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Hi everyone,

I had never played any Might & Magic before, so decided to give it a try when I saw this pack on GoG. I really love this game, but I've got a little proble and can't find my answer in game manual or on internet.
While they were opening a chest, 3 of my characters got poisonned. I saw my clerical will get a spell to cure poison, but it's a lvl 4 spell (and my characters still lvl 1). I tried the temple, the inn, many rests... but I haven't found any way to cure this condition. Could anyone help me on this part ?
Thanks for advance
Fallen
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FallenXcrosS: Hi everyone,

I had never played any Might & Magic before, so decided to give it a try when I saw this pack on GoG. I really love this game, but I've got a little proble and can't find my answer in game manual or on internet.
While they were opening a chest, 3 of my characters got poisonned. I saw my clerical will get a spell to cure poison, but it's a lvl 4 spell (and my characters still lvl 1). I tried the temple, the inn, many rests... but I haven't found any way to cure this condition. Could anyone help me on this part ?
Thanks for advance
Fallen
Theoretically, there should be a detox option at the temple. I don't know where the temple is, though.
Oh ok, actually, this was not a specific option, this was just "restore health" in temples, but it worked.
Thank you very much for your help :)
Yes, it is the temples, later on clerics will learn how to remove negative conditions as well.
Yeah I saw that in the manual, at lvl 4 spells, but I guess I'll only unlock them when I'll be lvl 8 so not for right now...
Anyway thank you very much
"Restore Health" at the temple covers everything from the papercut you gave yourself registring at the inn to total corporeal annihilation. The only thing that it doesn't fix is unatural aging, for which only the uncertan Rejuvenation spell works.
Where the temple is depends on which town you're in. I don't think that I'm breaking any confidence to tell you that in Sorpigal: leave the inn, turn right down the hall, then right again at the first opportunity, then right again. It's the first door on your right. Or come in from outside, turn left, and it's the first door on the right.
If memory serves, three of the other temples are conveniently located in shopping-district parts of town, and Portsmith (the exception) is just laid out rather cruelly in general.

Blindness and Paralysis can be cured simply by resting, by the way. Poison, Disease, Death, Petrification, and Eradication can't, more's the pity.
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organmike: The only thing that it doesn't fix is unatural aging, for which only the uncertan Rejuvenation spell works.
I thought I'd add a small detail... unlike later games in the series, MM1 and MM2 do not distinguish between unnatural and natural aging, which means you can always make your characters younger with the Rejuvenation spell. I think at the end of the game one of my characters was 11 years old!

This is good to know because some of the high-level spells you'll get will age your character each time you cast them. I didn't realize this at first and at one point my cleric kept dying whenever I rested and I couldn't figure out what was going on... then I saw she was 110 years old or something so she was dying of old age! I cast some rejuvenation spells and everything was fine.

Also, the rejuvenation spell is actually not the only way to reduce age in MM1. There's another way, but it's quite tough.
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Waltorious: [...] some of the high-level spells you'll get will age your character each time you cast them.
Also being eradicated means that you lose ten years when you're resurrected. In fact - doesn't the resurrection spell age both the caster and the recipient?
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organmike: Also being eradicated means that you lose ten years when you're resurrected. In fact - doesn't the resurrection spell age both the caster and the recipient?
Possibly, but more important is the fact that the character who is resurrected loses 1 Endurance point permanently. I think you can avoid having that happen by getting resurrected at a temple instead of casting the spell yourself.
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organmike: Also being eradicated means that you lose ten years when you're resurrected. In fact - doesn't the resurrection spell age both the caster and the recipient?
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Waltorious: Possibly, but more important is the fact that the character who is resurrected loses 1 Endurance point permanently. I think you can avoid having that happen by getting resurrected at a temple instead of casting the spell yourself.
Ouch! - My cleric can't do that yet, so it's moot for the moment, but I don't recall having a loss of endurance for fixing eradicated characters at the temple. Mind, I don't necessarily pay the most attention to my characters' stats at all times...
So I checked this well that gave me magic resistance, but eradicated my character. No temple anywhere, so I had to travel. Temple won't let me resurrect the character now...
If your maximum HP goes down due to poison, you will need to rest after curing it to get those hit points back.

Also, there might be a fountain that increases your Spell Level, allowing temporary access to spells you can't normally cast yet. It may also allow Paladins and Archers to cast high level spells.
Post edited July 05, 2015 by dtgreene