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The rejuvation spell sucks pretty bad in that it fails more than it succeeds. Right now, I have to try and secure maybe 3 successful casts in a row, save at the inn, then repeat and exit out without saving when I get screwed by 6+ fails in a row.

Is there a better way?

Murray's Isle is pretty bad since too since the decrease is negligible and you can't just pay at the travel agency and port to the springs... you MUST ride the boat...

I heard there is a fountain you can use after a boss fight somewhere... -1 year ... can you use it over and over or only once?
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InfiniteClouds: The rejuvation spell sucks pretty bad in that it fails more than it succeeds. Right now, I have to try and secure maybe 3 successful casts in a row, save at the inn, then repeat and exit out without saving when I get screwed by 6+ fails in a row.

Is there a better way?

Murray's Isle is pretty bad since too since the decrease is negligible and you can't just pay at the travel agency and port to the springs... you MUST ride the boat...

I heard there is a fountain you can use after a boss fight somewhere... -1 year ... can you use it over and over or only once?
Rejuvenation: My general strategy is to wait until I am done playing, save, then cast Rejuvenation. If it succeeds, save and repeat; otherwise, turn off the game.

Murray's Isle is mainly useful if your aging is distributed between your party members. If you have a Divine Mace, you can trade it around so that you don't have just one character using it, and hence each trip to Murray's Isle gives you an extra 8 uses. (Alternatively, if you find the "pay to learn every spell event" and use it, I believe it allows non-casters to cast Cleric spells, provide you have a way to increase spell level (Shaman Pipe, but alignment restricted ones may raise your SL too high).)

The -1 fountain is probably usable once per trip to that dungeon, and you probably need to re-fight the boss each time. I haven't actually played that part of the game, however.

There is another way that I have found, if you don't mind exploiting a bug; age the character until she is (or is at least close to) 255 years old. Then, IIRC, a failed Rejuvenation spell can cause her age to overflow and become negative. (Note that not all aging effects have this behavior; Resurrection, for example, can't trigger age overflow.)

Note that 80 is the danger point; at 80+ years of age, the character may die when resting. At 79, I believe there's no danger of death when resting.

(Also, when getting the Enchant Item spell, I recommend leaving everybody who can't learn the spell behind, or just use NPCs and the aging fountain until you reach the "pay to learn every spell" event.)
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InfiniteClouds: The rejuvation spell sucks pretty bad in that it fails more than it succeeds. Right now, I have to try and secure maybe 3 successful casts in a row, save at the inn, then repeat and exit out without saving when I get screwed by 6+ fails in a row.
I had better success with Rejuvenation than you did. I wonder if casting success depends on your character's level? I didn't have problems with age until near the end of the game, when I realized that my cleric was too old because she'd been casting lots of powerful spells that aged her. A bunch of Rejuvenations sorted me out. It still failed a lot but not enough to make things worse, I just kept at it until everyone was young again.

But at that point my caster was pretty high level, so that probably helped.
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InfiniteClouds: The rejuvation spell sucks pretty bad in that it fails more than it succeeds. Right now, I have to try and secure maybe 3 successful casts in a row, save at the inn, then repeat and exit out without saving when I get screwed by 6+ fails in a row.
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Waltorious: I had better success with Rejuvenation than you did. I wonder if casting success depends on your character's level? I didn't have problems with age until near the end of the game, when I realized that my cleric was too old because she'd been casting lots of powerful spells that aged her. A bunch of Rejuvenations sorted me out. It still failed a lot but not enough to make things worse, I just kept at it until everyone was young again.

But at that point my caster was pretty high level, so that probably helped.
Madness! What level was your cleric? At level 35 I want to say Rejuvenation fails between 65-75% of the time. It is truly an awful, awful spell.


Ah ha! Defeating Sarakin and using his fountain immediately puts anyone over 23 at 23 years of age... beautiful!
Post edited September 13, 2016 by InfiniteClouds
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InfiniteClouds: Madness! What level was your cleric? At level 35 I want to say Rejuvenation fails between 65-75% of the time. It is truly an awful, awful spell.
Then maybe stats matter more? I'd pumped my whole party's stats pretty high at that point. Could help with the success rate of the spell. And it did still fail a lot, just not enough to get me into too much trouble. I may have reloaded an earlier save a few times after some bad luck, but nothing too bad.
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InfiniteClouds: Ah ha! Defeating Sarakin and using his fountain immediately puts anyone over 23 at 23 years of age... beautiful!
I remembered a location like this in MM1 but had forgotten about it in MM2. Glad that sorted you out!
Maybe. It would be interested to test.. As far as the Manual states Personality only increases a Cleric's SPs, not spell effectiveness (which is either static or based on level)... but who knows... hidden mechanics
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InfiniteClouds: Madness! What level was your cleric? At level 35 I want to say Rejuvenation fails between 65-75% of the time. It is truly an awful, awful spell.
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Waltorious: Then maybe stats matter more? I'd pumped my whole party's stats pretty high at that point. Could help with the success rate of the spell. And it did still fail a lot, just not enough to get me into too much trouble. I may have reloaded an earlier save a few times after some bad luck, but nothing too bad.
Another possibility, of course, is that it could be dependent on level, but subject to integer overflow; in other words, leveling up past a certain point would result in the success rate abruptly dropping to near 0.

Of course, the only way to find out for sure would be to disassemble the machine code for the spell and study it. (If you feel like attempting to do so, I note that the machine code for some of the spells (including Uncurse Item) is stored in the file 2CAST1.OVL, which is loaded on the fly when the game actually needs to execute it.)