It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Honestly I don't know why I'm playing it. I mean I have had fun playing, mapping out everywhere, grinding and such. But it is a game that takes way more dedication than I can muster. Honestly it feels like I am playing just so I can say I beat it and move onto the next game. Because honestly 2 looks much more charming in design and I am really excited to play it but I refuse to until I beat this one first.
avatar
Dartpaw86: Honestly I don't know why I'm playing it. I mean I have had fun playing, mapping out everywhere, grinding and such. But it is a game that takes way more dedication than I can muster. Honestly it feels like I am playing just so I can say I beat it and move onto the next game. Because honestly 2 looks much more charming in design and I am really excited to play it but I refuse to until I beat this one first.
Well, I enjoyed MM1 a lot, and actually felt MM2 lost some of the charm. But they're pretty similar games. May I ask how far you are in MM1? It seems pretty aimless at the beginning, but later on you will discover more of what's going on and what you need to do. Basically, you have to explore in order to uncover what the game's story is. Which is very different from the way modern games are made.

Having said all that, you shouldn't force yourself to play it if you're not enjoying it. Also know that the series changes a lot later on; games 3-5 have a different design (especially regarding combat), and 6 onwards are different yet again.
avatar
Dartpaw86: Honestly I don't know why I'm playing it. I mean I have had fun playing, mapping out everywhere, grinding and such. But it is a game that takes way more dedication than I can muster. Honestly it feels like I am playing just so I can say I beat it and move onto the next game. Because honestly 2 looks much more charming in design and I am really excited to play it but I refuse to until I beat this one first.
avatar
Waltorious: Well, I enjoyed MM1 a lot, and actually felt MM2 lost some of the charm. But they're pretty similar games. May I ask how far you are in MM1? It seems pretty aimless at the beginning, but later on you will discover more of what's going on and what you need to do. Basically, you have to explore in order to uncover what the game's story is. Which is very different from the way modern games are made.

Having said all that, you shouldn't force yourself to play it if you're not enjoying it. Also know that the series changes a lot later on; games 3-5 have a different design (especially regarding combat), and 6 onwards are different yet again.
-All my characters are lvl 6.
-I have a Knight, Paladin, Robber, two Sorcerers and a Cleric.
But honestly, I haven't really discovered anything.

What I have done...

-- Found a wizard under Sorpigal who sent me to another wizard, who sent me to another wizard. Did those quests.
-- Did the Zam/Zom quest, which led me to a ruby whistle and where to use it, but I feel I'm way too under-leveled.

That's about it. I mapped out tons of areas but aside from that, I don't know where to go. So I think I'm going to think about the statues in Sorpigal and seek out the Wizard in the Korin Bluffs (wherever that is...)

Oh and thank you, I think I am going the right direction now. (maybe)
Post edited October 22, 2015 by Dartpaw86
Explore the are north or north-west of Sorpigal. There you will find a Merchant Pass, with which you can enter castles and get quests from the lords.
avatar
PetrusOctavianus: Explore the are north or north-west of Sorpigal. There you will find a Merchant Pass, with which you can enter castles and get quests from the lords.
Thank you :3
Yes, you have a lot more things to discover. At level 6 you're really just getting started. Keep exploring! And as PetrusOctavianus said, getting your hands on a merchant's pass will help a lot.

I'd recommend sticking with it if you can... I found things got more and more interesting as I progressed and saw more of the world and pieced together what I was meant to do. Also, high-level combat with powerful spells and equipment is pretty cool too.

EDIT:

Also, if you haven't done so yet. definitely download the world map that's included with the GOG extras. This will give you an idea of where places are in the world (for example, the Korin Bluffs) and can help guide your explorations.
Post edited October 23, 2015 by Waltorious
avatar
Waltorious: Yes, you have a lot more things to discover. At level 6 you're really just getting started. Keep exploring! And as PetrusOctavianus said, getting your hands on a merchant's pass will help a lot.

I'd recommend sticking with it if you can... I found things got more and more interesting as I progressed and saw more of the world and pieced together what I was meant to do. Also, high-level combat with powerful spells and equipment is pretty cool too.

