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I wanna be able to myself map my way through like Might & Magic and other similar old cRPGs, but without having to have real graph-paper with pencil or pen.

How is this done? Are there any particular programs that do this well? ???
I know they exist, but being a relic of the past, I still do it the old fashioned way.
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PetrusOctavianus: I know they exist, but being a relic of the past, I still do it the old fashioned way.
Yeah, I wanna do it on the computer, even if I gotta map it myself on the computer. I don't have any graph-paper, and my desk is being used by my computer, and doing things like this are what computers are for, see.

Please help.
If you're incredibly lazy and not bothered looking for programs to download just use paint or Microsoft excel
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McDon: If you're incredibly lazy and not bothered looking for programs to download just use paint or
Microsoft excel
Heh, woah there: Who told you that I haven't been looking? And I'm not lazy, but I am asking a question here.

And MS Paint is not so custom-made for that task. So how would I use Paint--easily and
practically feasible and straightforward in use for that particular task--to do that? And I
don't know how to use Excel.

Don't you know of any such programs? ???
Post edited January 07, 2013 by WinstonSmith6079
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McDon: If you're incredibly lazy and not bothered looking for programs to download just use paint or
Microsoft excel
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WinstonSmith6079: Heh, woah there: Who told you that I haven't been looking? And I'm not lazy, but I am asking a
question here.
And MS Paint is not so custom-made for that task. So how would I use Paint--easily and
practically feasible and straightforward in use of that particular task--to do that? And I
don't know how to use Excel.
Don't you know of any such programs? ???
Nothing it's just I'm lazy and saying pretty much what I'd do.
I found this if it helps I never used graph paper for cRPGs myself.
Here's alot of links for such programs, sorry for being pretty useless to begin with.

http://www.rpgcodex.net/forums/index.php?threads/any-good-dungeon-mapping-software.65873/

Edit: Sorry forgot to add in links and the virtual graph paper was one of them but DCT already has the link up
Post edited January 08, 2013 by McDon
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McDon: If you're incredibly lazy and not bothered looking for programs to download just use paint or
Microsoft excel
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WinstonSmith6079: Heh, woah there: Who told you that I haven't been looking? And I'm not lazy, but I am asking a
question here.
And MS Paint is not so custom-made for that task. So how would I use Paint--easily and
practically feasible and straightforward in use for that particular task--to do that? And I
don't know how to use Excel.
Don't you know of any such programs? ???
Well you could try
Virtual Graph paper: http://www.garrettbartley.com/graphpaper.html for now till you or I find something better
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McDon: [...]
http://www.rpgcodex.net/forums/index.php?threads/any-good-dungeon-mapping-software.65873/

Edit: Sorry forgot to add in links and the virtual graph paper was one of them but DCT already has the link up
Thanks, man. That link has some interesting stuff to look over.

Someone else told me of this:

http://dungeon-map-ed.svn.sourceforge.net/viewvc/dungeon-map-ed/index.html

It's the Dungeon Crawl Map Maker Without the Bulls*** @ SourceForge.

It's excellent! Runs via your web-browser; way easy to pick up and use; save your map by saving an alpha-numeric text-string (such as in Notepad or whatever), or make your own map by editing the code; works great, and it's not even bulls***! hehehehehe

Give it a try, such as when playing Might & Magic, or any of quite a lot of other titles! hehehehe It is awesome! hehehe
Post edited January 08, 2013 by WinstonSmith6079
I've tried out all the mapping software. I don't think any of it works for these games.

The modern D&D software programs are too concerned with tiles and set pieces and typically don't let you accurately represent the dungeon space of an old school dungeon crawler. How do you show darkness, mana drain, or spinners?

The same sort of problem afflicts these nice specizalized apps.

For example the Dungeon Crawl mapper without bullshit is neat, for what it is, but how are you going to to write down "this is where the dragon is" ? or "these 20 squares are health point drain for male chracters".

Basically the specialized apps all fail to handle any but the simplest dungeon crawlers. This one at least lets you handle block-walls, and thin walls, and stairs-on-edges as well as stairs-on-squares. But it won't be good enough for M&M or Bard's Tale, etc. For example, is there an easy way for you to mark squares you've visited vs squares you haven't? You want to mark them in the positive (you've been there) because marking them in the negative is error prone and tedious.

I mapped out Phantasy Star using this nice java app (similar to the no-bullshit mapper) http://www.zerker.ca/zzone/2010/01/10/dungeon-mapper-0-1-alpha/ but when I made a mistake it was very painful to fix, having to just do everything all over instead of like.. undo or copy the stuff one square to the right.

In the end I went back to using Inkscape with a snap-to-grid and some specialized symbols I cooked up as I needed them. It's easy to make symbols. Just draw some conceptual thing in large scale, then zoom it to the right size and make it an object you can copy and paste as needed. Your legend doubles as your palette. The downside, as always, is it's slower than paper. Also you may have to put in some initial time to learn the basic inkscape controls (or excel or whatever you chose). It's not that hard though, all you have to learn is item selection, node selection, and some keystrokes to swap between stuff like select, nodeselect, text entry, and linedraw (s, n, t, and b for bezier). Managing the depth of items within your layer can be an issue but it's a simple concept and the menus will work for how often you need to do it (very rarely).

The other major choice is Excel with the "draw border" feature on the cells which is very time-efficient, but makes representing odd things like one-way-doors very challenging. I think this would work OK for a simpler crawler but for the more challenging it may be hard to track things like a one-way secret doors or elaborate teleport-trap mazes. (actual arrows pointing from origin to destination across the map can be so nice here).

If you like I can upload my copy of Sorpigal for you to run with, though the legend is mostly not labelled because it's leftover symbols from bard's tale 3 and I don't know what will be useful yet.
Post edited January 09, 2013 by jsjrodman
Here is a Sorpigal Map done in Publisher and Converted to .pdf and exported to .png to upload here. The Text was done in Word of course not Publisher.
Attachments:
Post edited January 09, 2013 by Lou
This comes in handy with MM I. Thanks.
I use excel with a graph paper template which you can get for free with the built in template search (works in office 2013, should work in 2010).

I basically draw thicker border around cells to indicate walls, with different colors and patterns for doors/secret doors/etc. I add markers for encounters, places of note, traps, etc.

Attached is how Sorpigal turned out for me.

If there's something I missed on the map, please don't tell me. I'm playing this hardcore :D
Attachments:
1_sorpigal (119 Kb)
_full.png (24 Kb)
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begedinnikola: I use excel with a graph paper template which you can get for free with the built in template search (works in office 2013, should work in 2010).

I basically draw thicker border around cells to indicate walls, with different colors and patterns for doors/secret doors/etc. I add markers for encounters, places of note, traps, etc.

Attached is how Sorpigal turned out for me.

If there's something I missed on the map, please don't tell me. I'm playing this hardcore :D
Very nice - I love that graph paper feel.
I recently heard about some new software designed especially for mapping grid-based RPGs. Haven't tried it myself but some of you may be interested. It's called Grid Cartographer:

http://www.davidwaltersdevelopment.com/tools/gridcart/
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Waltorious: I recently heard about some new software designed especially for mapping grid-based RPGs. Haven't tried it myself but some of you may be interested. It's called Grid Cartographer:

http://www.davidwaltersdevelopment.com/tools/gridcart/
I tried the free version and was so impressed I sprung for the pro version and let me say this: it works fantastically and the developer (David Walters) is very responsive. He updated the app with requested features to be able to reorder the levels of a map in cases where you aren't sure which floor you're starting on while exploring and being able to overlay custom tiles over terrain blocks in less than a day! Definitely give this one a try.