of em learning only increased the XP you gain from mobs and not from quests which made it useless but other than that its been pretty decent in all the games.
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Lars_Rakett: At lvl 40-49 you get 9 skill points per lvl.
At lvl 90-99 you get 14 skill points per lvl.
Now that is very interesting info indeed. Looks like there will be no issues at all then.
OK, it sounds like it's more useful than I thought.
But it's still boring. ;-)
And it may actually be detrimental to getting an optimal score, since higher levels means more training, which means more time spent. And score is based partly on in-game time spent.
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Lars_Rakett: Do you really think that master learning nets you less than 2-3 levels late game with a 30% xp bonus which you can have for the entire game?
That's actually a good point. Yes, it will be more useful than HoMM3.
Learning is not worth it early game since the skillpoints you have are precious and you'd be trading them in for late-game skillpoints which are plenty anyway. Getting learning is fine if you have the money for it but don't invest your skillpoints in it.

Later on (midgame+) it can indeed be worth it to master learning, particularly if you plan to farm dragonsand or something. Generally it's not the extra skillpoints you're after when you go for learning but rather the extra HP/SP from having a higher lvl. Knights, for example, benefit a lot from learning since their HP grow a lot each level and it acts as a healing pool for the rest of the party with shared life.
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GepardenK: Learning is not worth it early game since the skillpoints you have are precious and you'd be trading them in for late-game skillpoints which are plenty anyway. Getting learning is fine if you have the money for it but don't invest your skillpoints in it.

Later on (midgame+) it can indeed be worth it to master learning, particularly if you plan to farm dragonsand or something. Generally it's not the extra skillpoints you're after when you go for learning but rather the extra HP/SP from having a higher lvl. Knights, for example, benefit a lot from learning since their HP grow a lot each level and it acts as a healing pool for the rest of the party with shared life.
I did the math. If you level your party to 100 without learning you will be level:
105 with normal skill 1 with 55 extra SP from learning. This does not set you back any SP.
108 with expert skill 4 with 85 extra SP from learning. You will have earned back the SP needed for expert by level 25.
113 with master skill 7 with 134 extra SP from learning. You will have earned back the SP needed for master by level 37.

Sources:
http://www.pottsland.com/mm6/levels.shtml
[url=https://mightandmagic.fandom.com/wiki/Learning_(MM6]https://mightandmagic.fandom.com/wiki/Learning_(MM6[/url])

Even normal learning will allow a character to bump 2 skills to master level for basically no cost, and expert/master gives you a ton of skill points.

It comes down to if you are willing to sacrifice either the gold, or have slightly less SP (and gold) at the start of the game in order to get a massive boost in the end-game.

Most of the time you won't even notice that a skill is mastered or not at low levels (except for magic skills and dual wield stuff ofc), so there is absolutely no reason not to get learning ASAP.
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Lars_Rakett: It comes down to if you are willing to sacrifice either the gold, or have slightly less SP (and gold) at the start of the game in order to get a massive boost in the end-game.

Most of the time you won't even notice that a skill is mastered or not at low levels (except for magic skills and dual wield stuff ofc), so there is absolutely no reason not to get learning ASAP.
I think you are wastly overestimating the value of skillpoints in the late game. It's really not that valuable. 80 extra skillpoints really just means 2 or 3 points in whatever skill you are dumping into. The difference it makes to your party is next to nothing.

When you invest in learning early all you're really doing is delaying water master or any other actually valuable milestone. And you get almost nothing return for it.
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Lars_Rakett: It comes down to if you are willing to sacrifice either the gold, or have slightly less SP (and gold) at the start of the game in order to get a massive boost in the end-game.

Most of the time you won't even notice that a skill is mastered or not at low levels (except for magic skills and dual wield stuff ofc), so there is absolutely no reason not to get learning ASAP.
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GepardenK: I think you are wastly overestimating the value of skillpoints in the late game. It's really not that valuable. 80 extra skillpoints really just means 2 or 3 points in whatever skill you are dumping into. The difference it makes to your party is next to nothing.

When you invest in learning early all you're really doing is delaying water master or any other actually valuable milestone. And you get almost nothing return for it.
In terms of milestones, only 1 character needs master water. The horseshoes you find alone are more than enough to weigh up for the skill points spent on learning. By lvl 21, you will even have 7 extra skill points just from normal learning with no skill point investment, actually letting you get your "actually valueable milestone" easier than without learning. But then again, I'm sure you have a theory on how spending gold on 1 extra skill delays your party from getting the 10 AC Enchanted Leather or something and how this somehow ruins the whole playthrough.

