Posted August 29, 2022
Hello again,
jfs313 here, and you've seen me progress through this lovely game over the past month or so. I'm approaching I believe the end-game now, and while I hesitate to put these all explicitly as 'end game questions' (since they're mixed), there are a few lingering questions I'd like to ask.
Sorry, long post incoming! If you want to try to tackle a bunch of these or simply drop tidbits here and there, both are very welcomed!
Party Update:
KCSS party, ranging from level 56 - 67. Knight is my main tank and HM-slave (to borrow a pokemon concept) with ~141 skill points just chilling, Sorcs - have one specialized in Water, one of Air, both growing in Dark magic (level 12-14 at the moment). Cleric is Light and body. Big thanks to Bookwyrm627 for the gameplan (I fiddled around on my own to come up with different approaches, but indeed this ended up being the most effective!)
Quest Status:
cleared out almost all quests from the East side of the map (but I keep missing that damned solstice...), just cleared out Blackshire Wolf Den fairly easily (it was actually one of the most enjoyable dungeons for me as I could kite the entire thing and facerolled everyone without breaking much of a sweat... oozes and mana replenishing kind of annoying though). Just finished the Obelisk quest - all my remaining requests are pretty much in Kriegspire now (+ Slicker Silvertongue and equinox). Still afraid of Dragonsand, dragons, and titans.
Questions
Here are a few more questions I had lingering:
1) Experience stacking:
I heard that hirelings of the same kind may not stack? I have an instructor now, and played most of the game with an instructor (+15% experience) and teacher (+10%), but in this case, does it just factor into account one of the two hirelings? Perhaps the first one hired, or the one with the higher bonus, or the one with the lower? Can I have 2 instructors and get +30%?
2) Hireling recommendation
If I could get the double experience tutors, then I'll go with that, but in the case that only one is factored, any recommendations for the second hiring? I have all the needed skills on my characters (repair, ID, etc), and gold is pretty much a non-factor at this point - would something like +magic skills hireling be best?
3) Effect Stacking
I'm starting to get some of the "Increases the effect of x magic" rings/amulets. I'm assuming these do not stack and you should only rock one (per type of relevant magic) per character, is that correct?
4) Double Igraine
I'm not sure if this is a bug, but I managed to find 2 of 'Igraine' rings (+25 points body/mind/spirit) - one in the obelisk reward rock and one just randomly in a dungeon. Can I wear them both on the same character to get double the effect, or would only one apply?
5) Finished 'Quest Items'
I'm getting to the point where inventory space is becoming pretty precious (especially from dungeon running and golden pyramid runs - thank you so much Greyface patch for making the latter super easy) and I got all of these quest scrolls piling up, but I'm not sure if I can safely drop them or do something else with them. Scrolls like: Letter from Temple Baa, Dragon Riders, Prince of Thieves, Fragment of Journal, etc. I think I counted 14 total. Additionally I have Dragon Tower Keys, Flute, Snergle's Axe, Crystal Skull. Do I need any of these? Can I chuck them away?
I also have Memory Crystal Delta and Cloak of Baa, but from what I gather these are still relevant for current/future quests.
6) Situational Item Preservation
I also have acquired some items that I feel maybe in the future I can switch for situationally, but I would like maybe some future insight regarding whether they're worth holding on to or not. I have some items that:
- Prevent characters from sleep
- Prevent paralysis
- Double damage vs demons
- Double damage vs dragons
- Several +25% resistance to cold/fire/elec, etc
Are any of these worth hanging on to for situational purposes? And I guess with the resistance items specifically, is there a certain difficult part coming up where I should like hoard protection again fire or cold or something else?
7) Valuable Potions
At this point, I have one character that pretty much only holds restoration potions, and those are the only potions I have found a good use for (when you get that annoying weak/fear effect I think that you can't cure without temple-ing). Are there any other good potions I'm overlooking?
8) Super Powerful Spells - Aiming/Effectively Using
So I've read a lot that spells like Starburst, Shrapmetal, etc are super powerful but I don't know, I get a sense I'm not using them correctly or I'm not aiming them right? Is there an effective way to use these spells?
While I'm at it, does Finger of Death actually do anything? I'm trying to make the most of it, and I was thinking at Master of Dark 20 skill, should be 100% effectiveness, but I guess too good to be true?
In a given dungeon, I basically find myself favoring Sparks and Ice Bolt/Blast, and switching to double Shrapmetal if I get to a very powerful monster (like the Golden Dragon in that medusa temple). I just feel like maybe I'm not sorc-ing the most effectively if I'm still using fairly early/mid level skills?
