Posted May 10, 2011
A lot has passed since I started my game and kept losing because my clubs were not equipped. Since a single cleric was a formidable opponent. Since I got overconfident and was hammered by ogres. Since I got my first OMG 500+ XP from a single fight. Since I wondered how could someone ever ever defeat a diamond golem.
After becoming level 20+ it became too easy. Even Monster breeding grounds in Doom were easily passable with only few rests in between (exceptions: demon lords who are fast enough to cast Eradicate before dying and Invisible things stealing important stuff from backpack)....
Although I did my own mapping, I used some of the maps in cluebook. Mainly in outside areas full of trees where you had to go against each wall separately to see which was fake (example: outside Raven's ruins). It just became too annoying, especially if you're not sure if you pressed the arrow key, which direction you\re facing now, whether you moved forward or not. Location spell helps, but if you've run out of spell points after fight and it was too dangerous to rest, it wasn't all that useful. Almost gives you motion sickness. Another place where I used maps was areas with lots of invisible barriers, where location spell wasn't even available. I also used the cluebook for checking which item does what, especially since there was no way to find it in-game (no identify spell), and using the item only gave you the message *Done*.
Big thanks to everyone who helped me in these 2 threads
http://www.gog.com/en/forum/might_and_magic_series/might_and_magic_1_questions
http://www.gog.com/en/forum/might_and_magic_series/mm1_alignement_shift
And finally 2 questions:
In the intro, there is an amazon lady sprite. Does it appear anywhere in the game? hers is the only one that I didn't come across.
When you reach gates to another world, you get a message that you can pass through if you got MM2 installed. Was it actually possible in the original Apple/NES game to move characters to MM2 this way?
As a bonus: how do you know you've played to much MM1? That's when you quit and restart a game everytime you want to load. I caught myself doing it several times in NWN after finishing MM.
After becoming level 20+ it became too easy. Even Monster breeding grounds in Doom were easily passable with only few rests in between (exceptions: demon lords who are fast enough to cast Eradicate before dying and Invisible things stealing important stuff from backpack)....
Although I did my own mapping, I used some of the maps in cluebook. Mainly in outside areas full of trees where you had to go against each wall separately to see which was fake (example: outside Raven's ruins). It just became too annoying, especially if you're not sure if you pressed the arrow key, which direction you\re facing now, whether you moved forward or not. Location spell helps, but if you've run out of spell points after fight and it was too dangerous to rest, it wasn't all that useful. Almost gives you motion sickness. Another place where I used maps was areas with lots of invisible barriers, where location spell wasn't even available. I also used the cluebook for checking which item does what, especially since there was no way to find it in-game (no identify spell), and using the item only gave you the message *Done*.
Big thanks to everyone who helped me in these 2 threads
http://www.gog.com/en/forum/might_and_magic_series/might_and_magic_1_questions
http://www.gog.com/en/forum/might_and_magic_series/mm1_alignement_shift
And finally 2 questions:
In the intro, there is an amazon lady sprite. Does it appear anywhere in the game? hers is the only one that I didn't come across.
When you reach gates to another world, you get a message that you can pass through if you got MM2 installed. Was it actually possible in the original Apple/NES game to move characters to MM2 this way?
As a bonus: how do you know you've played to much MM1? That's when you quit and restart a game everytime you want to load. I caught myself doing it several times in NWN after finishing MM.
Post edited May 10, 2011 by ZFR