Pralev.969: Level 20 seems like quite an early cap but maybe the scaling is different in WoX. I just finished MM3 where all my party members were lvl 100+. I am quite curious about how WoX will look like. MM3 had fantastic beginning and very good middlegame but then I quickly over-leveled everything (by the time when I started to find those ultimate orbs which gave millions of XP) and the game suddenly ceased to be fun and started to be quite boring. Last ~10 hours I just wanted to get over with it :-)
As was already mentioned here - selecting spells was pain. And lack of combat log too.
Finally - information about resistances casted by Protecion spells is visible when hitting "i" key (along with some other information like current date and other active spells).
Clouds of Xeen is designed with the level cap of 20 in mind. (It's technically possible to get slightly above that, through means other than training, but not to super-high levels without going to the darkside.) You can only train to level 10 in the starting town, level 15 in one of the other towns, or level 20 in a place that is not immediately accessible. The reason for the low levels is so that a party that has completed Clouds can then go to Darkside and not find everthing to be entirely trivial.
With that said, there are a few things about the scaling in World of Xeen that might be nice to know before starting:
* World of Xeen is actually two games in one. While you start in Clouds (MM4), if you use one of the pyramids scattered about, you will end up on the Darkside, which is MM5.
* The Darkside scales to significantly higher levels, with it being possible to train to level 30 in the *starting* town, and level 50 if you're able to reach the second town (not as easy as it sounds). Also, there are some huge XP rewards early on, which could easily break MM4 if you go there too early.
* Therefore, I highly recommend that you avoid using any of the pyramids until you have defeated Lord Xeen and seen the ending of Clouds of Xeen; otherwise the game will fail to provide a meaningful challenge.
* Unlike in MM3, in later MM5 (and the areas that require both sides to access), enemies will actually give you trouble even if you're at a high level. So, being level 100+ doesn't trivialize content quite the way it does in MM3, as there's plenty of content designed with such high level characters in mind.
* World of Xeen is a bit too stingy with money later on. Once you reach the point where you can train past level 50, if you try to fully train your characters, you're going to run out of money. With a certain dungeon demanding absurd amounts of protection money, this could be a problem. (It's also one of my criticisms of the game, as it makes all that XP useless later on.) You *can* manage without training past 50, as there are plenty of permanent level bonuses you can use, and even a huge temporary bonus.
* As an example, there's one chest in particular that your high level Robber/Ninja might fail to unlock, and if you do manage to unlock it, the trap is dangerous enough to outright kill high level characters if you're unlucky.
My recommendations for World of Xeen are to play on Warrior mode (Adventurer mode, I believe, triples your melee damage, making combat boring), avoid the pyramids until you defeat Lord Xeen, and to watch your money when training past level 50.
(Note that this Warrior mode recommendation doesn't apply to Swords of Xeen, as SoX has balancing issues that can cause trouble even on Adventurer mode.)