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When I try to enchant an item then I have maximum 12 points modfiers for it (+12 armor, +12 protection and so on). I payed my attention on it whem my sorcerer was ~30 level. My sorcerer is 40 level now and has 16 water magic skill (Master). I found and used save game editor and rise level up to 300, INT up to 2000 and skill up to 63 (editor limit for skill) but I don't see any change. I still have very poor enchanted items. Could somebody explain me what is wrong?
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Darth_Sam: When I try to enchant an item then I have maximum 12 points modfiers for it (+12 armor, +12 protection and so on). I payed my attention on it whem my sorcerer was ~30 level. My sorcerer is 40 level now and has 16 water magic skill (Master). I found and used save game editor and rise level up to 300, INT up to 2000 and skill up to 63 (editor limit for skill) but I don't see any change. I still have very poor enchanted items. Could somebody explain me what is wrong?
INT values don't increase your bonus linearly. The more INT you have, the less bonus you gain .

Examples:
Attribute Score | Bonus
000 | -6
003 | -5
005 | -4
013 | +0
015 | +1
017 | +2
030 | +6
040 | +8
100 | +11
125 | +12
200 | +15
300 | +19
500 | +30

The skill level of Water Magic only affects the chance whether the enchantment is successful or not (chance of success is 10% per point of skill in Water Magic). Only the status Expert allows for stronger enchantments, and only masters can enchant weapons.
Normal: Weak enchantments only
Expert: Stronger enchantments
Master: Allows enchantment of weapons

The strength/quality of an enchantment is still calculated randomly and the odds for something really good stays really small (and isn't possible at all below Expert).
Post edited November 26, 2013 by DeMignon
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Darth_Sam: When I try to enchant an item then I have maximum 12 points modfiers for it (+12 armor, +12 protection and so on). I payed my attention on it whem my sorcerer was ~30 level. My sorcerer is 40 level now and has 16 water magic skill (Master). I found and used save game editor and rise level up to 300, INT up to 2000 and skill up to 63 (editor limit for skill) but I don't see any change. I still have very poor enchanted items. Could somebody explain me what is wrong?
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DeMignon: INT values don't increase your bonus linearly. The more INT you have, the less bonus you gain .

Examples:
Attribute Score | Bonus
000 | -6
003 | -5
005 | -4
013 | +0
015 | +1
017 | +2
030 | +6
040 | +8
100 | +11
125 | +12
200 | +15
300 | +19
500 | +30

The skill level of Water Magic only affects the chance whether the enchantment is successful or not (chance of success is 10% per point of skill in Water Magic). Only the status Expert allows for stronger enchantments, and only masters can enchant weapons.
Normal: Weak enchantments only
Expert: Stronger enchantments
Master: Allows enchantment of weapons

The strength/quality of an enchantment is still calculated randomly and the odds for something really good stays really small (and isn't possible at all below Expert).
Thank you for answer. But I still don't undertand what is the main parameter to get more powerful enchantment?
Is it water magic skill? What is real chance to create item with +25 INT or sword "of Thunderbolts" (+6-15 electricity) and how to increase this chance?
Luck!!

Also day and time of day.

Check this page:
http://www.pottsland.com/mm6/enchant.shtml


Edit:
Just to clarify, I mean your character's Luck statistics; not *your* luck (though I suppose that matters too ;))
Post edited November 27, 2013 by ZFR
I don't know the exact mechanics, but even with boosted stats, randomness plays a big part. Because A) boosting isn't very effective after a certain level (non-linear effect) and B) the odds against something rare still apply, no matter what you boost.

A pretty experienced player wrote:
"First off, the weapon enchantments never get to the high end using Enchant Item. Or the medium end for that matter. The ones that I believe you can get for weapons are:
Rogues, Warriors, Wizards, Antique, of Doom, of Cold, of Sparks, of Flame, of Poison, Demon Slayer, Dragon Slayer.
Up to +25 is the max for non-weapon enchantments, and it is possible to get every enchantment in the game - the odds are just very low for the good stuff. I believe in the years that I've been playing MM6, I've only enchanted something 'of Power' once. I've had dozens 'of the Gods', I've probably had hundreds 'of Antique', and so on."
Post edited November 27, 2013 by DeMignon
high rated
For anyone who might find this topic later, I did some extensive testing using editors and such. Here's what I found:

* Enchanting on Noon or Midnight had no effect on the quality of the enchantments.
* Whether all attributes were set to 1 (Int, Luck, etc) or to 25700 had no effect on the enchantments.
* Setting Water skill to 60 (max allowed) or 63 (max which the game can handle) or at 10 made no difference to the quality of the enchantments.
* Wearing an amulet of water magic made no difference.
* Stages of the moon have no effect either.