9) Fighting Oozes Without Magic
I read somewhere that if you equip a bow or weapon with elemental damage, you can hit oozes or other physical immune monsters without magic, but this never ever seemed to work for me and I'm pretty much reliant on my 2 sorcs to kill all oozes (even my Cleric body magic doesn't work). Am I missing something?
10) Divine Intervention
Just picked this up. Would I assume correctly that this can basically be abused by putting a Lloyd's beacon beside the fountain of youth and zooming back and forth when needed?
11) Battle Prep
So when I'm prepping the party for a new area or dungeon, I basically cast Hour of Power + Day of the Gods + Day of Protection + Fly if I'm outdoors or Torchlight if I'm indoors. This is my battle prep set up - anything else good to cast?
12) Which Items for Which Classes?
Items like +x magic or + intelligence/personality are fairly obvious, but I'm also juggling items that have like +25 endurance, luck, speed, +x armor class, etc and just kind of putting them fairly randomly on each character. Is it good to balance these kind of stats throughout the party, or should I be loading certain items on certain characters?
13) 'Must Have Effects' On Each Character
It seems to be that every character should have the following 3 effects: 1. regenerate HP over time, 2. regenerate spell points over time (if they have spell points), 3. increase rate of recovery. Would you also say these are essential for all characters? And I'm guessing 2 of these effects on the same character do not stack, correct?
I also LOVE knockback effect items, especially on bows, but I only found it twice (and the reason I still rock an Elven Bow on one of my characters that has this effect). I would love to get like x4 Stellar bows with knockback..
14) MM7, 8, 9, etc
I actually love playing games a second time immediately after finishing them so you can benefit from all the knowledge you just mastered/gained, so I'm keen to give MM6 a second go right when I finish, and it's the only one (outside of HOMM3 which I'm still struggling to figure out) I have exposure with, but do you recommend the ones further in the series too? I must say I have had a lot of fun with MM6 and I realize how influential this game is on future RPGs. It's been a real pleasure so far, and even in 2022 with cutting-edge graphics games on the market, I feel myself enjoying these 'old school' games much more (maybe I'm just getting old :o)).
-------
Sorry, that is a lot! Thank you for your kind perusal.
jfs313 here, and you've seen me progress through this lovely game over the past month or so. I'm approaching I believe the end-game now, and while I hesitate to put these all explicitly as 'end game questions' (since they're mixed), there are a few lingering questions I'd like to ask.
Sorry, long post incoming! If you want to try to tackle a bunch of these or simply drop tidbits here and there, both are very welcomed!
Party Update:
KCSS party, ranging from level 56 - 67. Knight is my main tank and HM-slave (to borrow a pokemon concept) with ~141 skill points just chilling, Sorcs - have one specialized in Water, one of Air, both growing in Dark magic (level 12-14 at the moment). Cleric is Light and body. Big thanks to Bookwyrm627 for the gameplan (I fiddled around on my own to come up with different approaches, but indeed this ended up being the most effective!)
Quest Status:
cleared out almost all quests from the East side of the map (but I keep missing that damned solstice...), just cleared out Blackshire Wolf Den fairly easily (it was actually one of the most enjoyable dungeons for me as I could kite the entire thing and facerolled everyone without breaking much of a sweat... oozes and mana replenishing kind of annoying though). Just finished the Obelisk quest - all my remaining requests are pretty much in Kriegspire now (+ Slicker Silvertongue and equinox). Still afraid of Dragonsand, dragons, and titans.
Questions
Here are a few more questions I had lingering:
1) Experience stacking:
I heard that hirelings of the same kind may not stack? I have an instructor now, and played most of the game with an instructor (+15% experience) and teacher (+10%), but in this case, does it just factor into account one of the two hirelings? Perhaps the first one hired, or the one with the higher bonus, or the one with the lower? Can I have 2 instructors and get +30%?
2) Hireling recommendation
If I could get the double experience tutors, then I'll go with that, but in the case that only one is factored, any recommendations for the second hiring? I have all the needed skills on my characters (repair, ID, etc), and gold is pretty much a non-factor at this point - would something like +magic skills hireling be best?
3) Effect Stacking
I'm starting to get some of the "Increases the effect of x magic" rings/amulets. I'm assuming these do not stack and you should only rock one (per type of relevant magic) per character, is that correct?