EDIT:

Also, if you haven't done so yet. definitely download the world map that's included with the GOG extras. This will give you an idea of where places are in the world (for example, the Korin Bluffs) and can help guide your explorations.
I've been mapping out each area on a word program, which allow me to create a 16x16 table and colours to fill the squares in with. It's really rewarding honestly :3
avatar
PetrusOctavianus: Explore the are north or north-west of Sorpigal. There you will find a Merchant Pass, with which you can enter castles and get quests from the lords.
By any chance, isn't it you with post 2769 in MM thread on RPGCodex?:))

It is very interesting to see all this MM1 "dissection" stuff, which was mentioned there, for some reason I never heard about it. Even more so interesting would be to see if Abelian "dissected" MM2 by this time too.
avatar
PetrusOctavianus: Explore the are north or north-west of Sorpigal. There you will find a Merchant Pass, with which you can enter castles and get quests from the lords.
avatar
Sarisio: By any chance, isn't it you with post 2769 in MM thread on RPGCodex?:))

It is very interesting to see all this MM1 "dissection" stuff, which was mentioned there, for some reason I never heard about it. Even more so interesting would be to see if Abelian "dissected" MM2 by this time too.
Yup, that's me. :-).
Used to have the same avatar, before only avatars taken from games were allowed.

Haven't heard more from Abelian on the subject, unfortunately.
avatar
PetrusOctavianus: Yup, that's me. :-).
Used to have the same avatar, before only avatars taken from games were allowed.

Haven't heard more from Abelian on the subject, unfortunately.
But it seems you are familiar with his MM1 project, where can I find more info on it? Or is it somewhere in that 127 pages long thread?:)
avatar
PetrusOctavianus: Yup, that's me. :-).
Used to have the same avatar, before only avatars taken from games were allowed.

Haven't heard more from Abelian on the subject, unfortunately.
avatar
Sarisio: But it seems you are familiar with his MM1 project, where can I find more info on it? Or is it somewhere in that 127 pages long thread?:)
It's the MM1 Trainer linked to in his sig. Haven't tried it myself, though.
avatar
PetrusOctavianus: It's the MM1 Trainer linked to in his sig. Haven't tried it myself, though.
Ah, so that's it. I thought there was some attempt at disassembling/analyzing game structure (encounter tables, item tables, etc., etc.). I guess noone bothered to do such kind of stuff for MM 1/2.
For Might and Magic 2, I actually did make one modification to the game. From my notes, 2CAST1.OVL contains executable code for at least some of the game's spells.

If you change the byte at $A0D from $40 to $46, Uncurse Item's effect will change; instead of setting the number of charges remaining to 1, it will set the bonus of the item to 1 (and remove alignment restrictions and curses, since they share the same byte). Note that $AOC, which is also $40, should be left alone. $A0E, I believe, is the operand and hence the value it is set to, so you could change that if you want the spell to give a certain bonus.

As always, back up files before modifying them with a hex editor, *especially* if the files contain executable code, like the OVL files do.

Edit: Make it more explicit about which game I am talking about.
Post edited October 23, 2015 by dtgreene
avatar
dtgreene: For Might and Magic 2, I actually did make one modification to the game. From my notes, 2CAST1.OVL contains executable code for at least some of the game's spells.
I need more notes :) I disassembled MM2's executable, didn't analyze it though. I remember my enthusiasm to do it all by myself quickly evaporated when I disassembled Xeen and found that it uses virtual machine. I wish Xeen Wikia had more documentation on its VM.

Btw, one of my side goals with analyzing MM2's structure is to turn off level scaling. Optimally - to fix overflows as well, but it might be too much of work.
avatar
dtgreene: For Might and Magic 2, I actually did make one modification to the game. From my notes, 2CAST1.OVL contains executable code for at least some of the game's spells.
avatar
Sarisio: I need more notes :) I disassembled MM2's executable, didn't analyze it though. I remember my enthusiasm to do it all by myself quickly evaporated when I disassembled Xeen and found that it uses virtual machine. I wish Xeen Wikia had more documentation on its VM.

Btw, one of my side goals with analyzing MM2's structure is to turn off level scaling. Optimally - to fix overflows as well, but it might be too much of work.
That's all I actually did. However, one thing to note is that the executable does not contain all the game code. Instead, due to the memory limitations of the time, the game actually loads code from .OVL files into memory when needed. So, if you are casting Uncurse Item, the game loads 2CAST1.OVL into memory, calls the Uncurse Item routine stored in the OVL file, and then replaces it with another OVL file when needed.

Some of my other notes from that file, regarding ram addresses:

Character data starts at DS:7e20. (For characters in inn.)
Hirelings at DS:8a50

Gene Eric's item uses at DS:7fe6

Uncurse item routine starts at cs:cb10, with the address I changed at CS:cb3d.

Interesting that the Xeen games used a virtual machine. The one other game that I know uses a VM is SaGa 2 on the Game Boy (probably done because SaGa 1's battle code was a buggy mess), though I hear at least one of the Mana games may have used one.