Posted May 20, 2010
Alright, I went ahead and tried it again, this time using the teleporters, but only for Doom. I left the demon alone, and freed everyone else.
This time the statue of judgment told my neutrals they did the right thing once, and the goodies they did the right thing 3/6 times. The reward is experience, and honestly not very much of it. Unless 6/6 gives a lot more than double, you could do better in less time by fighting Wyverns at C3.
My thinking is that evil people should torture everyone, neutrals should leave everyone alone, and good people should free the child and "fair maiden" but leave the rest alone. That would account for the numbers I wound up with anyway.
It's making a lot of assumptions, though - there's not much information to go on. Demons and mutants might look menacing, but hasn't Ultima 6 taught us any lessons? Likewise, fairy tale logic says that "fair maidens" in distress must be rescued, but maybe she's a psychiatric ward patient, and if you let her go, she'll kill someone with a hair pin. And the bound and gagged "cloaked figure" in Blackridge South might be a spy from an enemy kingdom awaiting interrogation, but maybe this is a self bondage scene gone awry, and you arrived just in time to intervene.
This time the statue of judgment told my neutrals they did the right thing once, and the goodies they did the right thing 3/6 times. The reward is experience, and honestly not very much of it. Unless 6/6 gives a lot more than double, you could do better in less time by fighting Wyverns at C3.
My thinking is that evil people should torture everyone, neutrals should leave everyone alone, and good people should free the child and "fair maiden" but leave the rest alone. That would account for the numbers I wound up with anyway.
It's making a lot of assumptions, though - there's not much information to go on. Demons and mutants might look menacing, but hasn't Ultima 6 taught us any lessons? Likewise, fairy tale logic says that "fair maidens" in distress must be rescued, but maybe she's a psychiatric ward patient, and if you let her go, she'll kill someone with a hair pin. And the bound and gagged "cloaked figure" in Blackridge South might be a spy from an enemy kingdom awaiting interrogation, but maybe this is a self bondage scene gone awry, and you arrived just in time to intervene.
Post edited May 20, 2010 by ikantspelwurdz