Posted June 17, 2015
I'm giving MM1 another try. I played a certain amount of it back around 2002 on a Mac emulator in black and white, but the maps and everything are lost, and for whatever reason I've decided to play the PC version this time.
I know the game is supposed to feel like a struggle getting started, but the moment I'm wishing I had a clearer idea how to make some money. Fighting does bring in some money but it's awfully slow, and barely covers food & training. Fixing my cleric's alignment would be nice.
Lots of things are pretty mysterious.
I found and used a fountain, and I didn't know what it did. Later, it wasn't there anymore. A second fountain I managed to figure out but only by screenshotting my player stats beforehand. Does the game expect I've memorized my stats? Are there hints I'll find at some point that help explain some of this stuff?
In Erliquin there are a lot of secret doors that seem to lead to entirely nothing. Is that just part of the game design? I mean, if there was any single thing of value behind any of them, I'd understand better, but so far, nope.
In the starter map zone, I found a gypsy who gives me my signs. I have no idea what this means, but I wrote them down and plan to come back later to see if they've changed.
Overall, I'm just sort of lacking in confidence that this approach is going to get me to a point where I know what's going on. Am I doing this right?
I know the game is supposed to feel like a struggle getting started, but the moment I'm wishing I had a clearer idea how to make some money. Fighting does bring in some money but it's awfully slow, and barely covers food & training. Fixing my cleric's alignment would be nice.
Lots of things are pretty mysterious.
I found and used a fountain, and I didn't know what it did. Later, it wasn't there anymore. A second fountain I managed to figure out but only by screenshotting my player stats beforehand. Does the game expect I've memorized my stats? Are there hints I'll find at some point that help explain some of this stuff?
In Erliquin there are a lot of secret doors that seem to lead to entirely nothing. Is that just part of the game design? I mean, if there was any single thing of value behind any of them, I'd understand better, but so far, nope.
In the starter map zone, I found a gypsy who gives me my signs. I have no idea what this means, but I wrote them down and plan to come back later to see if they've changed.
Overall, I'm just sort of lacking in confidence that this approach is going to get me to a point where I know what's going on. Am I doing this right?