80 extra skill points lets you dump 2-3 levels on a skill? You aren't saving the skill points up, you spend them as you go. Once you get mid-game, you will have dumped several skills from 1 to master solely from the points from learning.

I would agree that expert learning is somewhat wasted, as you in reality only get 20 more skill points than with normal skill 1 learning, considering that it takes 10 points to expert. Master, on the other hand, is undisputably worth it, as it not only gives you 134 skill points (107 after subtracting the points spent on learning), but it gives you a lot of health and mana as well.

I don't think anyone, not even you, think that 55-134 skill points is "almost nothing". At this point it's obvious that you're just refusing to admit you're wrong.
I mean you don't actually reach level 100 even with master learning playing the game normally not to mention your calculations of 114, but yeah the extra hp makes it worth it anyways so
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omgzed: I mean you don't actually reach level 100 even with master learning playing the game normally not to mention your calculations of 114, but yeah the extra hp makes it worth it anyways so
I have no clue what "not to mention your calculations of 114" means, but I usually end up at slightly above level 100 when I play, and I don't think I do anything unusual.
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Lars_Rakett: I don't think anyone, not even you, think that 55-134 skill points is "almost nothing". At this point it's obvious that you're just refusing to admit you're wrong.
No, when you're at lvl 100++ then 55-134 skillpoints is almost nothing. At this point you have all the masteries you'll ever need and you're dumping skillpoints into a primary skill of some kind (weapon or magic skill).

Say your primary skill is Axe and you have it at lvl 40, with 120 skillpoints you can then raise Axe from 40 to 43; the difference between the two is positively trivial at that stage in the game.
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Lars_Rakett: I don't think anyone, not even you, think that 55-134 skill points is "almost nothing". At this point it's obvious that you're just refusing to admit you're wrong.
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GepardenK: No, when you're at lvl 100++ then 55-134 skillpoints is almost nothing. At this point you have all the masteries you'll ever need and you're dumping skillpoints into a primary skill of some kind (weapon or magic skill).

Say your primary skill is Axe and you have it at lvl 40, with 120 skillpoints you can then raise Axe from 40 to 43; the difference between the two is positively trivial at that stage in the game.
Except (and I've said this before already), you dont get 134 SP in your lap the moment you ding lvl 100, you get them along the way.

If you want to think trading 13 bonus levels and 107 bonus SP to get master water "earlier" (which you won't) is a good idea, then go ahead.

I'm done talking to you.
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Lars_Rakett: I'm done talking to you.
Oh really? Here I thought we were just talking but if you're going to humiliate yourself with that condescending tone:

- Your so called calculation is all wrong. Learning only increase kill xp, not quest reward xp which is the main xp source throughout the game. Which is to say learning doesn't give nearly as much extra xp as you think it does.

- Because mm6 operate on diminishing returns getting bonus xp from early- and mid-level enemies has virtually zero influence on your end game power level. Clearing out dragonsand just once will give you many times more kill xp than all kill xp up until that point combined.

- For this reason, so long as you get learning before you do some big kill xp farming (like clearing dragonsand), it genuinely doesn't matter if you get learning at level 1 or level 60 - you'll end up with practically the same amount of endgame xp regardless.
Post edited January 25, 2022 by GepardenK
All this discussion about the Learning skill reminds me of when I was playing Lords of Xulima, another game with the Learning skill, and how I decided that the existence of that skill was bad game design. (There's some other issues with that game, to the point where I ended up dreading the level up screen, but that's another story.)

Of course, there are some questions I could ask about MM6 here, like this:
* If you focus exclusively on Learning, to the expense of all other skills, how high would your level actually go?
* Are skills that important in MM6? (Could also ask about later games in the series.) In particular, if you ignore the skill system entirely, never putting points into skills and never doing expert/master quests for skills, how much harder does the game become?
ah great the twitter has arrived.

anyways, @gepardenk do you actually know if its just kill xp? I remember this was the case somewhere in the series but wasn't sure it was mm6, if that is the case then points in learning are pretty much useless yeah.

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Lars_Rakett: I have no clue what "not to mention your calculations of 114" means, but I usually end up at slightly above level 100 when I play, and I don't think I do anything unusual.
what I mean is you'll never hit 114 without farming, even if you clear literally everything in the game with master learning since level 1 you wont be hitting 114.