4) Double Igraine
I'm not sure if this is a bug, but I managed to find 2 of 'Igraine' rings (+25 points body/mind/spirit) - one in the obelisk reward rock and one just randomly in a dungeon. Can I wear them both on the same character to get double the effect, or would only one apply?
5) Finished 'Quest Items'
I'm getting to the point where inventory space is becoming pretty precious (especially from dungeon running and golden pyramid runs - thank you so much Greyface patch for making the latter super easy) and I got all of these quest scrolls piling up, but I'm not sure if I can safely drop them or do something else with them. Scrolls like: Letter from Temple Baa, Dragon Riders, Prince of Thieves, Fragment of Journal, etc. I think I counted 14 total. Additionally I have Dragon Tower Keys, Flute, Snergle's Axe, Crystal Skull. Do I need any of these? Can I chuck them away?
I also have Memory Crystal Delta and Cloak of Baa, but from what I gather these are still relevant for current/future quests.
6) Situational Item Preservation
I also have acquired some items that I feel maybe in the future I can switch for situationally, but I would like maybe some future insight regarding whether they're worth holding on to or not. I have some items that:
- Prevent characters from sleep
- Prevent paralysis
- Double damage vs demons
- Double damage vs dragons
- Several +25% resistance to cold/fire/elec, etc
Are any of these worth hanging on to for situational purposes? And I guess with the resistance items specifically, is there a certain difficult part coming up where I should like hoard protection again fire or cold or something else?
7) Valuable Potions
At this point, I have one character that pretty much only holds restoration potions, and those are the only potions I have found a good use for (when you get that annoying weak/fear effect I think that you can't cure without temple-ing). Are there any other good potions I'm overlooking?
8) Super Powerful Spells - Aiming/Effectively Using
So I've read a lot that spells like Starburst, Shrapmetal, etc are super powerful but I don't know, I get a sense I'm not using them correctly or I'm not aiming them right? Is there an effective way to use these spells?
While I'm at it, does Finger of Death actually do anything? I'm trying to make the most of it, and I was thinking at Master of Dark 20 skill, should be 100% effectiveness, but I guess too good to be true?
In a given dungeon, I basically find myself favoring Sparks and Ice Bolt/Blast, and switching to double Shrapmetal if I get to a very powerful monster (like the Golden Dragon in that medusa temple). I just feel like maybe I'm not sorc-ing the most effectively if I'm still using fairly early/mid level skills?
9) Fighting Oozes Without Magic
I read somewhere that if you equip a bow or weapon with elemental damage, you can hit oozes or other physical immune monsters without magic, but this never ever seemed to work for me and I'm pretty much reliant on my 2 sorcs to kill all oozes (even my Cleric body magic doesn't work). Am I missing something?
10) Divine Intervention
Just picked this up. Would I assume correctly that this can basically be abused by putting a Lloyd's beacon beside the fountain of youth and zooming back and forth when needed?
11) Battle Prep
So when I'm prepping the party for a new area or dungeon, I basically cast Hour of Power + Day of the Gods + Day of Protection + Fly if I'm outdoors or Torchlight if I'm indoors. This is my battle prep set up - anything else good to cast?
12) Which Items for Which Classes?
Items like +x magic or + intelligence/personality are fairly obvious, but I'm also juggling items that have like +25 endurance, luck, speed, +x armor class, etc and just kind of putting them fairly randomly on each character. Is it good to balance these kind of stats throughout the party, or should I be loading certain items on certain characters?
13) 'Must Have Effects' On Each Character
It seems to be that every character should have the following 3 effects: 1. regenerate HP over time, 2. regenerate spell points over time (if they have spell points), 3. increase rate of recovery. Would you also say these are essential for all characters? And I'm guessing 2 of these effects on the same character do not stack, correct?
I also LOVE knockback effect items, especially on bows, but I only found it twice (and the reason I still rock an Elven Bow on one of my characters that has this effect). I would love to get like x4 Stellar bows with knockback..
14) MM7, 8, 9, etc
I actually love playing games a second time immediately after finishing them so you can benefit from all the knowledge you just mastered/gained, so I'm keen to give MM6 a second go right when I finish, and it's the only one (outside of HOMM3 which I'm still struggling to figure out) I have exposure with, but do you recommend the ones further in the series too? I must say I have had a lot of fun with MM6 and I realize how influential this game is on future RPGs. It's been a real pleasure so far, and even in 2022 with cutting-edge graphics games on the market, I feel myself enjoying these 'old school' games much more (maybe I'm just getting old :o)).
-------
Sorry, that is a lot! Thank you for your kind perusal.
Post edited August 29, 2022 by jfs313