For each situation, I enchanted the same 100 rings. I started at 10pm and was done well after midnight. My final test was done during the winter solstice, at midnight, with 25700 in every stat, at level 255, with 63 water magic and an amulet of water magic on. Not one unusual enchantment was gotten. The overall quality of the enchantments was disappointingly average. Maybe even a little worse than without these boost. It just goes to show that the enchantment is totally random and not influenced by anything you do.

I know some NPCs suggest enchanting on the equinox or at noon/midnight. I think a lot of people online are fooled by this. In practice, nothing you can do makes any difference - it's all dumb luck. And I have thousands of data samples to prove it. So just enchant when it suits you and don't try too hard. Nothing you can do has any impact on the odds. It's completely random.

Hope this helps anyone else who might have the same questions in the future!
Thank you for reporting this skywyze! I was confused when I saw that enchanting on equinox and full moon didn't seem to matter much. Ty!
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skywyze: For anyone who might find this topic later, I did some extensive testing using editors and such. Here's what I found:

[snip]

Hope this helps anyone else who might have the same questions in the future!
Out of curiosity, have you tested this in any of the other games in the series? (I'm especially curious about Isles of Terra and the Xeen games, especially since, in the Xeen games, there is a bit of a shortage of gold in the end-game (to the point where gold, not XP, is the limiting factor regarding level advancement).)
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skywyze: For anyone who might find this topic later, I did some extensive testing using editors and such. Here's what I found:

[snip]

Hope this helps anyone else who might have the same questions in the future!
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dtgreene: Out of curiosity, have you tested this in any of the other games in the series? (I'm especially curious about Isles of Terra and the Xeen games, especially since, in the Xeen games, there is a bit of a shortage of gold in the end-game (to the point where gold, not XP, is the limiting factor regarding level advancement).)
Nope, I've only tested that one game. But please feel free to report your results if you run tests of your own! I'm sure someone else would like to know too.
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skywyze: For anyone who might find this topic later, I did some extensive testing using editors and such. Here's what I found:

* Enchanting on Noon or Midnight had no effect on the quality of the enchantments.
* Whether all attributes were set to 1 (Int, Luck, etc) or to 25700 had no effect on the enchantments.
* Setting Water skill to 60 (max allowed) or 63 (max which the game can handle) or at 10 made no difference to the quality of the enchantments.
* Wearing an amulet of water magic made no difference.
* Stages of the moon have no effect either.

For each situation, I enchanted the same 100 rings. I started at 10pm and was done well after midnight. My final test was done during the winter solstice, at midnight, with 25700 in every stat, at level 255, with 63 water magic and an amulet of water magic on. Not one unusual enchantment was gotten. The overall quality of the enchantments was disappointingly average. Maybe even a little worse than without these boost. It just goes to show that the enchantment is totally random and not influenced by anything you do.

I know some NPCs suggest enchanting on the equinox or at noon/midnight. I think a lot of people online are fooled by this. In practice, nothing you can do makes any difference - it's all dumb luck. And I have thousands of data samples to prove it. So just enchant when it suits you and don't try too hard. Nothing you can do has any impact on the odds. It's completely random.

Hope this helps anyone else who might have the same questions in the future!
People like you make GoG fantastic.
The spell only making weak items was known in the old communities, I guess it was forgotten as they disappeared.

The purpose of the spell is only to get more money, as you slap it on items you're going to sell. That's it. Never expect to get anything useful from it.
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BlueMooner: The spell only making weak items was known in the old communities, I guess it was forgotten as they disappeared.

The purpose of the spell is only to get more money, as you slap it on items you're going to sell. That's it. Never expect to get anything useful from it.
Well, regens do help me in early game.
Clr/Sor only team.
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BlueMooner: The spell only making weak items was known in the old communities, I guess it was forgotten as they disappeared.

The purpose of the spell is only to get more money, as you slap it on items you're going to sell. That's it. Never expect to get anything useful from it.
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temperorz: Well, regens do help me in early game.
Clr/Sor only team.
By the time you can enchant you should have found regen items. If not, you will soon after. As I said, the main purpose is to get more money from sales. If you happen to get an enchantment you actually want, that's an exception, not the rule.
When it comes to enchanted items that are early and useful (such as Blue Goo regeneration), Cordagon's Estate and Tomb of Ethric should give all you need. I love those Specters.
But like most I never found enchantment giving useful items.
Edit
Post edited February 22, 2018 by macAilpin
I use the guideline "Enchant everything you can. Roll enough dice and you'll get at least some upgrades."

The number of upgrades from enchanting tends to taper off as you progress through the game, finding powerful loot and artifacts/relics.