Posted February 21, 2023
![avatar](http://images.gog.com/8fd8ebce55d2afc7d53f2457a2d0ce65b437b3b451a395ba7ff6c7f4f7b48a1d_avm.jpg)
On the other hand, 250 is +3 better than 249, as they decided to give an extra bonus for getting the maximum bonus for a stat.
Also, base stats cap at 255. To get stats any higher, you need bonuses from age, equipment, or status ailments. This also means that an old character won't be able to get the max bonus for physical stats without equipment or status ailments.
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Unlike MM2, any change, even temporary, to level or Endurance will immediately affect max HP, though current HP won't drop to the max until you rest or cast Divine Intervention.
By the way, MM3's Half for Me spell has some strange behavior. When cast, the spell does two things:
1. The caster takes damage equal to half the target's max HP - current HP.
2. The target is healed by the target's max HP.
This has two implications:
* If the target is at negative HP, Half for Me isn't a full heal. However, the caster still takes damage as though it were a full heal.
* If the target's HP is above their maximum, the target's HP will be unchanged, but the caster will take negative damage. Negative damage does not behave like healing; it will ignore the character's maximum, and if an integer overflow occurs, it will kill the character (since it's still damage, and damage below -max HP is death). Note that this is unlike HP overflow from those Swords of Xeen fountains, which will result in a living and conscious character with below -30000 HP.
In any case, Half for Me is an interesting idea, and I wish the Xeen games had that spell, but the MM3 implementation is both less effective than it should be under typical circumstances and is exploitable (particularly if 2 characters cast it on each other).
Post edited February 21, 2023 by dtgreene