Posted January 22, 2012
When ever I get around to playing MM2 I don't know how I am going to keep my sanity with the way the engine renders walls. They are invisible 2 spaces away on the edge of your vision! I included a picture that explains this. It makes me feel as if I am outside when I'm in the walled city or even in a small enclosed room! The crazy thing is that this isn't the case with MM1.
Say that I'm heading down a path. I can see what is directly ahead but not what is on either side of me. I could miss a path the leads left without even knowing its existence. If I turn left right next to it then the path shows up, but facing left just one step back just shows empty space where the path (or a wall) should be. Its annoying and I might get used to it.
I can't even wrap my head around why MM1 is different. The turning and heading through doors being immediate can be jarring and can sometimes turn you around but I swear there aren't any disappearing walls! Is this because paths and rooms are larger than in MM1 (with MM1 mostly being 2x2 rooms and 1 tile wide corridors?
Say that I'm heading down a path. I can see what is directly ahead but not what is on either side of me. I could miss a path the leads left without even knowing its existence. If I turn left right next to it then the path shows up, but facing left just one step back just shows empty space where the path (or a wall) should be. Its annoying and I might get used to it.
I can't even wrap my head around why MM1 is different. The turning and heading through doors being immediate can be jarring and can sometimes turn you around but I swear there aren't any disappearing walls! Is this because paths and rooms are larger than in MM1 (with MM1 mostly being 2x2 rooms and 1 tile wide corridors?
Post edited January 22, 2012 by CptPicardi